Showing posts with label John L. Taylor. Show all posts
Showing posts with label John L. Taylor. Show all posts

Tuesday, May 30, 2023

The Gray Valley -- Good Villains and Bad Heroes (A Roundtable)

We all know that for the most part, our characters are supposed to be fully fleshed out and multidimensional. That means we need heroes with things we don't like and villains with traits we actually admire. But how do you do that?

What's the danger of a hero who is solely heroic or a villain who is purely villainous?

Ef Deal: I would hope that writers take the time to study human nature enough to know that -- outside of comic books and Marvel Universe -- people are people. Once they become characters in a story, they require agency as well as fully formed humanity, with aspirations, plans, goals, and foibles. Doesn't matter if they're the pro or anti, hero or villain (I dislike those terms), they've got to be people first.

John L. Taylor: The danger of a purely "Lawful Good" hero is that it doesn't leave room for internal conflict that leads to character development. It's part of why Batman seems more relatable than Superman. Also, when the character is that rigidly good, they take on an authoritarian air that doesn't sit well with the modern reader. As for the purely villainous "Chaotic Evil": compare Thanos (the MCU version) to Jason from Friday the 13th. Both exist as avatars of death in their respective stories, but Thanos is also more relatable as he has some degree of moral ambiguity in his intentions. Heath Ledger's Joker was another prime example of this. Vile intentions wrapped in a layer of social criticism and acute awareness of the corruption of those who believe they are the "good guys." That's solid story material there. 

Bobby Nash: Perfect characters are just that. Perfect. There’s a place for those types of characters, but you go in knowing exactly what you’re going to get. There are no moral gray areas so few surprises based on character. That said, having a heroic character do the occasional morally questionable act adds a new dimension to them. It doesn’t always mean the character will go that route, but we know there’s a line for them. Here are two examples from TV that stick with me:

In the Magnum, P.I. (OG version) episode, Have You Seen The Sunrise?, Magnum and friends are targeted by an old enemy from their time in Vietnam, a cold-as-ice killer named Ivan. The episode sees one of Magnum’s friends killed, another injured, another programmed to become a killer, and even Magnum gets shot and blown up along with his car. Ivan is a bad guy who does bad things, but he has diplomatic immunity so the two-part episode ends with him being asked to leave the United States and to never return. This does not sit well with Magnum or Rick so they divert the car and Magnum confronts Ivan. Ivan tortured all of them years ago as POWs and he tells Magnum that, despite all he’s done, he knows that Magnum is a good, honorable man who would never commit cold, calculated murder. Magnum shocks him, and the audience, when the episode ends with him pulling the trigger. Does this make him a murderer? Yes. He murdered the guy. Does it make him a bad guy going forward? No. Isolated incident, but one that added a new layer to the character.

The second is a Stargate: SG-1 episode titled “The Other Side” where the team meets an advanced race on another planet. They start the procedure to form an alliance when they learn that this group, who we’ve been told are under attack by a vicious force, are in fact the instigators, having tried to wipe out those on their planet they believe to be impure. The alliance isn’t happening and the team makes their escape as the other side attacks. Colonel O’Neill warns the leader not to follow. We are reminded earlier in the episode that, if the iris is closed on Earth’s gate, an incoming traveler will die when they reform against it. O’Neill enters and, knowing the bad guy is following, steps through and orders the iris closed immediately. His teammates look at him with shock as we hear the villain die as he hits the iris. As with the Magnum example above, the character did commit murder, but it did not irrevocably change the character going forward.

Of course, in both these instances, the characters were soldiers and had been trained to compartmentalize and do whatever needed to be done. I think those are great story examples of facing those shades of gray.

Lucy Blue: I write very character-driven fiction, regardless of the genre I'm working in, and I never stop to think if someone is a villain or a hero. I'm all about motivations. I start with a protagonist, someone whose personality or goals or situation particularly interests me, and I immediately dive into their motivations. What does this character want? Why do they want it? What would have to happen for them to have it? How are they going to make those things happen? What are they willing to do to make those things happen--and what are they not willing to do? What roadblocks am I going to create and drop in front of them, and how are they going to pivot to get around them? Coming up with the answers to these questions for my protagonist inevitably creates the other characters, some of whom will help them, some of whom will seek to stop or harm them, and I ask the exact same questions about those characters, too. (Incidentally, that's one strategy for avoiding racial and gender stereotypes in your characterization--focus on the individual characters' own motivations rather than what they're doing for or against your protagonist. 

John Morgan Neal: I don't see why we can't have both. It seems there is too much either or in our culture sometimes nowadays. Old grumps not liking the new-fangled stuff and kids dismissing all the old stuff as has been. My mantra has always been 'variety is the spice of life' If everything is the same, that can get very dull very fast.

Richard Knaak: In my Rogues Gallery, the hero is missing, so the villains are falling all over each other. Not great for 1930 Chicago -- well, an alternate one -- but not every villain has the same motivation. Some just want to steal nice things, for instance, not try to take over. It's the backgrounds of the various villains and the choices that they make based on both that background and their overall desires, that brings them into conflict with one another... and makes some even a bit heroic. I think that rounds them out better overall.

Brian K Morris: The problem with a solely heroic hero is the problem usually given to characters like Superman and most comic book protagonists, that they're "Boy Scouts" and thus, "dull." Heroes need a quirk to help make them interesting (Batman hates guns, Doc Savage is emotionally reserved, Frank Castle and Mack Bolan are motivated by revenge, Indiana Jones hates snakes, etc.). They can be interesting for a while but mostly become tedious after a time because there's nothing to get to like the character on a personal basis.

The same with villains, except you don't have to empathize with them as you would a protagonist. But you should understand why they do what they do, simply beyond the mere accumulation of power/wealth/influence.

Nancy Hansen: I prefer reading stories that have complex characters, no matter whether we're supposed to root for them as they bumble, blunder, and batter their way through the situation or wish someone would flatten their faces with a sledgehammer because they are so incredibly detestable.

Emily LaFlame Jahnke: Funny you mention that because I’m working on a character who did horrible things but is on a journey of redemption.

There are really good examples of good heroes and bad villains, (i.e. Doc Savage, Superman, the Joker, Lex Luthor, etc) but really good writers focus on what makes them heroes or villains.

Pól Rua: For mine, one of the dangers of an 'infallible' hero is absolute conviction. And what's worse than that is when that absolute conviction always pays off.

A character who is 'solely heroic' is not a problem. That characters like Superman, James T. Kirk, and Doc Savage, for instance, act in a way that is 'always good' is entirely plausible. Where it becomes problematic in terms of storytelling is when those characters act in a way that suggests they are supernaturally aware of the best course of action.

In a standard narrative involving this sort of character, the crucial dilemma for the hero should be discerning what that course of action IS.

Most Doc Savage adventures, for instance, begin with some sort of impossible situation or cryptic warning. The goal then, is to use the character's considerable talents, resources and intellect to investigate and gather information. His greatest virtue is intellectual curiosity.

In the case of James T. Kirk, he is often placed in a situation where he is not in possession of all the facts. Because he is confident in himself and in his trusted allies, he will quickly act based on what information he has, knowing that inaction could lead to disaster. This confidence also means that, in a case where his initial response was incorrect, he and his allies can gain new information and perspective and change their strategies accordingly. His greatest virtue is self-confidence.

Superman, on the other hand, is often forced into dilemmas based on the scale of the situation he is forced into. Despite his abilities, Superman doesn't consider himself better or more important than others. He sees a capacity for heroism and goodness in everyone, and while he appreciates that his powers give him the ability to act on a larger scale, he rejects the idea that his actions are more virtuous or important than that of any person who chooses to help someone out in a time of need or who puts another's wellbeing ahead of their own. His greatest virtue is humility.

But if you have a character who ALWAYS seems to always make the correct decision, even when not in full possession of all the information necessary, then it begins to feel less like competence and more like author fiat. At that point, you're not playing fair by your audience, and consciously or not, audiences can sense that.

What tips do you have for creating heroes and villains who defy simple one-note portrayals and are able to appeal to readers as much than just flat, cardboard cut-out caricatures?

Bobby Nash: For me, it always starts with character. I work hard to make my characters as three-dimensional as possible, as fully formed as possible. That means the good and bad. As the writer, I know those things, even if we don’t always show it. All characters have bad days. How do they handle it? Does the character shrug off problems or do they piss them off and spoil the rest of their day? Those are important character-defining traits I like to know upfront, but I’m also open to learning new traits and tidbits about my characters as we move through the story we’re telling. Once I get to know the characters, they will tell me what they’ll do and how they’ll react.

Emily LaFlame Jahnke: My biggest tip for creating good villains or bad heroes is to show their heroic sides and to make them compelling. Scarlet O’Hara for example is no Angel. But she’s still compelling and interesting.

Brian K Morris: Give them a non-standard quirk, both heroes and villains, that make them a little more interesting and might even be an impediment to accomplishing their goals every now and then. Or give them an almost redeeming quality, such as when Dr. Doom killed his flunky for attempting to destroy the Fantastic Four but risking Doom's stolen art treasures in the process.

Alycia Lynn Davidson: Make them human, even if they aren't. Even the most heinous of individuals will have wants, needs, desires, and goals, and the most pure of heroes (the interesting ones, anyway) will have flaws, quirks, moments of doubt and growth. They all have relationships and routines, things in their childhood/creation that shaped them. I take those small things and use them to ground my characters to reality. My favorite character in each project shares my birthday. One of my novella characters is a type 1 diabetic, like myself. The big bad of my space opera gets his own prequel novel to help flesh out his powerful, decades-long arc. Find the small traits that add depth and weave them throughout the narrative in the way they speak, act, and think.

John L. Taylor: A tip I have in creating rounded heroes and villains is this: give them both a conscience, but a tendency to self-interest. Each should believe they're working for the good of someone, but their motives for that don't have to be altruistic. Put heroes in situations where they have to cross the line they swore they never would to get the job done. Give the villain someone they truly care about (Not Joker and Harley Quinn style, really cares about selflessly). I can tie this off my picks for best-written heroes and villains. Best Hero: Indiana Jones. Morally ambiguous but would never side with the true evil of his time. A self-interested adventurer who's worldly wise but never lost the sense of wonder and leaves a trail of broken hearts in his path. The best villain will be controversial: Jenny from Forrest Gump. Though the story has a very patriarchial moral, Jenny is the villain of the piece. Everything she does has contempt for Forrest, and even in the end, he doesn't "get the girl" as Jenny only marries him when she knows she's dying and won't have to live with him for long. Yet anyone in the audience would probably have done everything Jenny did if put in the same situation. The Hero and Villain have intimately connected sources of conflict in each other's lives in Forrest Gump. to the point you don't even realize that's what their relationship is. That. in my opinion is the highest level of writing such characters.

John Morgan Neal: I tend to write villains both ways. It depends on the story, character, genre, and medium. For comics, I clearly go for the classic over-the-top villains. I try to bring a new wrinkle to them and add a bit of gray and nuance. But I fully admit the fun part is being evil because it's fun. My character Aym Geronimo's main nemesis Sean " The Rooster" Riley is a perfect example of my take. He is Aym's ex. A reformed terrorist whom Aym fell in love with and tried to help him by fixing his brain and making him far worse. Now Sean is THE terrorist of the planet and loves playing the villain and loves dirigibles as all classic villains should.

However, in the Westerns there is a bit more nuance as I write Spaghetti Westerns and mean 70s paperback-style Westerns. There isn't always a lot of room between good, bad, or ugly as my favorite western I just paraphrased demonstrated.

Lucy Blue: Remember that nobody is an NPC in their own story, and every character has their own story. What makes them a background character isn't that they exist to serve the protagonist but that our story isn't focused on their journey--they're incident, not throughline.) I usually write in limited POV third person, meaning I follow my protagonist from inside their head. That usually results in the protagonist and those who help them coming across as heroic within the context of the story and those who hinder them coming across as villainous. But because even the villains have their own goals and reasoning and even the heroes are serving their own needs and desires (which may or may not serve a greater good), nobody is purely a hero or a villain.

Nancy Hansen: Because of that personal preference, I try and write them that way as well. One-dimensional heroes or villains tend to bore me. I want to know not just what they're doing, but why they're doing it, because that adds a layer of reality to a story that pulls you in. It doesn't have to take up a lot of room, I try to drop in just enough insight here and there to get a peek at those clay feet or the traumatic motivations that made them who and what they are today.

Thursday, March 31, 2022

Narrowing the Target -- Publishing with a Single Audience in Mind

Let's talk about the idea that certain types of stories are traditionally for specific genders or targets. For example, romances were clearing published throughout much of publishing history with women readers in mind. Men's adventure magazines clearly wanted to appeal to the manly man (or those who imagined themselves to be) market.

Today, with our focus on diversity and inclusion, we have books that are targeted to fill in gaps traditionally missed in publishing, such as books specifically for certain racial audiences or for lesbian, gay, and trans markets (different things to marketers). And then there are books published (even fiction) for those of a certain political bent as a reaction to real or perceived slights in the culture (I'm looking at you, Comicsgate). 

What does all this mean for us are writers and readers? I was lucking enough to get some time from two of my favorite folks -- HC Playa and John L. Taylor -- to pick their brains about just this issue.

Traditionally single publishing has been divided along gender lines -- adventures for men, romance for girls. How do you see that changing? Are those divisions beginning to fade as men and women are reading similar things? Or do they still control a significant place in the publishing world?

HC Playa: So I am mostly answering as a reader vs as an author. I literally started writing BECAUSE so much fiction aimed at women seemed to be formulaic or focus only on romance and the writers I admired most found a way to write a damn good story with good characters and a dash of romance only made it that much better.

On gender division--TBH it rather depends on how our society progresses or regresses. Thanks to some big name authors (Like Laurel K Hamilton, Sherrilyn McQueen and many others that I don't know off the top of my head) many a male reader discovered that so-called "romance novels" were just adventures with some spice and well crafted characters. The gender division in writing reflected society. "Men's fiction either excluded women in the plot or used them as plot devices whereas "women's fiction" paints larger than life men that can do all the things AND treats their women right...well mostly. There are plenty of project-save-an-a**hole plot lines 🤣 in books out there. It was never that women only wanted to read romances or cozy mysteries...it's all that was marketed to them. The divide is and was a pillar of mysogeny, the idea that men and women are so inherently different that she can't possibly be interested in adventures and vice versa that a man can't possibly want to read a story that puts him in touch with emotions.

I think to some degree there will always be a market for fiction aimed at specific audiences. There are are plenty of people that find a reading genre niche they like and stick with it, but I don't know that hard and fast gender-divided marketing has as much a place as it once did.

John L. Taylor: As a horror writer, I feel this very much as huge amounts of the genre are aimed at young men. So here are my takes. I don't see my genre as becoming any less gender focused in writing, just more youth focused. Series like Goosebumps and Scary Stories to Tell in the Dark were some of the bestselling horror books of the last 30 years, and I'm seeing renewed interest in youth driven projects. Those seem to trend more in a gender neutral direction. But in terms of gender specific genre fiction, I'm seeing more self aware or apologetic works. Men's Adventure specifically seems to be in the doghouse with editors right now. Titles like the Executioner were discontinued by Harlequin recently, and I see this continuing. 

Do you see single audience publishing becoming more propagandized and/or reactionary rather than driven by markets? Are new single issue or single audience models becoming more based on reactions against the way the world is changing or are publishers just trying new directions in an ever changing world?


John L. Taylor:
Yes, in many ways. Horror in particular has a reputation for misogyny it's fighting to shake off. That has been of mixed success. While "post horror" movies are going strong and producing amazing films like Midsomer and Get Out, it's a genre trying to fit into a culture where it's traditional tropes are simply no longer relevant to it's core market (lower middle class men ages 16-25). Most genre fiction is becoming more message/virtue driven, as is media in general. Romance is also in a tug of war at the moment. with trope bending progressive narratives aimed at a media savvy urban readership or an ocean of Amish bonnets and "All American Country Girl" romances aimed at rural Evangelicals fight for shelf space while competing with Harry Potter for the same audience. I believe the emphasis of message over substance is really hurting their appeal right now.

HC Playa: I hadn't given this much thought before and to be honest the idea is rather frightening. I write views that speak of tolerance and I admit that I have a hard time enjoying anything that smacks of misogamy or racism or anything along those lines. So I suppose the answer is: quite likely.

Art reflects life, so unless we as a society become less polarized, then yes.

Let's look into the future. Of the single audience markets that are trending nowadays, do you think many of them will still be around in the next 20 to 30 years? Do you think that proves that the markets are a good idea for publishing or that as a people we will continue to divide along cultural lines and publishers will still be trying to keep up?

HC Playa: I have no idea what's trending. I am always late to the game or do it absurdly early and then like 20yrs later people are like, ooooh this is cool. 👀

Trends come and go, so give it enough time and the answer is always yes, it'll again be popular.

John L. Taylor: Some single audience fiction will never fade totally. The longing for adventure, romance, and horror are to deeply ingrained in the human psyche to lose appeal. The subgenres, however, will change quite a lot. Westerns will die off. There's no way to separate those themes from a very dark period in U.S. history. Military adventures will take their place, as well as things like Sword and Sorcery and Sword and Planet will take their place. Master Chief is the new Mack Bolan, it seems. Post Horror will continue to grow and explore new themes and audiences, as horror always does. Romance, I believe will find a new, untapped market: Men. Many young men are socially isolated and dream of genuine emotional connection, and editors will soon realize this. New classics are on the way that will be cherished for decades. But I think this is all about ten years down the road from now. Works from the period between 2014 and 2025 will not age well, in my esteem. They'll be a perfect time capsule of the Culture Wars era, but I don't see any of them having the timeless appeal of what came before. Hell, the bestselling movies in America right now are based on Marvel comics from 30+ years ago. I doubt material being produced right now will have that kind of staying power. 

Here's the big one. What are the "good" uses of single audience markets? What are the "bad" uses of it? Or is it just way too complex to be defined that narrowly?

John L. Taylor: Defining good or bad uses of single audience fiction is based on a logical fallacy: that it was ever single audience. Every genre has some crossover appeal. For example, despite the male nerd stereotype, half of the Dungeons and Dragons players I know are middle class women with college degrees. They like the appeal of adventure outside the office, as men before them did. Tapping that longing, with whomever it lies, is the way forward.

HC Playa: Good uses: well as a parent I liked age demographic lines at least until they graduated out of easy readers and small chapter books and into actual novels.

I don't really pay the slightest attention to how a book is marketed. I read the blurb and the first page or so and if it intrigues me, it's a sale.

I suppose some good uses can be to market more diverse fiction, so that people see that there ARE stories out there that they connect with. Bad uses would be to spread propaganda and hate.

Tuesday, October 26, 2021

Gothic Traditions and the Contemporary Genre Writer


Hey, writers! Let's talk about the Gothic traditions. Big, old houses. Creepy relatives. Family secrets that still affect the present... If the success of shows like The Haunting of Bly House and Midnight Mass show us anything, they show us that these tropes are still with us and aren't just limited to old-timey stories. 

What's your history with Gothic stories? Are you a fan, or did you come to them by seeing the stories they influenced in novels and on TV? 

Marian Allen: A friend introduced me to Gothic romances in college: The kind with a heroine in a long dress or a nightgown running in the light of a full moon from a mansion, looking over her shoulder in apprehension. The cover didn't always match the book's contents; they were (the ones my friend passed to me) much more interesting than that. Then there was Jane Eyre, Wuthering Heights, parts of Frankenstein, parts of Vanity Fair, and other classics influenced by the Gothic tradition. Oh --Rebecca

John L. Taylor: I grew up both reading books like The House of Seven Gables and watching old horror films from Universal and Hammer. These are heavily Gothic in their visuals. Also, German expressionist films like The Cabinet of Dr. Caligari gave me a solid visual influence rooted in Gothic, if distorted imagery. 

Cynthia Ward: I enjoy Gothic fiction in its various iterations, and I've written a gothic horror story (whether or not it's supernatural is left to the reader).

Shannon Murphy: I love old Gothic horror stories! The chilling atmosphere, the spooky plot twists.

Ef Deal: I live in a Gothic house. We were haunted for a few years, and we have had a few things visit us. I grew up with ghosts in my bedroom. Naturally, I gravitated toward Gothic stories. 

Sean Taylor: My first exposure in novels was Dickensian rather than pure Gothic, but from Charles' dusty old mansions it was an easy leap to the worlds of dark romances like Wuthering Heights and The House of the Seven Gables and creepy settings of early horror like Dracula and Frankenstein. My movie and TV habits at the time only reinforced the visuals of a Gothic style and the storytelling motifs of family secrets and isolation from the surrounding villages and towns, thanks to Dark Shadows, Hammer's horror movies, and, of course, Elvira introducing me to lots of Gothic revival B-movies I had been too young to see when they originally hit theaters.  

In what ways have the tropes of Gothic fiction influenced your work? 

Lucy Blue: My latest book, The Devil Makes Three, is a Southern Gothic horror novel -- NOT a romance, though as with most gothic stories, there is a relationship at the center of it. It takes place at Briarwood Plantation, which was deserted in 1837 when the English fiancee of the owner's daughter axe-murdered the entire family. When my book begins in the present day, Briarwood has just been purchased by a bestselling horror novelist, Jacob McGinnas. He's been suffering from writer's block, like you do, and he intends to open it back up to write his masterpiece about the murders and the hauntings they have allegedly inspired. A widowed local librarian, Serena Decatur, is helping him with his research, and together they find out the grisly murders are just the tip of a very nasty iceburg. Briarwood, both the house and grounds (a wilderness that hasn't been touched in almost 200 years), and Saxonville, the small town nearby, are pretty well soaked through with evil that's both human and supernatural. So we've got a grand but ruined haunted house and a whole bunch of creepy family secrets--Serena, a Black woman, discovers she has connections to Briarwood far beyond academic interest. And every horror in the present is rooted somehow in the past. Pretty much everything I've ever written has had some kind of gothic element. I mean, my medieval romances have stuff like vampires and haunted oubliettes, and my westerns have zombies. But The Devil Makes Three is me going full-on Gothic horror.

Ef Deal: Then I read Rebecca and thought WOW, THIS is what real Gothic is. I want to do this! Scary, romantic, a buried secret, a grisly murder, a mystery... And I have tried include them all.

John L. Taylor: It influences my work mainly in the form of descriptions and imagery, but also in the form of having female leads who are often confronted by the supernatural. Also, motifs like family secrets in far-flung locations, old mansions, etc. are a theme I'm toying with in an upcoming short story, though mixed with more cosmic horror tropes. 

Marian Allen: My period (1968) suspense, A Dead Guy at the Summerhouse is basically the opposite of those romances I read in college: The protagonist is a young man, and he tries his damnedest to NOT find out anything about the creepy relatives and their haunting past. Nope, just wants a paycheck, thanks.

Cynthia Ward: If anyone's interested, my story, "The Midwife," is available to read for free at https://www.nightmare-magazine.com/fiction/the-midwife/

Sean Taylor: As a pulp, horror, and mystery writer, the idea of family secrets and the past influencing the present negatively are strong elements in my work, even though I rarely set any of my stories in a Gothic mansion. For my superhero fiction back during the days of Cyber Age Adventures, not so much influence at all though. 

How do you see them changing in light of a far more digital world, and do you believe these historically important parts of stories will continue to stick around for new and upcoming writers?

John L. Taylor: I can see these tropes being continued in the digital publishing era, The Gothic story just resonates so well with audiences it is unlikely to fade away yet. Things like gender roles or locations may change, but that visual style will always be reinvented in some form. For a few years now, the Gothic aesthetic has been reduced to a caricature, a cartoon trope. But I believe it's set for a resurgence like the one it had in the early 1990s under Burton and Sonnenfeld's influence.

Sean Taylor: I think the setting that originally defined Gothic traditions will become less and less used,  particularly in contemporary mainstream fiction, but never truly go away. Building on what John said, movies tend to re-visit that at least once during each new generation of filmmakers. I do think that the concepts and themes of Gothic works will continue to inspire stories for years and years to come. We see bits of it in nearly all the works of Neil Gaiman, Stephen King, and even in non-horror works such as Jane Smiley's A Thousand Acres and even several works by Joyce Carol Oates Horror will always have a place for it, and dark romance as well. But I also feel sure that literary writers too will continue to look for ways to either subvert the tropes or play off them for new effect or to use them as a sort of storytelling shorthand when needed. 

Shannon Murphy: I wrote a Gothic story about a werewolf. I let my Beta reader read it, and he said I should scrap it, that such stories are "out of date." It made me sad, but I think he might be right

Marian Allen: I see no reason for the old tropes to vanish, no matter how the stories are told. There are still foreboding houses of whatever age or size, still family secrets, still creepy relatives. Anything that works will always be with us.

Cynthia Ward: What they might be like in the future, I don't know. Tamsyn Muir's Gideon the Ninth is a recent (and excellent) SF novel that very imaginatively shifts the tropes you mention into space and mixes in necromancers, lesbian swordswomen, and a locked-room mystery.

Tuesday, October 19, 2021

Tried and True Methods To Create and Maintain... Suspense!


For our next writer roundtable, let's talk suspense. What are your tried and true methods for creating and maintain suspense in your work? Feel free to quote examples you've written.

Bobby Nash: If my POV character is the one experiencing it, I use short, choppy sentences, disjointed or incomplete thoughts, distractions that move from one to the other. It feels frantic in that character's thoughts. I try to have the reader feel the character's anxiety.

Corrina Lawson: Ticking clock.

John L. Taylor: I use descriptive cues in their environment. One I used in a yet unpublished manuscript was to have a seemingly unmenacing character began talking to the POV character while Greig's "In the Hall of the Mountain King" is being played on a piano in the background. His tale gets more and more morbid with the music until the POV character realizes she's talking to the Angel of Death who's threatening to kill her entire city at the crescendo. It doesn't have to be that blunt, but even like a mounting noise like scratching, or a smell the protagonist is gagging on. Mix these with their rising suspicion or internal monologue and I find it builds effective tension. Also, have an event that the reader is waiting to happen, then tease it coming. In the same horror story, we read in the prologue that the POV character has snow-white hair. In chapter one, I describe her hair as naturally raven black. The reader knows something supernatural and extremely traumatic is going to happen, something that changes the protagonist's entire core nature. So I drop hints every four chapters or so until the event happens in the climax. Remember though, the more tense wind up, the bigger the payoff must be. So don't overdo it. Sometimes the moment you're building to isn't a climactic event, just a part of the journey. Place tension appropriately within the POV character's arc.

John Linwood Grant: I quite like to reflect the ‘feel’ of what is coming, to build suspense, by including aspects not immediately relevant to the expected action. So the time by the clock, in the first example below, is symbolic of something coming, as is the restlessness of a dead fox in the second. It’s about planting the idea that things are about to change, without saying it openly.

“The moon is near its first quarter, a bright crescent barely clouded now. The silver wound of it illuminates Commercial Street and the ways beyond. Almshouses and chapels, slum tenements and public houses, some showing a faint light. Mile End in the distance; breweries and rookeries around. The hands of the Christ Church clock, not so far away, stand at almost four in the morning…” (Assassin’s Coin)

“A dead fox stirs, unable to rest, its white bones gleaming in the tough grass. The owls do not call.” (Horse Road)

Bill Craig: Create a sense of urgency, as if the hero is racing against a clock.

Brian K Morris: In my writing, I like to establish that the character is moving towards something mysterious, unknowable. It's even better when I remove their support systems and any reasons to retreat from the danger.

Marian Allen: I put my characters out of their element or out of their depth and make sure the readers know it. In my mystery/comedy Bar Sinister, the "detective" is a naive busybody poking around a murder as if it's a fun puzzle. In my historical (1968) mystery A Dead Guy at the Summer House, the main character is trying desperately NOT to be told what happened before he was hired as a handyman, and doesn't even know a murder has been committed -- but other people think he knows ALL about it. I like for my characters to be -- with the readers' knowledge -- to approach danger unawares, so the reader can sit on a bus and shout aloud, "Don't go in there!" Good times.

Ian Totten: Stillness in the air coupled with distant sounds (cars on a highway, a dog barking) and an overall sense of quiet where the scene is taking place. If I can’t sense the dread and suspense in my head, it needs to be reworked until I do.

Krystal Rollins: Broderic Martin sat behind his desk, in his luxury office that overlooked a beautiful waterfall fountain. His office window would open about a quarter of the way up, just enough to hear the water splash back into the concrete pool below. He loved to listen to the water drop in sequence, people everywhere were in a cheery mood and police sirens whaled in the distance. After the sun went down was his favorite time to sit back and relax in his leather chair; the light bulbs in the pool lit up in color. It was mesmerizing, almost like a woman in a colorful silk nighty walking up to him. Anything that he wanted, she would do. The night secretary would quietly lock up his office but didn’t dare disturb his peaceful thoughts before she left for the night. He used the classic excuse to his wife that a couple of his friends from different states flew in for an all-night poker game. But instead, he used the time alone, the time to clear his mind, time to meditate, time he needed just to wind down. To see the colors of the rainbow under the water come to life, sometimes he broke down and cried. A cleansing. It was a life that most would love to have; a casino hotel that made him millions per year. A beautiful wife that looked at him all day through an eight by ten glass who wanted him home more with her and the children. He had employees by his side that would do anything he asked them to and top-notch security when he needed it. Broderic controlled a part of Las Vegas, taken over from his dad who did everything by the book. It was a different time, a dog-eat-dog world. His father made lots of friends, all Broderic did was make enemies and that’s why in his mind, everybody wanted to be around him. Ever since college, he always wanted to have fun all the time; dinner parties, expensive cars, children in private school and all the women his could desire.

Earl Carlson: Hideous and horrid, she stands over me, savoring her triumph, threatening me with finger wiggles, and salivating at the prospect of gluttonizing on my unsullied flesh. The blood of her last meal, still fresh and flowing, drips from her jowls, and her fangs gleam a ghastly white amidst the gore. I cannot help myself. I close my eyes in a vain attempt to shut her out – to make her go away. Please, Devla, make her go away. And I scream. All my terror, all my hopelessness, all my anguish coalesces as a flaming liquid in my belly, and emanates from my every orifice, my every pore, in one final, one last-ever, forever scream.

Gordon Dymowski: Bring your audience to attention, give them a clue as to what may happen....and leave them there.

Suspense is all about letting the audience come to their own conclusion before you add something that makes them want to know more. Only resolve the tension when there's no other alternative.

Hiraeth Publish: The best way is to create and develop a character who connects with the reader, and put that person in credible, yet outre jeopardy.

Jason Bullock: I like to take the reader through the scene at the beginning with a volley of description in and around all the senses a character could experience it in. The following paragraphs lead up to the climax of the scene like a roller coaster edging to the crescendo waiting for the moment of conflict to strike the Bailey so to speak.

Sean Taylor: There are several techniques I like to go to as my stand-by methods. The first is to vary the sentence length. Short sentences increase reading speed, which can also increase tension. Then hit 'em with a long, compound sentence for a sort of full stop, like hitting the pavement from a great height. 

Another is to use a repetitive phrase that draws readers back to the central idea they're supposed to be in suspense about. Nothing cheesy, but subtle enough to keep that ticking clock or pending appointment they just can't miss fresh in their minds. 

The sounds of letters and words themselves also contribute to suspense. Easy to skip letters like "s" and "z" and "m" give a reader a sense of peacefulness, all is well, you can just skip over this quickly and go with the flow. Hard sounds like "k" and "p" and "d" mess up a reader's pattern, almost guttural stops, potholes in the reading that keep a reader wanting to move faster in the text than they're able usually. 

But the best way, I've found is to keep asking myself as a writer, "What's the worst thing that could happen at this moment?" and then having the guts to put my characters in those awful situations until the story needs to start digging its way out of the hole.

Tuesday, October 12, 2021

Is Your Setting Just a Place or a Character?


As writers, we all have our favorite setting in which to tell stories, and we also have our favorite passages that establish those setting. As a reader I've seen the masters at work, from the arid tone and sparseness of Capote's In Cold Blood...

"The village of Holcomb stands on the high wheat plains of western Kansas, a lonesome area that other Kansans call 'out there.'"

...to the rambling, darkly poetic tour of Manderly in DuMarrier's Rebecca...

"Last night I dreamt I went to Manderley again. It seemed to me I stood by the iron gate to the drive, and for a while I could not enter, for the way was barred to me. There was a padlock and a chain upon the gate."

But let's make it personal. How do YOU establish setting in your fiction?

On a range of "the setting is another character" to "a few words about the weather and the name of the town is more than enough," how important is setting to your stories?

Gordon Dymowski: For me, the setting is one of the key elements of making a story work. Even if I'm just writing a modern-day tale, providing an appropriate atmosphere is critical. I'm strictly in the "setting-as-character" camp since it provides a backdrop for the flesh-and-blood characters. Providing that atmosphere enhances both my writing and the reader's experience.

Elizabeth Donald: When I first began writing fiction, my stories were like the Star Trek original series episode “The Empath.” You’ll remember that one - they ran out of money for sets and the whole thing takes place on an empty sound stage with a square block for the characters to occasionally sit. It’s actually a pretty good episode, but I was always struck by how it seemed to be taking place in nowhere.

That’s what my writing was like. People did things, said things, died horribly, but it might as well have been in that nowhere space for all the description I put into place and setting. As I grew and developed my craft, I realized that setting can absolutely be a character, and knowing a place can really inform your story. I’ve infested Memphis with vampires and rusalka and a number of other critters, because I lived there for several years and I know the city will. I’ve often used settings like Illinois river towns, because it is territory I know, having lived and reported in Illinois river towns for more than 25 years. 

In the micro sense, where you place a story can greatly influence the reader’s opinion. For example, a recent story I submitted to my MFA workshop was set in a cheap, kind of slimy motel. My colleagues said that having this moment take place in that kind of setting led them to expect it would be a tawdry moment, something illicit - cheating, drug-fueled, perhaps people on the edge of homelessness - none of which I intended form the story. Setting matters to the characters, influences the readers, and thus it needs to matter to the writer.

Vonnie Winslow Crist: For me, setting is almost another character. I choose a setting for my fiction that has an impact on the story. Sensory language is the most important tool in my toolbox for creating a strong sense of location. That said, the sensory details need to carefully selected for maximum impact. No one wants to read pages of sensory observations. Sometimes, one well-chosen detail can define the location, set the mood, and start the action in motion.

Anna Grace Carpenter: I am very fond of setting as character, but fluctuate as setting as a reflection of the central characters, and setting as a contrast to my central characters. (For example, The Gear'd Heart is all rainy and dark and cold as the characters fight otherworldly, serial killers. But the current work-in-progress is a desert setting but with characters who are desperate to live.

Selah Janel: It depends on the story, but setting matters in a lot of my work. I gravitate towards forests and small towns, and both can be portrayed to convey tone and characters. In one form, they can be romantic and comforting, in another they can be suffocating and foreboding. For me, setting can be an extension of my characters or a character in itself, yet another antagonist working against the characters like in Candles or Mooner, or something that’s more supportive like a quiet best friend in a story like Holly or Ivy. Even in my short stories, I use setting to echo the tone and feel quite a bit.

HC Playa: Setting sets tone. It is both little more than background and yet absolutely integral to the story. In genre fiction it can outline the realities and rules of the world, whether there's magic or aliens or we are reading by candlelight.

I sketch it out through my character's eyes and senses, dropping things in as they go. IF I am using a real place I may put in less description, but still want to paint an image in the reader's mind because not everyone has been to the same places.

Herika Raymer: As setting is when and where the story takes place, I agree with HC that it sets tone. Usually setting through a character's eyes helps, but there is the added measure of setting through a character who had not been in your setting before. That way, not only the character but also the reader are exploring a new area. It allows the reader to (hopefully) connect with characters as well as get the background and events of the Setting to help understand what is happening.

Bill Craig: In my Marlow books, Key West is every bit a character as well as setting.

Bobby Nash: The vast majority of the time, setting is very important to me and my work, especially in a series where the setting is visited and revisited often. Sommersville is a fictional city and county I created that has become an important location in multiple books fronted by different characters. I think it’s a very important character in the stories. I want the reader to have a feel for the settings.

Murky Master: So it depends. In the last two short stories I wrote, they were short so going verbose on the setting wasn't an option. In my novel, it's set in San Antonio and I didn't really think much about establishing setting in that one. But, when I write my fantasy stories, I like to think of it this way.

Ian Totten: Setting is extremely important to me. When I write I see everything in my mind and try to convey that to the readers. Generally speaking, my settings either serve to create a sense of dread (such as the place where a killer is going to strike), a false sense of safety, or an actual area where the characters don’t need to have their guards up.

What is your most effective tool in your writer's toolbox for creating a strong sense of setting in your work?

Bobby Nash: The setting you create has to feel real, not just to the reader, but to me as the writer. I need to be able to imagine walking down the streets of that location, recognize the smells, the colors, the things that make that place unique. If I believe it’s real, that translates into the story.

Herika Raymer: Using the senses, but trying not to be too descriptive. I do not want to be a writer who uses two pages to explain what one thing looks like or tastes like. However, a reader experiencing their surroundings through the senses of the character can definitely be instrumental to setting the scene.

John L. Taylor: Depending on the story. If the setting is fairly fantastic, I'll go more detailed and emphasize the contrast between it and the known. If more down-to-earth, I'll write it as a metaphor for the POV character's mood/personality. 

Selah Janel: I really like to lean into details, and if I don’t have the space for that, I try to use setting just enough to induce a mood in the characters, and by extension my readers. Little things matter, though, and knowing a place or type of place well can give you so much to work with in terms of story.

Bill Craig: The places where I set a lot of the action are real places where I have been. I try to make descriptions of places as vivid as I can in order to make readers feel as if they are visiting the island. For Key West, the sights and sounds are well known by many people, so it is easy to incorporate them, from wild chickens running all over town to iguanas coming out of the trees to swim in hotel swimming pools. Island music is everywhere as there is some sort of musician playing nearly 24 hours a day, giving a flavor from salsa to calypso, to Jimmy Buffet. 

Gordon Dymowski: Details, details, details. It's amazing how some writers will point to obvious landmarks (like the Empire State Building) as if to say "We're in New York". Writing places that are out-of-the-way or suggesting a deeper history can do a lot for setting place, tone, and mood.

For example, when I write about Chicago, most of my action tends to take place on the city's south side. Part of it is that there's a historic tension between the North Side and South Side (due to both class and racial factors that are too lengthy to go into here), but part of it is...I know Sears Tower exists (and nobody calls it Willis Tower, just like nobody calls where the White Sox play Guaranteed Rate Park -- it's Sox Park or, if you're older, Comiskey Park). Anything that suggests that the setting has a history improves your ability to tell a story.

Elizabeth Donald: Live your life. I know that’s not the craft response, and certainly addressing metaphor and descriptive passages and details are all very important, but the reader can tell if you’re making up a setting from what you’ve seen in a movie or TV show rather than real-life experience. I learned to shoot guns because I was writing a lot of shoot-em-ups and it was blindingly apparent I’d never shot a gun in my life. I wrote an early novel in New York City that was fairly terrible, as I had never been to New York and I didn’t realize a lot of aspects you only realize once you’ve walked around on its streets. 

If you want to create a place, first visit it or something similar. Pay attention. Take notes. Engage all five senses and experience a place if you want to recreate it in fiction. And then send in the zombies. It livens everything up. 

Davide Mana: I started writing my "Buscafusco" stories, about an unlicensed PI working in the wine hills of southern Piedmont where I live, as a collaboration with the local Chamber of Commerce and Tourism. The idea was to use my stories to promote tourism in the area. The place had therefore to be really another character in the stories, and I used a mix of historical details and contemporary color to give the readers as strong an impression as possible. I had to be as close as possible to the authentic places I described and tried to use as much true detail as possible in setting up action scenes and plot elements. I used real people whenever possible.

The result was highly satisfying for me as a writer and (based on feedback) for the readers and paid back the extra research and effort needed.

Ef Deal: I like to focus on texture and sensory details like scent and taste. I also will describe a general layout as it affects the plot or action. For example, an opening of a second chapter describes the history of the chateau only to highlight the engineering genius of my heroine in bringing it up to date (1843), since those changes will play a part in the action later in the book.

Anna Grace Carpenter: I focus on those visceral details. The chill and misery of a rainy setting, the exhaustion and thirst of a desert setting. If the characters have injuries I focus on how the environment affects those wounds.

HC Playa: Invoking the senses. I do admit that this is something I feel is a work-in-progress skill. I joke that a reader might accurately guess without knowing me that my sense of smell is not very good. My characters tend not to smell much unless it's really strong and generally ick 😂. Yay allergies.

How important are sensory details when establishing setting? Internal monologue to establish "connection"? Omniscient telling for all the facts?

Robert Waters: Internal dialogue is important to me. But it's something you have to balance and not have it dominate the story. I've seen stories with whole paragraphs of internal dialogue, to the point of annoyance. IMO, not a good way to go. What I often do is have the character thinking / brooding / contemplating over something as part of the main narrative, and then, he/she will say a few words to him or herself to cap off the thought. That to me is a better way to handle internal dialogue. 

Selah Janel: It depends on word count and what’s going on in the story. I love sensory details, because they help build a world and immerse readers, as well as giving characters so much to work with externally and internally. Sometimes, though, showing their own thoughts about a place is enough with less emphasis on external description. It really depends on what the goal is for the scene.

Bobby Nash: It all goes to set the stage. I like to have the narrator let us know not only details about the place but how they connect to the POV character in that chapter. I can drop details about Sommersville, and they work, but when I tie those details to Tom Myers’ life, they take on greater meaning.

Bill Craig: Sensory details are hooks to put the reader into the story and setting. 

Anna Grace Carpenter: I only write 1st or close 3rd person. So the voice is always immediate and tied to the centralized character. (Even in third, everything is very close to the character who is the focus of the chapter. So those details are personal.)

Elizabeth Donald: I struggle with interiority in my writing, and it’s something I’ve been focusing on in my craft. Internal monologue comes more from character than setting, in my humble opinion, but both of these help develop a rich narrative that draws your reader into that total immersion for which we strive when we’re writing. Those sensory details go much further in terms of setting, as far as I’m concerned: when you’re standing in an open-air market in San Antonio, hearing mariachi music, smelling the street corn and tamales, watching the brightly-colored flags flutter against the blue sky, feeling an overly-warm breeze on your face… that puts you in a place, at a time, and you have established a place. 

HC Playa: I avoid omniscient telling in my writing. As a reader, nothing makes me skip ahead quicker than a setting info dump from an invisible omniscient narrator. If I skip it and don't enjoy it, I don't write it. While I do occasionally use internal dialogue, I rely mostly on the character's POV to relate setting. It gives the reader a more immersive experience.

Gordon Dymowski: Sometimes the way to "dot the I" when crafting a setting is ensuring that every sense is involved. For example, my high school years were spent commuting through Chicago's Maxell Street market. I could discuss how I took the Number 8 Halsted bus, but the reader would be more intrigued by describing the storefronts along the street (with metal covers for the windows), the vendors hawking wares on the sidewalk (including hubcaps), and the strong odor of grilled onions and Polish sausage wafting through the air.

I've just painted a picture for you of that experience. The Market has since moved (and the street is now covered by amenities for college students), but that sense memory still lingers.

As far as internal monologue/omniscient narrator, it depends on the type of story. Leaving out details can be critical in setting the scene (just read Poe's short stories), and having the "innocent bystander" narrate can drive insight into actions and behaviors (paging Dr. Watson). All of these are tools that any writer can and should use.

Vonnie Winslow Crist: Used judicially, internal monologue can let the reader see into a character and their motivations, goals, etc. Again, a little goes a long way. Too much internal monologue slows the pace of the story. I'm not a fan of omniscient telling -- it usually feels like "telling" and not like a story unfolding. The setting doesn't work in my fiction when I "force" a story to be set in a place. When I allow the narrative to settle comfortably in a location rather than force it to fit into an environment, it's easier to write and the resulting tale works better for readers (and editors). 

I'm a fan of George Martin's term "gardener" for a writer. One organically selects details, adjusts the narrative, and makes decisions about location, internal monologues, pov, etc. much like one gardens -- well, much like I garden. For me, it's less about straight rows and perfect flowers, and more about the beauty that comes from discovery and adapting to the unexpected.

Herika Raymer: Sensory details are important because we all (unless otherwise incapacitated) experience our reality through our senses, makes sense we would want a bit of sensory in the stories we real.

Internal monologue can help establish "connection" with a character because it helps the reader either comprehend, understand, or even approve/disapprove of a character's motives and actions.

Omniscient telling for all the facts can be fun, but it depends on the presentation. For instance, I am watching an anime right now based of a manga series. Though a different presentation, the author's way of presenting omniscient facts is to have a narrator make hilarious remarks on what is happening. It adds spice to an otherwise pretty cut and paste story. This may not be feasible in a traditional written format, but I have read some authors who have ways to bring in omniscience without it being too much of a data dump and thus taking away from the lure of the written word.

What have you read or written that absolutely didn't work in regard to making the setting feel real or important to the work? Why didn't it work?

Bill Craig: Longmire did a great job in character and setting. The only book I have read that failed in this respect is a book about a pulp character by a "Name" mystery writer. Sadly, it was so poorly written that I could not finish it and returned it. It ignored the history of the character and turned him into a secondary character rather than being the titular hero.

Elizabeth Donald: I will be generous and pick on TV, because they make a lot of money and won’t care. I always had myself a huge giggle at Smallville, as the teens of Smallville High would go swimming in the lovely alpine lakes shrouded with evergreens in… Kansas. Seriously, folks, at least try to hide that you’re shooting in Vancouver. Shows like Supernatural were equally ridiculous about this - claiming to be in St. Louis and an establishing shot of the Arch really doesn’t qualify as establishing a setting. At least when Doctor Who lands on Earth, he’s honest enough to admit he mostly toodles around London because budget. 

How can we apply this to the written word? Know the territory. If you can’t physically visit a place, use your Google-fu and explore. Try to find someone who lives there or has visited there and interview them. I did this when I set a Blackfire adventure in the Philippines, and before I even ventured close to that one, I interviewed a friend of a friend who grew up there. I see it as no different than interviewing experts in advance of writing something technically different, like asking an arson investigator how you can most efficiently kill someone with fire and get away with it. (Just be sure they know you’re a writer; it’s far less likely to result in a search warrant for your apartment.)

Murky Master: Setting is only the combined sensory input going into a character's mind. The details that are important to the character are important to the story, so they will rise to the top.

A missionary about to face Elder gods in the Vietnamese jungle would see the following

"The dark of the night gave every biting insect an echo. The vines strangled like tentacles, their origins in the pitch black of the tree forks, like they were dropping out of the unknowable night..."

But, an adventuring doctor rushing to get medicine through that same jungle would see this

"Every branch, every vine clawed and tugged at Dr. Nguyen, grasped and clawed at his sweat-soaked pant legs. Even the air dragged on him as he swam through the humidity, every leaping stride through wet, leaves feeling like a backhand. Like the one that mother would deal him if that girl drowned in her own pneumatic lungs).

Bobby Nash: Sure. Probably. I can’t think of an example off the top of my head and wouldn’t want to throw another writer under the bus. As a writer, if the author isn’t giving me those details, my brain fills them in, which could hurt the scene the author is trying to convey. If I don’t connect to the location, it becomes a generic location in my imagination.

Anna Grace Carpenter: I can't say I have written anything that was disconnected from setting. I write a lot of suspension of disbelief stuff, but setting is rarely a part of that. But, I did stop reading "The Lies of Locke Lamora" after a particular scene that was particularly brutal but also ignored some general physics.

Herika Raymer: The most glaring example that comes to mind was reading a sample chapter in Amazon from a highly recommended book (though not so much later on once more facts were discovered about the author). Her description of the scene was fair, setting the tone of tension and the fear of being chased. However, when it came time for the main character to act -- that is when it did not work. She had her character running on a broken ankle. Yes, broken. Readers can suspend belief for some things, but unless the author establishes right away that the main character is in some way supernatural, I have yet to meet someone who could run on a broken ankle with no problem. It was not the only problem with the story, but it was the first of many.

HC Playa: I can't think of any specific examples off the top of my head, but plenty of romance-type stories and contemporary fiction really have no connection to the setting. You could pick up the entire story, plop it in another city and it wouldn't matter.

Davide Mana: There is a notorious thriller novel, published a few years back by an Italian writer, and set in London. It was so successful Amazon did an English translation - that was pretty popular with the American public and got the British readers rabid (we talk a few dozens one-star reviews).

The author did not do any research, and what she produced was a story in which the London police carried guns, in which Scotland Yard is closed for business on weekends (!!), and the big set piece is a car chase and shootout on the streets of London (but the geography is all wrong). The plot was OK, but all the setting details that should have propped it up were wrong, and a lot of people noticed. It was an absolute failure on the worldbuilding side, caused by an obvious lack of research.

So, the bottom line: using actual places as setting can be a disaster if you don't do the minimum of research needed to establish an authentic sense of place. Sometimes Google Maps is enough.

Also, sometimes researching the worldbuilding changes the direction of your story: while writing my first novel (historical adventure), I spent a weekend working with my brother (who studied Chinese), browsing Chinese-language websites in search of the actual location of the Italian consulate in Shanghai in 1936. I could have played it fast and loose, but the time spent on research revealed the consulate was across the street from the British police barracks - which changed the whole dynamic of the action in the first third of my story. I had to do a lot of rewrite, but it was well worth the effort.

Gordon Dymowski: As part of my review duties for I Hear of Sherlock, I read one pastiche which read more like a cliche screenplay than an actual Holmes work. (I'm not going to name it here). By the end, it was more concerned with being clever than setting a great mood or driving strong characters. Let's end on a positive note: some great examples of authors who use setting well are Robert B. Parker's early Spenser novels, Sara Paretsky's VI Warshawski novels, and Jim Thompson's novels (which, yes, are unsettling but that's half the reason why I enjoy them).

John L. Taylor: Best example, again from an in-progress book of mine is introducing main characters who can travel in dreams by cornering their target in a dream of an abandoned decaying mansion meeting them at a chessboard with a game in progress. Both characters are damaged people, past their prime, but still intelligent and elegant in their ways, and ruthless hunters of their quarry. The visuals are symbolic of that.

Tuesday, May 4, 2021

Fashion Sense (Writers on character clothing and fashion)


For this week's roundtable, let's talk fashion. No, not your own, but that of your characters.

How much do you use your narrative to draw attention to your characters' clothing choices?

Tom Hutchison: In comics, design is a huge key. In novels far less so. So it depends on what you’re talking about. Design for my comics is super important and we dwell on details and reasons for things to be part of the clothing/equipment/scene etc. there are reasons for everything and it comes through on the page and through the storytelling.

John L. Taylor: I write Dieselpunk fiction and horror in retro settings. Describing the clothing right does a lot when I don't have illustrations to convey a character. In the Dieselpunk example, My protagonist was a working-class hero, a pilot who did mercenary work to care for her orphaned siblings. Things like oil stains, torn patches, and worn flight caps help sell the idea of a hard-fighting rogue with money problems. Conversely, in horror, a character's clothing can both generate a sympathetic mental image or drop subtle hints about motivations. My personal favorite work of my own is a story called "What gasoline won't burn." It's a story set in 1950 in rural Missouri and narrated by a very naïve 8-year-old girl. I described her as looking like something off of a Little Debbie's or raisin box. I had to both sell the reader on the era it was set it (put this way, the plot wouldn't work in a world with cell phones), and the almost cartoonish innocence of the Narrator. People criticized me some over how naïve she was, but that was the source of the horror: her being too sheltered to see what was coming until was too late for her grandparents, while the reader has to follow in dreaded anticipation of the world going to hell around such a poor, sweet, undeserving soul. The other characters' clothing has subtle tells of what role they will play, but the whole effect had to create a sense of looming dread of the inevitable. Without these descriptions, this wouldn't be so effective.

Ernest Russell: Generally, I do this as needed as part of an overall description. If there is need for .ore detail, or it is intrinsic to the character, I add more detail.

Bobby Nash: I make sure the audience knows what the characters are wearing, even if just in generalities ala jeans and a t-shirt or they’re wearing a gray suit. Some characters get more, depending on who they are and if it fits their character’s needs.

John Linwood Grant: What people do with their clothes is sometimes more interesting than the exact nature of the garment/accessory, e.g. someone who goes to great lengths not to spoil their get-up, someone who plays with gloves or a hat as a sign of emotion, or wears clothes that their peers would not have expected.

Hilaire C Smith: I don't like to beat them over the head with a page of detailed description, mind, but clothes are very often a reflection of us as people OR the image we want to project to others. So, I used that with my characters. Sometimes I take that first impression and slowly mold it into something different and sometimes it is exactly who the character is.

Two male characters in my series: (1) long hair, a bit scruffy, but appropriately shaved and buzz cut when reporting for duty.... utilitarian clothes, often dark in color and often carrying weapons.

(2) Pretty male, clean-shaven, hair past shoulders, but immaculate...like GQ model, complete with silk shirts and soft leather pants.

These are very, very different styles, which is also reflected in their temperaments, their choices, etc.

Dale Glaser: For anything set in the vaguely-now, I only use clothing descriptions to reveal character, e.g. a grown man wearing a t-shirt with a cartoon character on it is my show-don't-tell version of getting across he is unserious and immature. 

Bill Craig: In my south Florida mysteries, Guayabera shirts and cargo pants or shorts are standard dress, because you see a lot of them down there. I've recently introduced Rick Marlow's cousin Greg who takes up the title mantle after Rick is nearly killed in an assassination attempt. His style is a bit different due to his background in Special forces and Covert ops in the military, but he also understands the need to blend in with his surroundings. Hardluck Hannigan however wears a bomber jacket, work pants and boots and cotton shirts.

Sean Taylor: It really varies from story to story, but in any case, I do like to at least establish a cursory look at what my characters are wearing. It can say a lot about their character in a sort of shorthand that cuts through so much of the telling that gets in the way of the story. 

Marian Allen: If a character's clothing choices make a difference to the story (one scene casual, one scene formal), I'll put that in. If a character wears a t-shirt, sometimes I'll say what's on it to add to the character. I gave a moderately detailed description of one character's outfit in a mystery because everything hinged on someone who didn't know her well being fooled when she changed outfits with somebody else.

How important are those details for you in establishing character for them?

Dale Glaser: I do lean into it more with stuff set in the recent past, again aiming for show-don't-tell, describing parachute pants and Le Tigre shirts rather than saying "One day in April 1987..." because I lived through it and that's fun for me.  

Bobby Nash: Having written a story or twenty set in the 1920s and up, I try to make sure I have some inkling of the fashion and style of the era when I write. 

Hilaire C Smith: It's a useful tool to paint a picture for the reader. Certain styles can evoke mental images and impressions/assumptions that we want the reader to make, true or not 😏. It's an excellent way to show and not tell.

Ernest Russell: It depends on the story and the characters. I have one who, as part of his persona, wears loud colorful clothing. Descriptions of his suits happen at least once a chapter. Another character, a whaler, you never really see any clothing change.

Sean Taylor: Again, it varies. My sort of "everyperson" stories don't require a lot other than to establish a sense of "muggleness" (khakis, jeans, t-shirt, polo, etc.) But for oddballs and for stories set in a certain period, I usually go into much more detail because the further you are from the current mainstream (at least to me) the more a characters fashion choices help define them. For example a grown man in a Hong Kong Phooey t-shirt gives off a different character vibe than a man the same age in a pair or cargo shorts and bowling shirt. 

John Linwood Grant: I'm a serious minimalist. I might only mention a single aspect of a character’s clothing if any at all. An incongruous jacket, a specific type of hat or boots when relevant. As little as possible. I’m generally put off by character descriptions that read like a shopping and fabrics catalog, or a list of brand names. Mr. Edwin Dry has a bowler hat, and a starched collar; Mamma Lucy has a faded print dress. Captain Redvers Blake is either in uniform, or he isn’t. Usually, that’s it. I once said that my character Justin Margrave was wearing a red silk shirt and a cravat, which was pretty wild for me, and even that was relevant to a viewpoint.

How important is it for you particularly if you're working in period costume (whether 30s gumshoes or Elizabethan vampires)?

Hilaire C Smith: Period stories rely on a cleverly set stage designed to immerse a reader in a different time. Costume is part of that. Now, most readers won't be able to nit-pick small details, but if your 1930's private eye is wearing a t-shirt and jeans, unless he's out doing physical labor or something, it isn't going to feel right. It tosses the reader out of the story. An Elizabethan vampire isn't going to be wearing Vans...unless the story is modern and he's a complete mess of style choices...which would also tell the reader a lot about the character compared to a vampire that has seamlessly blended or another that continues to wear fashions decades or centuries out of date.

I never do lengthy descriptions of clothing, but I often include a description, especially as one character (or the reader) meets another character for the first time.

Marian Allen: Now, when I wrote a Georgian short story, I nearly pulled my hair out learning what different items were called and what one would wear for receiving guests and what for traveling. As with most writing questions, the short answer is: It depends.

John Linwood Grant: People in period costume in their period don't think they're in period costume. 😉 So I try to avoid some of that excess description which only springs from the writer/reader NOT being in the period. 

Dale Glaser: Oddly if it goes much further back I'll use other cultural signifiers like dialogue or people's jobs or whatnot to get across the idea that it's 1921 or 1849, and I'm fine with people assuming they know how people dressed back then and moving on.

Sean Taylor: For me, it's muy importante. I put hours of research on the magic Google device looking up fashions for the time period I'm writing. I want to know it all. What kind of watches did folks where? Were hats preferred or not? That sort of thing. I want to make sure I write the period as authentically as possible. 

Emily Leverett: Oh fashion is SO important in my Eisteddfod Chronicles. Clothes are definitely political and make very specific statements, so the protagonist is careful about how she dresses and chooses attire (like a spiky tiara with a political history) to make a point. After she takes 10 lashes and doesn't get the best medical treatment, she wears a backless dress at a political event to show that she isn't ashamed of what happened. My editor actually commented once that he hadn't thought about fashion being that big of a thing. But clothing and badges are super important to court life.

Bobby Nash: It’s important for some characters. If fashion is important to the character, then that helps establish the character. If not, then it gets mentioned less. The other side of that is having a character that is not fashion-conscious, but then you do a scene where they are in a suit and tie. The other characters are going to remark on it ala “he cleans up nice” or “Damn! You’re wearing a suit!” That’s the sort of thing I hear when I show up wearing nice clothes.

Ernest Russell: Very important. I want my stories to be plausible. How did children dress in the late 19th century? Small details can add an element of reality. Not going to get in the weeds describing the weave and weft of the cloth, but knowing a 1940s French dairy farmer commonly wore a corded vest and pants is a small detail that adds just the right touch of authenticity.