Showing posts with label Jeremy Hicks. Show all posts
Showing posts with label Jeremy Hicks. Show all posts

Tuesday, December 9, 2014

Jeremy Hicks -- I Guess We Found Out

I've known Jeremy Hicks for quite a few years, but honestly it feels like forever. Of course I mean that in the good way. 

"What's the good way?" you ask. It's the way that means we connect and it feels like we really should have known each other for much longer because it just feels like it. 

That clear now? 

Or, as Lisa asked Wendy, "Shall we begin?"

Yes, Lisa. 

So, let's get started. 

Tell us a bit about your latest work.

My current project is a short horror submission for the Summer of Lovecraft anthology. This collection will feature Cthulhu Mythos-themed stories set in the 1960’s. Without giving away any spoilers, my particular tale will be a tale told about the Vietnam War but from a unique perspective.

What are the themes and subjects you tend to revisit in your work?

In this particular story, I’ll deal with karma, people reaping what they have sewn, so to speak. As with most of my work, this tale will deal with darker themes, the more twisted side of humankind. It will also hint at the ancient majesty of the universe, the collective amnesia of the human race, and the fact that we known less than we think and assume so much from so little. Misunderstandings and mishaps that result from the passionate, often misguided beliefs people hold and the actions that they will take because of those beliefs are something else I delve into in a lot of stories.

What would be your dream project?

I started out writing screenplays and actually prefer that format to novels and short stories. So, I’d like to take on my dream assignment. I’d like to do the Star Trek universe justice by reworking the new Pop Trek alternate timeline. Or even write for the next Star Trek television series. I have a storyline that would work perfectly for either format; I’m just waiting for J.J. Abrams or Paramount to call me. Call me. This story will blow your minds.

If you have any former project to do over to make it better, which one would it be, and what would you do?

Honestly, I’m in the process of doing that now. We’re considering an edited and expanded version of our first novel. One that might feature a new cover by the same artist working on the cover for the sequel, Sands of Sorrow.

What inspires you to write?

Less and less these days. I’ve been in a funk since finishing our second novel. I’m not one of these people who can grind it out every day. At least, I’m not there yet. If I’m not feeling it, my writing turns out to be shit. Or at least I think it is shit. And according to A Brief History of Time, imaginary shit might as well be real shit in the brain of the observer. So, it all turns to shit. Am I allowed to say shit? Guess we’ll find out.


What writers have influenced your style and technique?

That’s a good question. For better or worse, H.P. Lovecraft. Great storyteller but not the best writer. Other writers of horror and the macabre have too, such as Poe, Stephen King, and the Roberts Howard & Bloch. But I feel like my actual writing may be influenced too much by nineteenth century authors such as Dickens and Ambrose Bierce. I tend to write in long but lean sentences. And I don’t much give a damn if I have to use a three or even five syllable word. I try to be precise with my word choice and use of language, even if my reader might have to learn something in the process.

Where would you rank writing on the "Is it an art or it is a science continuum?" Why?

Writing and science both feature formulas and involve processes, but I don’t see writing as a science. Process and formula does not a science make, I guess you could say. Writing is an art form, one that can be structured and dissected but one that is also subjective. It cannot be quantified as it is judged largely on an emotional reaction to the content, often times without regard to the structure and form utilized by the writer.

Any other upcoming projects you would like to plug?

My first short story with Pro Se Press was released a couple of weeks ago as a part of their Digital Single Shot series. It’s called “The Savior of Istara”and ties into The Cycle of Ages Saga properties. This story tells the secret origins of Tameri, the daughter of one of the main characters introduced in our novel Finders Keepers. She’ll play a major role in the upcoming sequel, Sands of Sorrow. That novel is currently being edited by the folks over at Dark Oak Press and Media. You can find out more about our saga as well as its authors at www.cycleofagessaga.com.

Thursday, November 13, 2014

The Language Barrier -- Tolkien Did It, So It's Okay, Right?

There's a well established literary history of writers making up words and creating new ways of communicating verbally, from the poetry of e.e. cummings and the plays of Shakespeare to the fantasy and sci-fi of classic and contemporary authors. But why and how?

Why create a new language for your story? What's wrong with the existing ones?

H. David Blalock: Precedent. The most successful fantasy stories have all contained "new languages." Tolkien intended to show how a totally new language could be built into a world with its own identity. Before him, men like Lovecraft, Ashton Smith, even Howard had already looked for ways to get around calling their otherworldly heroes and villains something more exotic than "Dave" and "Steve."

Percival Constantine: I personally don't see it as being necessary. When I read Fellowship, I skipped over most of the parts in Elvish (and the songs, and the overly verbose passages—I was not a fan). As a writer, I know I'm going to have to provide a translation for those passages anyway, so I just don't see much of the point. I know there are those who feel it adds some additional flavor to the story, but I'm not one of them.

What are the pitfalls of creating a made-up language for the world of your story?

Percival Constantine: I've done a bit (emphasis on "a bit") of linguistic studying and I think I know enough to say this: if you don't know what you're doing, don't create a whole language. Tolkien was not only proficient in a number of languages but also a professor of linguistics and definitely knew his stuff. Dropping in the occasional word here and there for flavor is one thing, but creating an entire language is something completely different.

H. David Blalock: Invariably, fantastic names will run into pronunciation problems. The readability of the story is often crippled when the main character's name is hobbled with a lack or plethora of vowels, too many hyphens or apostrophes, or is just plain incomprehensible. Likewise for the language. The readers should be able to pronounce the words in their heads even if they get tongue-tied trying them out loud.

How do you go about the process of inventing new words and new ways of speaking? Do you build from existing language or start from scratch?

Jeremy Hicks: I find that it is much easier to adapt an existing language that is not heard commonly. Or seen in most forms of media. Anthropologists and linguists have been assembling extensive dictionaries and translations on most remote, dying, or dead languages, so you might as well put them to use for flavor. But do it systemically and judiciously. And like Perry said, preferably sparingly.

H. David Blalock: I try to use a language already in use as a basis. Not being a philologist, I don't have the expertise or the inclination to go through the agony Tolkien must have endured. My favorites to use are Norse, German, and Chinese. They can be twisted into some wonderfully bizarre, mind-bending names and terms.

Percival Constantine: I personally don't. I'll sometimes have a character who speaks in a manner that's strange (such as Liran in SoulQuest), but for the most part, I think you're better off focusing on the character development first.

NOTE: Here's a particularly helpful guide online to creating your own fictional language.

Friday, April 4, 2014

LATEST PRO SE SINGLE SHOT DEBUTS -- ‘THE SAVIOR OF ISTARA’ NOW AVAILABLE

Pro Se Productions, a cutting edge Publisher of Genre Fiction and New Pulp, announces one of two new Pro Se Single Shots debuting today. Jeremy Hicks’ THE SAVIOR OF ISTARA: A TALE FROM THE CYCLE OF AGES SAGA is now available as a digital Single Shot, a single short story, for only 99 cents.

What would you do to save your homeland from foreign invaders? Would you risk your fortune, your family, and even your life to cast them back into the sea? To earn the moniker, The Savior of Istara, Tameri jeopardized all of this and more. This daughter of Breuxias risked her immortal soul.

“THE SAVIOR OF ISTARA,” says Tommy Hancock, Editor in Chief of and Partner in Pro Se, “is a piece of a larger story that Jeremy, along with co-creator Barry Hayes, is telling in various ways, through novels as well as short stories. This is the sort of fantasy epic that makes Genre Fiction something to be excited about and Pro Se is ecstatic to be a part of The Cycle of Ages with the release of THE SAVIOR OF ISTARA as a Single Shot.”

THE SAVIOR OF ISTARA is a digital only release for 99 cents available at Amazon, Barnes and Noble, and www.smashwords.com.

For review copies of this Single Shot, interviews with the author, or more information concerning this title, contact Morgan Minor, Director of Corporate Operations, at Directorofcorporateoperations@prose-press.com.

To learn more about Pro Se Productions, go to www.prose-press.com and like Pro Se on Facebook at www.facebook.com/ProSeProductions.

Tuesday, April 1, 2014

Jeremy Hicks: Cycling the Ages But Not Grinding it Out

Jeremy Hicks must be hiding a secret because he's always smiling like the cat that ate the proverbial canary. I mean, seriously, I've never seen the man ever frown. It just kind of makes a fellow nervous, you know...

But beneath that crazy smile is a writer whose work is pure and simple beauty (and also a field archeologist -- eat your heart out, Indiana Jones!). Right to the point would be one way of describing his work. Well, as for other ways, we'll just let him tell you himself.


Tell us a bit about your latest work.

My current project is a short horror submission for the Summer of Lovecraft anthology. This collection will feature Cthulhu Mythos-themed stories set in the 1960’s. Without giving away any spoilers, my particular tale will be a tale told about the Vietnam War but from a unique perspective.

What are the themes and subjects you tend to revisit in your work?


In this particular story, I’ll deal with karma, people reaping what they have sewn so to speak. As with most of my work, this tale will deal with darker themes, the more twisted side of humankind. It will also hint at the ancient majesty of the universe, the collective amnesia of the human race, and the fact that we known less than we think and assume so much from so little. Misunderstandings and mishaps that result from the passionate, often misguided beliefs people hold and the actions that they will take because of those beliefs are something else I delve into in a lot of stories.

What would be your dream project?

I started out writing screenplays and actually prefer that format to novels and short stories. So, I’d like to take on my dream assignment. I’d like to do the Star Trek universe justice by reworking the new Pop Trek alternate timeline. Or even write for the next Star Trek television series. I have a storyline that would work perfectly for either format; I’m just waiting for J.J. Abrams or Paramount to call me. Call me. This story will blow your minds.

If you have any former project to do over to make it better, which one would it be, and what would you do?

Honestly, I’m in the process of doing that now. We’re considering an edited and expanded version of our first novel. One that might feature a new cover by the same artist working on the cover for the sequel, Sands of Sorrow.

What inspires you to write?

Less and less these days. I’ve been in a funk since finishing our second novel. I’m not one of these people who can grind it out every day. At least, I’m not there yet. If I’m not feeling it, my writing turns out to be shit. Or at least I think it is shit. And according to Brief History of Time, imaginary shit might as well be real shit in the brain of the observer. So, it all turns to shit. Am I allowed to say shit? Guess we’ll find out.
What writers have influenced your style and technique?

That’s a good question. For better or worse, H.P. Lovecraft. Great storyteller but not the best writer. Other writers of horror and the macabre have too, such as Poe, Stephen King, and the Roberts Howard & Bloch. But I feel like my actual writing may be influenced too much by nineteenth century authors such as Dickens and Ambrose Bierce. I tend to write in long but lean sentences. And I don’t much give a damn if I have to use a three or even five syllable word. I try to be precise with my word choice and use of language, even if my reader might have to learn something in the process.

Where would you rank writing on the "Is it an art or it is a science continuum?" Why?

Writing and science both feature formulas and involve processes, but I don’t see writing as a science. Process and formula does not a science make, I guess you could say. Writing is an art form, one that can be structured and dissected but one that is also subjective. It cannot be quantified as it is judged largely on an emotional reaction to the content, often times without regard to the structure and form utilized by the writer.

Any other upcoming projects you would like to plug?

My first short story with Pro Se Press was released a couple of weeks ago as a part of their Digital Single Shot series. It’s called “The Savior of Istara” and ties into The Cycle of Ages Saga properties. This story tells the secret origins of Tameri, the daughter of one of the main characters introduced in our novel Finders Keepers. She’ll play a major role in the upcoming sequel, Sands of Sorrow. That novel is currently being edited by the folks over at Dark Oak Press and Media. You can find out more about our saga as well as its authors at www.cycleofagessaga.com.