So, that's what we're going to look at this week, this idea of nostalgia and how much it can influence our work as writers.
How much does a sense of nostalgia influence (or inspire, and is there a difference) your current body of work?
Gordon Dymowski: I would definitely say nostalgia inspires my writing: I want readers to feel the same thrill that I experienced reading certain genres. I don't think nostalgia influences my work - I really work hard to have a modern, contemporary voice despite being set in a particular time period. I'm always thinking of what I would like the reader to experience, but work hard to make sure that my prose has a quality of immediacy rather than wistfulness.

Percival Constantine: I think there's a sense of nostalgia in my work, particularly my current serial, VANGUARD. It was very much inspired by the X-Men/Avengers comics of the 70s and 80s. Lots of done-in-one tales that feature a villain and a story while there are plot threads that carry over in the background from issue to issue. My other stories feature this kind of influence as well--my fantasy novel SOULQUEST was very much inspired by Final Fantasy VII, one of my all-time favorite video games, and THE MYTH HUNTER's Elisa Hill wears the influence of Indiana Jones on her sleeve.
What are the benefits of having a strong sense of nostalgia in your work? What are the dangers?
Selah Janel: I think emotionally, people can connect to a very strong sense of nostalgia. If you make it too obvious, it might as well be product placement, but I think if done well, you can really have a type of conversation with your readers. When I read Bradbury’s Dandelion Wine, it doesn’t feel dated to me. I remember what it’s like to have a friend move away, I used to love getting new shoes, that sort of thing. That whole book is nostalgia, and it works tremendously well and has touched a lot of people. The danger is that if you load something with too much detail, too much pop culture, or too much of your singular experience, it becomes harder for people to relate to, and they’re picturing a materialistic image rather than what that object or experience may have meant to them. In some ways it’s why all these movie remakes miss the mark so horribly: because people are nostalgic for certain franchises, studios assume it’s because of one or two key reasons instead of realizing that it’s much more of an emotional thing, something that’s much harder to reproduce. In a lot of ways, that’s easier to do in books, but you still have to tread a certain line and give a reader a certain amount of space after drawing them in. Otherwise, you risk turning people off or distancing them.

Gordon Dymowski: Having a sense of nostalgia makes it much easier to build credibility with a reader - after all, if your tale of a two-fisted masked vigilante is like other tales of two-fisted vigilantes, your work is half complete. The danger (and I see this in quite a bit of New Pulp....especially in my own work) is the tendency to be blinded by nostalgia. Sometimes, it's easy to do variations on a theme without bringing anything new, original, or even distinctive. Nostalgia can only take you so far; the rest is dependent upon telling a good story.
How do you know when it becomes too much and starts to impact the story in a bad way, and how do you remedy that in your work?
Gordon Dymowski: My immediate tell-tale sign is when I identify too many plot elements or storytelling tricks that I've picked up from other writers, or I feel conflicted about a particular character's progress in the story. For me, the challenge is to remember that I'm writing within a distinct time and place, and that my writing needs to reflect *now*, even if I am writing in a familiar genre or with a familiar character.
Percival Constantine: That's a tough question. I think if you get to a point where you could replace your main character's name with the name of the character that influences your work without it seeming out of place, then that's a problem. I think nostalgia is good as a starting point, but once you have that template, you have to differentiate it from your influences and help the character come out from under the shadow of those influences. One thing I do is I try to focus more on a tone of nostalgia than nostalgic characters, or to mix and match influences from different characters. For example, if you compared those Avengers comics of the 70s/80s to The Ultimates revamp, there's a clear difference. The Avengers takes a much more hopeful, maybe even idealistic view of the world whereas The Ultimates approaches superheroes with a very nihilist view. I try to keep a similar tone to the former as opposed to the latter. So the world the characters are in, the way I choose to structure my stories, the types of characters I write about, these are all influenced by the Avengers. But the characters themselves aren't just ciphers for the Avengers. You can't point to Gunsmith and say, "that's Captain America" or Paragon and say "totally the Wasp." I may have used aspects of those characters as a starting point, but I built past them in order to stop the characters from being cheap knock-offs. So to answer your question after a very long-winded response, it basically comes down to character.

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