Showing posts with label Ian Totten. Show all posts
Showing posts with label Ian Totten. Show all posts

Tuesday, November 21, 2023

Crime Fiction: Private Dicks, Armchair Detectives, and Cops on the Job


For our next writer roundtable, let's talk about crime fiction and mystery fiction. 

Which "slice" of this genre do you prefer to write, detectives solving mysteries (or cops solving a procedural) or a more general telling of the crime and folks involved? Why?

Danielle Procter Piper: I prefer to tell the story of the investigator. It's tricky, though, because sometimes it's difficult to stay one step ahead of a very intelligent character. You have to keep tossing obstacles at him or her just to keep the story going. It's also fun to pair him or her with a partner who keeps veering things off course, just to add to the struggle and fun. 

Paul Storrie: Hard-boiled detective fiction. As Chandler put it, "Down these mean streets a man must go who is himself not mean, who is neither tarnished nor afraid." (Okay, these days I don't object to a bit of tarnish and, of course, the "man" might be a woman or nonbinary. ) Though I have enjoyed some procedurals, I prefer the private investigator. The underdog. Not part of the system, but striving for some kind of justice nonetheless.

Van Allen Plexico: "Get caught"?! Dude--spoilers, but my criminals get away with it! 😅 I mean, things never go the way they expect, but they at least get away with something!

And so far, I've come up with the objective first, after a lot of historical research, and then puzzled out what they're trying to do and how they go about doing it. Then, once I'm telling the tale, I allow it to grow in whatever useful and interesting directions it wants to go.

Aaron Rosenberg: I definitely write "someone solving a mystery", I'm not entirely sure how you'd do a mystery otherwise. 🙂

Sean Taylor: I vastly prefer to write a mystery. For me, I dig a good P.I. tale, and often the more hard-boiled or at least hard-boiled inspired the better. That's my preference when writing AND reading. I don't think I could ever want to write a cozy or an armchair type of detective. I want grit and action and disillusionment. I also enjoy writing something with a more noir approach, where an everyperson ends up in the middle of some mess and must figure their way out of it, and often that mess involves crime and criminals. 

Bobby Nash: I like following characters as they solve a mystery or chase down a bad guy. For me, the characters are where it starts. The mystery, procedural elements, or even the chase all work in service to the characters. Not every character handles a situation the same way. How Snow approaches a problem is different than how Sheriff Myers approaches it. These character traits inform how the story unfolds. My stories tend to involve solving a case or mystery, but I try to spend time with both the protagonists and antagonists. Still, it all starts with the characters.

Snow is much more of an action/thriller. There are mysteries in the Snow stories, but not all Snow stories are mysteries. As with everything I do, I try to make sure it starts with the characters. Everything that happens in a Snow book does so through Snow-covered glasses. How do the things in the story impact Abraham Snow? How does he react to events? From there, the crime builds around Snow.

The same is true of my other characters as well. At least I hope so. As you mentioned, they have vastly different approaches. I could drop Abraham Snow, Tom Myers, Harold Palmer, Catherine Jackson, and John Bartlett, all investigators and law enforcement in their own right, into the same plot and I would come away with five different stories because of how these characters handle the plot would be different and therefore take the story in a different direction. Tom Myers investigates differently than John Bartlett or Catherine Jackson. Their personalities are different. They have different skill sets. Those attributes help define how these characters solve their mysteries/cases.

Jason Bullock: I have to say I'm drawn to writing mysteries that deal with seasoned investigators encountering the improbable only to find it was the most reasonable explanation at the time. I love a cliffhanger!

HC Playa: I have written a grand total of one mystery short story which I totally winged. Was that the best approach? No, not at all. My story for "The Dragon Wore a Badge" (an anthology that is not yet out), falls in the solve the mystery category, although the person who was the crime victim centers more in this story. So perhaps a bit of both mystery/crime telling for that one. Did I wing that one as well? Why yes, yes I did. 😂

Now, technically book two for Of the Other series that I am working on features a kidnapping that our MCs have to solve....so I guess I write "person(s) solving a mystery."

Ian Totten: I do crime fiction. There’s something about writing grittiness, and an honest portrayal of this that appeals to my mind. It depends on the story, but I rarely give the reader an idea of who the antagonist is.

When writing a mystery, whether procedural, cozy, PI, etc., how do you craft your tale and plot? Just jump in and wing it as you go? Or do you start with the crime and work backward to figure out where the criminal went wrong and what caused them to get caught? Or have a main character just putter along until that final clue or witness falls into place? 

John French: My first ever published story was a detective story for which I had a great closing line and then wrote the story to get there. Generally, I start with a situation or what I want to happen then choose the detective best suited for it. How it goes from there varies, sometimes I know what's going to happen, and sometimes the story or characters take over. But it's always an investigator - police detective, PI (licensed or not), or someone else who would naturally investigate or punish crime.

Bobby Nash: I start with the inciting incident. With In The Wind, Sheriff Tom Myers’ first standalone novella, the idea of the safe house being hit was what I came up with first. I then built the story from there. The first step was getting to know the guy in protective custody. Who is he? Why is he there? What kind of criminal is he? What will he do when the safe house is attacked? Once I had that in place, I started figuring out the rest. Who’s after him? Why? Where does he go? What parts of Sommersville do we need to visit in this story? We’re worldbuilding as we work the investigation. Then I start layering in the pieces until we get to the end.

In Such A Night, I started with the murder and worked outward from there. In the upcoming Standing on the Shadows, we start with a small-engine plane crash. That uncovers a long-buried secret. Then, I build the crime off of that beginning. In Snow Falls, it was with our main character getting shot and left for dead. Evil Ways started with an action scene designed to introduce the characters and also lay the groundwork for the sequel, Evil Intent. Deadly Games! started with a flashback to introduce the characters and their relationships before time jumping to the present situation.

I usually have an idea of the ending when I start, but there have been instances where the ending changed as a result of the story unfolding organically. I don’t do detailed outlines. I know certain plot points to hit, what clues need to be there, that sort of thing, but I leave the story open enough to make discoveries along the way. Some of my better twists resulted in trusting the characters. In one instance, the villain of the story was not who I, the writer, thought it would be. I was at the end of the story, a short piece, and realized that who I thought was the bad guy was not the actual bad guy at all. The twist was great so I went back to insert the appropriate clues so the readers could have the chance to deduce the bad guy’s identity. I like to play fair and have all of the clues appear in the story. To my surprise, the clues were already there. This is further proof that my characters are way smarter than I am.

Writing clues can be nerve-wracking. To me, because I know it’s a clue, they seem so blatantly obvious that there should be a neon sign pointing at them, flashing the words THIS IS A CLUE!  With Evil Ways, I was pleasantly surprised that some of the clues to the killer’s identity were not caught by readers on the first read-through. When I pointed them out in conversation with readers, I could see the dots start to connect. That made me happy.

Paul Storrie: I've got to map it out ahead of time. That way I know the clues and have a rough idea when it makes sense for them to be found. I also need a solid idea of how the story wraps. (I've never quite bought into the idea that if the writer is surprised, the reader will be too.)

Danielle Procter Piper: I'll get a basic idea in my head: For instance, in Venus In Heat, I knew I wanted to write a story about the concept of "obligate carnivores" or "obligate herbivores" and prove such things don't actually exist. Because of the thriller/mystery element, I went with a real fear—people getting eaten. To amp it up, I decided they'd be small children. So, that was the exciting part, the part that makes the reader squirm and wonder what's going on. Next, I chose my main characters and decided to go with ones I was very familiar with: An almost goody-two-shoes retired veterinarian, and a shady streetwise para-policing agent...so there's the combo I mentioned earlier with the intelligent investigator partnered with a near opposite who keeps throwing the case sideways. After that, I took the beginning of an older idea that never went anywhere and made it the start of an entirely new, wild story. It was author Tim Dorsey who told me he writes by just letting the story and characters drag him along, no plotting or planning, and I find that's the most fun for me, too. I'll see logical plot points manifesting in the future and write toward them, then drift along that stream until another starts to appear. Winging it, most people call it. 

HC Playa: In my hybrid planning/seat of the pants approach I know who did the thing, but they aren't the big bad, and why they did it and where, but it's the laying down the breadcrumb trail to my big bad that's tricky. I come up with the next two or three plot beats and then have to stop as I figure out how to keep the trail going and possibly send them on a goose chase. I haven't written that particular style story before, so it's a bit slower than just going, "Ooh, and now there's an explosion" 😁

Jason Bullock: I have to admit that I start my task by exploring an event, a crime, or a problem that could be currently being experienced by my protagonist. I then settle that character into the thick if things. Skipping to a major theme plot element catches readers right out of the gate holds them by the frontal lobe till I'm ready to go back to the beginning of the scene where it began before the main character was involved in the time stream.

Aaron Rosenberg: Oh, I have to know the details of the mystery--who, how, when, where, and why--before I ever start writing. Then I can see what clues got left behind, what hints there are, what trails--and what red herrings, as well. Trying to wing it would result in a ridiculous amount of backfill as you finally figure everything out.

Sean Taylor: I generally have an outline when I work. Yes, I'm not typically a pantser. I'm a notorious plotter. Because of that, I know the ins and outs of the crime, but I still like that surprise when something I didn't even think was important becomes a major clue like the watch in Rick Ruby's "A Tree Falls in a Forest." That started as a throwaway clue, then became more and more important as the story progressed. Rick is an odd blend of capable detective and putterer, working all the angles until he gets the right bite on the line. Then he's smart enough to know that's his new direction to focus on. 

Is it more important that the reader be in the dark along with the MC or should the reader have access to stuff the "detective" doesn't? Which ratchets up the tension best for you?

Aaron Rosenberg: I do mysteries from either first-person or limited third-person POVs, meaning they see what the main characters see, nothing more. I don't believe in hiding details from my reader, having the main characters figure something out or see something and not share it in order to dazzle the reader at the end, but I also don't believe in giving the reader more information than the main character. It's a shared journey, everyone has the same information at the same time.

Jason Bullock: I often times do the reveal of what's important when the MC is encountering the event. Disguising that key clue amidst a bevy of red herrings which are laid out for them to take a whiff at is a great way a murder, robbery, kidnapping, etc. The hidden clue in plain sight is what makes the reveal even better by the main character. "Tweak a strand on the web and the Spider will show itself."- Douglas Aldridge, (protagonist from my novella ENOCH Initiative ©2023)

Paul Storrie: I tend to go with the traditional hard-boiled, private eye, first-person narrative, so the reader gets the clues when the detective does. Haven't yet written a mystery where the reader has more info than the detective.

Danielle Procter Piper: I like to follow the hero precisely, allowing the reader to try and guess what's happening. Showing them how the character thinks and why, explaining how motivations and past experience play into his or her worldview but will take a side trip to write stuff the hero doesn't know if it's necessary to add clarity for the reader. If the reader knows just about everything already and is simply following the hero's path to resolution then I feel the story is not about solving anything or encouraging new ways of thinking and seeing things, but about caring for the characters instead. Either can work. I prefer to write stories of discovery instead of stories about emotions.

Bobby Nash: I prefer to play fair with my readers. All of the clues the detective uses to solve the case need to be in the book. I hate it when detectives use a piece of information or clue to solve a case that the audience did not see. That’s not fair to the readers. I like for readers to be able to try and solve things along with the characters in the book. Plus, if they didn’t figure it out, after the reveal, they can go back and see the clues. That said, I do spend time with the antagonists. In those instances, the protagonists will not have that information. It’s a bit of the best of both worlds, though can be tricky. In my novels, Evil Ways and Suicide Bomb, we follow the killer in each, seeing events through his eyes, hearing his thoughts, but I still keep the identity secret until the hero characters discover it. That can be tough. You have to be careful with how you write those scenes.

Sean Taylor: One of the reasons why I specified crime fiction not just mystery fiction for this roundtable is they are different animals but the same genus, so to speak. In a mystery, someone is trying to find clues and solve the crime. In thriller crime fiction (like Die Hard for a movie example) the villain is already known to the MC, and the only mystery is how the hero is gonna save the day. In a thriller, the reader is usually more knowledgeable than the MC since the POV will bounce from head to head as needed to keep a more "cinematic" pacing and plotting. In mysteries, as most have said before, clues come a little at a time, drizzle by drizzle, and often are packaged with red herrings or rabbit trails. Personally, with Rick Ruby, I like to see him do his due diligence as a capable detective, but sort of stumble into the final piece based on something he did intentionally earlier in the act of investigation, something that he doesn't know he knows yet, but the bad guys may think he knows so they make their move. 

Tuesday, October 19, 2021

Tried and True Methods To Create and Maintain... Suspense!


For our next writer roundtable, let's talk suspense. What are your tried and true methods for creating and maintain suspense in your work? Feel free to quote examples you've written.

Bobby Nash: If my POV character is the one experiencing it, I use short, choppy sentences, disjointed or incomplete thoughts, distractions that move from one to the other. It feels frantic in that character's thoughts. I try to have the reader feel the character's anxiety.

Corrina Lawson: Ticking clock.

John L. Taylor: I use descriptive cues in their environment. One I used in a yet unpublished manuscript was to have a seemingly unmenacing character began talking to the POV character while Greig's "In the Hall of the Mountain King" is being played on a piano in the background. His tale gets more and more morbid with the music until the POV character realizes she's talking to the Angel of Death who's threatening to kill her entire city at the crescendo. It doesn't have to be that blunt, but even like a mounting noise like scratching, or a smell the protagonist is gagging on. Mix these with their rising suspicion or internal monologue and I find it builds effective tension. Also, have an event that the reader is waiting to happen, then tease it coming. In the same horror story, we read in the prologue that the POV character has snow-white hair. In chapter one, I describe her hair as naturally raven black. The reader knows something supernatural and extremely traumatic is going to happen, something that changes the protagonist's entire core nature. So I drop hints every four chapters or so until the event happens in the climax. Remember though, the more tense wind up, the bigger the payoff must be. So don't overdo it. Sometimes the moment you're building to isn't a climactic event, just a part of the journey. Place tension appropriately within the POV character's arc.

John Linwood Grant: I quite like to reflect the ‘feel’ of what is coming, to build suspense, by including aspects not immediately relevant to the expected action. So the time by the clock, in the first example below, is symbolic of something coming, as is the restlessness of a dead fox in the second. It’s about planting the idea that things are about to change, without saying it openly.

“The moon is near its first quarter, a bright crescent barely clouded now. The silver wound of it illuminates Commercial Street and the ways beyond. Almshouses and chapels, slum tenements and public houses, some showing a faint light. Mile End in the distance; breweries and rookeries around. The hands of the Christ Church clock, not so far away, stand at almost four in the morning…” (Assassin’s Coin)

“A dead fox stirs, unable to rest, its white bones gleaming in the tough grass. The owls do not call.” (Horse Road)

Bill Craig: Create a sense of urgency, as if the hero is racing against a clock.

Brian K Morris: In my writing, I like to establish that the character is moving towards something mysterious, unknowable. It's even better when I remove their support systems and any reasons to retreat from the danger.

Marian Allen: I put my characters out of their element or out of their depth and make sure the readers know it. In my mystery/comedy Bar Sinister, the "detective" is a naive busybody poking around a murder as if it's a fun puzzle. In my historical (1968) mystery A Dead Guy at the Summer House, the main character is trying desperately NOT to be told what happened before he was hired as a handyman, and doesn't even know a murder has been committed -- but other people think he knows ALL about it. I like for my characters to be -- with the readers' knowledge -- to approach danger unawares, so the reader can sit on a bus and shout aloud, "Don't go in there!" Good times.

Ian Totten: Stillness in the air coupled with distant sounds (cars on a highway, a dog barking) and an overall sense of quiet where the scene is taking place. If I can’t sense the dread and suspense in my head, it needs to be reworked until I do.

Krystal Rollins: Broderic Martin sat behind his desk, in his luxury office that overlooked a beautiful waterfall fountain. His office window would open about a quarter of the way up, just enough to hear the water splash back into the concrete pool below. He loved to listen to the water drop in sequence, people everywhere were in a cheery mood and police sirens whaled in the distance. After the sun went down was his favorite time to sit back and relax in his leather chair; the light bulbs in the pool lit up in color. It was mesmerizing, almost like a woman in a colorful silk nighty walking up to him. Anything that he wanted, she would do. The night secretary would quietly lock up his office but didn’t dare disturb his peaceful thoughts before she left for the night. He used the classic excuse to his wife that a couple of his friends from different states flew in for an all-night poker game. But instead, he used the time alone, the time to clear his mind, time to meditate, time he needed just to wind down. To see the colors of the rainbow under the water come to life, sometimes he broke down and cried. A cleansing. It was a life that most would love to have; a casino hotel that made him millions per year. A beautiful wife that looked at him all day through an eight by ten glass who wanted him home more with her and the children. He had employees by his side that would do anything he asked them to and top-notch security when he needed it. Broderic controlled a part of Las Vegas, taken over from his dad who did everything by the book. It was a different time, a dog-eat-dog world. His father made lots of friends, all Broderic did was make enemies and that’s why in his mind, everybody wanted to be around him. Ever since college, he always wanted to have fun all the time; dinner parties, expensive cars, children in private school and all the women his could desire.

Earl Carlson: Hideous and horrid, she stands over me, savoring her triumph, threatening me with finger wiggles, and salivating at the prospect of gluttonizing on my unsullied flesh. The blood of her last meal, still fresh and flowing, drips from her jowls, and her fangs gleam a ghastly white amidst the gore. I cannot help myself. I close my eyes in a vain attempt to shut her out – to make her go away. Please, Devla, make her go away. And I scream. All my terror, all my hopelessness, all my anguish coalesces as a flaming liquid in my belly, and emanates from my every orifice, my every pore, in one final, one last-ever, forever scream.

Gordon Dymowski: Bring your audience to attention, give them a clue as to what may happen....and leave them there.

Suspense is all about letting the audience come to their own conclusion before you add something that makes them want to know more. Only resolve the tension when there's no other alternative.

Hiraeth Publish: The best way is to create and develop a character who connects with the reader, and put that person in credible, yet outre jeopardy.

Jason Bullock: I like to take the reader through the scene at the beginning with a volley of description in and around all the senses a character could experience it in. The following paragraphs lead up to the climax of the scene like a roller coaster edging to the crescendo waiting for the moment of conflict to strike the Bailey so to speak.

Sean Taylor: There are several techniques I like to go to as my stand-by methods. The first is to vary the sentence length. Short sentences increase reading speed, which can also increase tension. Then hit 'em with a long, compound sentence for a sort of full stop, like hitting the pavement from a great height. 

Another is to use a repetitive phrase that draws readers back to the central idea they're supposed to be in suspense about. Nothing cheesy, but subtle enough to keep that ticking clock or pending appointment they just can't miss fresh in their minds. 

The sounds of letters and words themselves also contribute to suspense. Easy to skip letters like "s" and "z" and "m" give a reader a sense of peacefulness, all is well, you can just skip over this quickly and go with the flow. Hard sounds like "k" and "p" and "d" mess up a reader's pattern, almost guttural stops, potholes in the reading that keep a reader wanting to move faster in the text than they're able usually. 

But the best way, I've found is to keep asking myself as a writer, "What's the worst thing that could happen at this moment?" and then having the guts to put my characters in those awful situations until the story needs to start digging its way out of the hole.

Tuesday, October 12, 2021

Is Your Setting Just a Place or a Character?


As writers, we all have our favorite setting in which to tell stories, and we also have our favorite passages that establish those setting. As a reader I've seen the masters at work, from the arid tone and sparseness of Capote's In Cold Blood...

"The village of Holcomb stands on the high wheat plains of western Kansas, a lonesome area that other Kansans call 'out there.'"

...to the rambling, darkly poetic tour of Manderly in DuMarrier's Rebecca...

"Last night I dreamt I went to Manderley again. It seemed to me I stood by the iron gate to the drive, and for a while I could not enter, for the way was barred to me. There was a padlock and a chain upon the gate."

But let's make it personal. How do YOU establish setting in your fiction?

On a range of "the setting is another character" to "a few words about the weather and the name of the town is more than enough," how important is setting to your stories?

Gordon Dymowski: For me, the setting is one of the key elements of making a story work. Even if I'm just writing a modern-day tale, providing an appropriate atmosphere is critical. I'm strictly in the "setting-as-character" camp since it provides a backdrop for the flesh-and-blood characters. Providing that atmosphere enhances both my writing and the reader's experience.

Elizabeth Donald: When I first began writing fiction, my stories were like the Star Trek original series episode “The Empath.” You’ll remember that one - they ran out of money for sets and the whole thing takes place on an empty sound stage with a square block for the characters to occasionally sit. It’s actually a pretty good episode, but I was always struck by how it seemed to be taking place in nowhere.

That’s what my writing was like. People did things, said things, died horribly, but it might as well have been in that nowhere space for all the description I put into place and setting. As I grew and developed my craft, I realized that setting can absolutely be a character, and knowing a place can really inform your story. I’ve infested Memphis with vampires and rusalka and a number of other critters, because I lived there for several years and I know the city will. I’ve often used settings like Illinois river towns, because it is territory I know, having lived and reported in Illinois river towns for more than 25 years. 

In the micro sense, where you place a story can greatly influence the reader’s opinion. For example, a recent story I submitted to my MFA workshop was set in a cheap, kind of slimy motel. My colleagues said that having this moment take place in that kind of setting led them to expect it would be a tawdry moment, something illicit - cheating, drug-fueled, perhaps people on the edge of homelessness - none of which I intended form the story. Setting matters to the characters, influences the readers, and thus it needs to matter to the writer.

Vonnie Winslow Crist: For me, setting is almost another character. I choose a setting for my fiction that has an impact on the story. Sensory language is the most important tool in my toolbox for creating a strong sense of location. That said, the sensory details need to carefully selected for maximum impact. No one wants to read pages of sensory observations. Sometimes, one well-chosen detail can define the location, set the mood, and start the action in motion.

Anna Grace Carpenter: I am very fond of setting as character, but fluctuate as setting as a reflection of the central characters, and setting as a contrast to my central characters. (For example, The Gear'd Heart is all rainy and dark and cold as the characters fight otherworldly, serial killers. But the current work-in-progress is a desert setting but with characters who are desperate to live.

Selah Janel: It depends on the story, but setting matters in a lot of my work. I gravitate towards forests and small towns, and both can be portrayed to convey tone and characters. In one form, they can be romantic and comforting, in another they can be suffocating and foreboding. For me, setting can be an extension of my characters or a character in itself, yet another antagonist working against the characters like in Candles or Mooner, or something that’s more supportive like a quiet best friend in a story like Holly or Ivy. Even in my short stories, I use setting to echo the tone and feel quite a bit.

HC Playa: Setting sets tone. It is both little more than background and yet absolutely integral to the story. In genre fiction it can outline the realities and rules of the world, whether there's magic or aliens or we are reading by candlelight.

I sketch it out through my character's eyes and senses, dropping things in as they go. IF I am using a real place I may put in less description, but still want to paint an image in the reader's mind because not everyone has been to the same places.

Herika Raymer: As setting is when and where the story takes place, I agree with HC that it sets tone. Usually setting through a character's eyes helps, but there is the added measure of setting through a character who had not been in your setting before. That way, not only the character but also the reader are exploring a new area. It allows the reader to (hopefully) connect with characters as well as get the background and events of the Setting to help understand what is happening.

Bill Craig: In my Marlow books, Key West is every bit a character as well as setting.

Bobby Nash: The vast majority of the time, setting is very important to me and my work, especially in a series where the setting is visited and revisited often. Sommersville is a fictional city and county I created that has become an important location in multiple books fronted by different characters. I think it’s a very important character in the stories. I want the reader to have a feel for the settings.

Murky Master: So it depends. In the last two short stories I wrote, they were short so going verbose on the setting wasn't an option. In my novel, it's set in San Antonio and I didn't really think much about establishing setting in that one. But, when I write my fantasy stories, I like to think of it this way.

Ian Totten: Setting is extremely important to me. When I write I see everything in my mind and try to convey that to the readers. Generally speaking, my settings either serve to create a sense of dread (such as the place where a killer is going to strike), a false sense of safety, or an actual area where the characters don’t need to have their guards up.

What is your most effective tool in your writer's toolbox for creating a strong sense of setting in your work?

Bobby Nash: The setting you create has to feel real, not just to the reader, but to me as the writer. I need to be able to imagine walking down the streets of that location, recognize the smells, the colors, the things that make that place unique. If I believe it’s real, that translates into the story.

Herika Raymer: Using the senses, but trying not to be too descriptive. I do not want to be a writer who uses two pages to explain what one thing looks like or tastes like. However, a reader experiencing their surroundings through the senses of the character can definitely be instrumental to setting the scene.

John L. Taylor: Depending on the story. If the setting is fairly fantastic, I'll go more detailed and emphasize the contrast between it and the known. If more down-to-earth, I'll write it as a metaphor for the POV character's mood/personality. 

Selah Janel: I really like to lean into details, and if I don’t have the space for that, I try to use setting just enough to induce a mood in the characters, and by extension my readers. Little things matter, though, and knowing a place or type of place well can give you so much to work with in terms of story.

Bill Craig: The places where I set a lot of the action are real places where I have been. I try to make descriptions of places as vivid as I can in order to make readers feel as if they are visiting the island. For Key West, the sights and sounds are well known by many people, so it is easy to incorporate them, from wild chickens running all over town to iguanas coming out of the trees to swim in hotel swimming pools. Island music is everywhere as there is some sort of musician playing nearly 24 hours a day, giving a flavor from salsa to calypso, to Jimmy Buffet. 

Gordon Dymowski: Details, details, details. It's amazing how some writers will point to obvious landmarks (like the Empire State Building) as if to say "We're in New York". Writing places that are out-of-the-way or suggesting a deeper history can do a lot for setting place, tone, and mood.

For example, when I write about Chicago, most of my action tends to take place on the city's south side. Part of it is that there's a historic tension between the North Side and South Side (due to both class and racial factors that are too lengthy to go into here), but part of it is...I know Sears Tower exists (and nobody calls it Willis Tower, just like nobody calls where the White Sox play Guaranteed Rate Park -- it's Sox Park or, if you're older, Comiskey Park). Anything that suggests that the setting has a history improves your ability to tell a story.

Elizabeth Donald: Live your life. I know that’s not the craft response, and certainly addressing metaphor and descriptive passages and details are all very important, but the reader can tell if you’re making up a setting from what you’ve seen in a movie or TV show rather than real-life experience. I learned to shoot guns because I was writing a lot of shoot-em-ups and it was blindingly apparent I’d never shot a gun in my life. I wrote an early novel in New York City that was fairly terrible, as I had never been to New York and I didn’t realize a lot of aspects you only realize once you’ve walked around on its streets. 

If you want to create a place, first visit it or something similar. Pay attention. Take notes. Engage all five senses and experience a place if you want to recreate it in fiction. And then send in the zombies. It livens everything up. 

Davide Mana: I started writing my "Buscafusco" stories, about an unlicensed PI working in the wine hills of southern Piedmont where I live, as a collaboration with the local Chamber of Commerce and Tourism. The idea was to use my stories to promote tourism in the area. The place had therefore to be really another character in the stories, and I used a mix of historical details and contemporary color to give the readers as strong an impression as possible. I had to be as close as possible to the authentic places I described and tried to use as much true detail as possible in setting up action scenes and plot elements. I used real people whenever possible.

The result was highly satisfying for me as a writer and (based on feedback) for the readers and paid back the extra research and effort needed.

Ef Deal: I like to focus on texture and sensory details like scent and taste. I also will describe a general layout as it affects the plot or action. For example, an opening of a second chapter describes the history of the chateau only to highlight the engineering genius of my heroine in bringing it up to date (1843), since those changes will play a part in the action later in the book.

Anna Grace Carpenter: I focus on those visceral details. The chill and misery of a rainy setting, the exhaustion and thirst of a desert setting. If the characters have injuries I focus on how the environment affects those wounds.

HC Playa: Invoking the senses. I do admit that this is something I feel is a work-in-progress skill. I joke that a reader might accurately guess without knowing me that my sense of smell is not very good. My characters tend not to smell much unless it's really strong and generally ick 😂. Yay allergies.

How important are sensory details when establishing setting? Internal monologue to establish "connection"? Omniscient telling for all the facts?

Robert Waters: Internal dialogue is important to me. But it's something you have to balance and not have it dominate the story. I've seen stories with whole paragraphs of internal dialogue, to the point of annoyance. IMO, not a good way to go. What I often do is have the character thinking / brooding / contemplating over something as part of the main narrative, and then, he/she will say a few words to him or herself to cap off the thought. That to me is a better way to handle internal dialogue. 

Selah Janel: It depends on word count and what’s going on in the story. I love sensory details, because they help build a world and immerse readers, as well as giving characters so much to work with externally and internally. Sometimes, though, showing their own thoughts about a place is enough with less emphasis on external description. It really depends on what the goal is for the scene.

Bobby Nash: It all goes to set the stage. I like to have the narrator let us know not only details about the place but how they connect to the POV character in that chapter. I can drop details about Sommersville, and they work, but when I tie those details to Tom Myers’ life, they take on greater meaning.

Bill Craig: Sensory details are hooks to put the reader into the story and setting. 

Anna Grace Carpenter: I only write 1st or close 3rd person. So the voice is always immediate and tied to the centralized character. (Even in third, everything is very close to the character who is the focus of the chapter. So those details are personal.)

Elizabeth Donald: I struggle with interiority in my writing, and it’s something I’ve been focusing on in my craft. Internal monologue comes more from character than setting, in my humble opinion, but both of these help develop a rich narrative that draws your reader into that total immersion for which we strive when we’re writing. Those sensory details go much further in terms of setting, as far as I’m concerned: when you’re standing in an open-air market in San Antonio, hearing mariachi music, smelling the street corn and tamales, watching the brightly-colored flags flutter against the blue sky, feeling an overly-warm breeze on your face… that puts you in a place, at a time, and you have established a place. 

HC Playa: I avoid omniscient telling in my writing. As a reader, nothing makes me skip ahead quicker than a setting info dump from an invisible omniscient narrator. If I skip it and don't enjoy it, I don't write it. While I do occasionally use internal dialogue, I rely mostly on the character's POV to relate setting. It gives the reader a more immersive experience.

Gordon Dymowski: Sometimes the way to "dot the I" when crafting a setting is ensuring that every sense is involved. For example, my high school years were spent commuting through Chicago's Maxell Street market. I could discuss how I took the Number 8 Halsted bus, but the reader would be more intrigued by describing the storefronts along the street (with metal covers for the windows), the vendors hawking wares on the sidewalk (including hubcaps), and the strong odor of grilled onions and Polish sausage wafting through the air.

I've just painted a picture for you of that experience. The Market has since moved (and the street is now covered by amenities for college students), but that sense memory still lingers.

As far as internal monologue/omniscient narrator, it depends on the type of story. Leaving out details can be critical in setting the scene (just read Poe's short stories), and having the "innocent bystander" narrate can drive insight into actions and behaviors (paging Dr. Watson). All of these are tools that any writer can and should use.

Vonnie Winslow Crist: Used judicially, internal monologue can let the reader see into a character and their motivations, goals, etc. Again, a little goes a long way. Too much internal monologue slows the pace of the story. I'm not a fan of omniscient telling -- it usually feels like "telling" and not like a story unfolding. The setting doesn't work in my fiction when I "force" a story to be set in a place. When I allow the narrative to settle comfortably in a location rather than force it to fit into an environment, it's easier to write and the resulting tale works better for readers (and editors). 

I'm a fan of George Martin's term "gardener" for a writer. One organically selects details, adjusts the narrative, and makes decisions about location, internal monologues, pov, etc. much like one gardens -- well, much like I garden. For me, it's less about straight rows and perfect flowers, and more about the beauty that comes from discovery and adapting to the unexpected.

Herika Raymer: Sensory details are important because we all (unless otherwise incapacitated) experience our reality through our senses, makes sense we would want a bit of sensory in the stories we real.

Internal monologue can help establish "connection" with a character because it helps the reader either comprehend, understand, or even approve/disapprove of a character's motives and actions.

Omniscient telling for all the facts can be fun, but it depends on the presentation. For instance, I am watching an anime right now based of a manga series. Though a different presentation, the author's way of presenting omniscient facts is to have a narrator make hilarious remarks on what is happening. It adds spice to an otherwise pretty cut and paste story. This may not be feasible in a traditional written format, but I have read some authors who have ways to bring in omniscience without it being too much of a data dump and thus taking away from the lure of the written word.

What have you read or written that absolutely didn't work in regard to making the setting feel real or important to the work? Why didn't it work?

Bill Craig: Longmire did a great job in character and setting. The only book I have read that failed in this respect is a book about a pulp character by a "Name" mystery writer. Sadly, it was so poorly written that I could not finish it and returned it. It ignored the history of the character and turned him into a secondary character rather than being the titular hero.

Elizabeth Donald: I will be generous and pick on TV, because they make a lot of money and won’t care. I always had myself a huge giggle at Smallville, as the teens of Smallville High would go swimming in the lovely alpine lakes shrouded with evergreens in… Kansas. Seriously, folks, at least try to hide that you’re shooting in Vancouver. Shows like Supernatural were equally ridiculous about this - claiming to be in St. Louis and an establishing shot of the Arch really doesn’t qualify as establishing a setting. At least when Doctor Who lands on Earth, he’s honest enough to admit he mostly toodles around London because budget. 

How can we apply this to the written word? Know the territory. If you can’t physically visit a place, use your Google-fu and explore. Try to find someone who lives there or has visited there and interview them. I did this when I set a Blackfire adventure in the Philippines, and before I even ventured close to that one, I interviewed a friend of a friend who grew up there. I see it as no different than interviewing experts in advance of writing something technically different, like asking an arson investigator how you can most efficiently kill someone with fire and get away with it. (Just be sure they know you’re a writer; it’s far less likely to result in a search warrant for your apartment.)

Murky Master: Setting is only the combined sensory input going into a character's mind. The details that are important to the character are important to the story, so they will rise to the top.

A missionary about to face Elder gods in the Vietnamese jungle would see the following

"The dark of the night gave every biting insect an echo. The vines strangled like tentacles, their origins in the pitch black of the tree forks, like they were dropping out of the unknowable night..."

But, an adventuring doctor rushing to get medicine through that same jungle would see this

"Every branch, every vine clawed and tugged at Dr. Nguyen, grasped and clawed at his sweat-soaked pant legs. Even the air dragged on him as he swam through the humidity, every leaping stride through wet, leaves feeling like a backhand. Like the one that mother would deal him if that girl drowned in her own pneumatic lungs).

Bobby Nash: Sure. Probably. I can’t think of an example off the top of my head and wouldn’t want to throw another writer under the bus. As a writer, if the author isn’t giving me those details, my brain fills them in, which could hurt the scene the author is trying to convey. If I don’t connect to the location, it becomes a generic location in my imagination.

Anna Grace Carpenter: I can't say I have written anything that was disconnected from setting. I write a lot of suspension of disbelief stuff, but setting is rarely a part of that. But, I did stop reading "The Lies of Locke Lamora" after a particular scene that was particularly brutal but also ignored some general physics.

Herika Raymer: The most glaring example that comes to mind was reading a sample chapter in Amazon from a highly recommended book (though not so much later on once more facts were discovered about the author). Her description of the scene was fair, setting the tone of tension and the fear of being chased. However, when it came time for the main character to act -- that is when it did not work. She had her character running on a broken ankle. Yes, broken. Readers can suspend belief for some things, but unless the author establishes right away that the main character is in some way supernatural, I have yet to meet someone who could run on a broken ankle with no problem. It was not the only problem with the story, but it was the first of many.

HC Playa: I can't think of any specific examples off the top of my head, but plenty of romance-type stories and contemporary fiction really have no connection to the setting. You could pick up the entire story, plop it in another city and it wouldn't matter.

Davide Mana: There is a notorious thriller novel, published a few years back by an Italian writer, and set in London. It was so successful Amazon did an English translation - that was pretty popular with the American public and got the British readers rabid (we talk a few dozens one-star reviews).

The author did not do any research, and what she produced was a story in which the London police carried guns, in which Scotland Yard is closed for business on weekends (!!), and the big set piece is a car chase and shootout on the streets of London (but the geography is all wrong). The plot was OK, but all the setting details that should have propped it up were wrong, and a lot of people noticed. It was an absolute failure on the worldbuilding side, caused by an obvious lack of research.

So, the bottom line: using actual places as setting can be a disaster if you don't do the minimum of research needed to establish an authentic sense of place. Sometimes Google Maps is enough.

Also, sometimes researching the worldbuilding changes the direction of your story: while writing my first novel (historical adventure), I spent a weekend working with my brother (who studied Chinese), browsing Chinese-language websites in search of the actual location of the Italian consulate in Shanghai in 1936. I could have played it fast and loose, but the time spent on research revealed the consulate was across the street from the British police barracks - which changed the whole dynamic of the action in the first third of my story. I had to do a lot of rewrite, but it was well worth the effort.

Gordon Dymowski: As part of my review duties for I Hear of Sherlock, I read one pastiche which read more like a cliche screenplay than an actual Holmes work. (I'm not going to name it here). By the end, it was more concerned with being clever than setting a great mood or driving strong characters. Let's end on a positive note: some great examples of authors who use setting well are Robert B. Parker's early Spenser novels, Sara Paretsky's VI Warshawski novels, and Jim Thompson's novels (which, yes, are unsettling but that's half the reason why I enjoy them).

John L. Taylor: Best example, again from an in-progress book of mine is introducing main characters who can travel in dreams by cornering their target in a dream of an abandoned decaying mansion meeting them at a chessboard with a game in progress. Both characters are damaged people, past their prime, but still intelligent and elegant in their ways, and ruthless hunters of their quarry. The visuals are symbolic of that.

Thursday, June 14, 2018

Urban, High, Low, or Something Else? Writers on Fantasy...

For our newest writer's roundtable, let's look at the fantastic.

Although the genres are blending and the publishing categories seem to shift, what are the key differences between general fantasy, high fantasy, urban fantasy, and magical realism?

John Linwood Grant: Magical realism I'd probably set aside, as more akin to various 'liminal' and 'weird fiction' labels. It's an area where stories can be most strange, but would not be immediately recognizable to many who would describe themselves as 'fantasy fans' Sadly for this question, that's my main area a lot of the time. I might distinguish between secondary world fantasy and historical fantasy - the former not relying directly on certain aspects of human history, biology or geography; the latter being closely linked to re-imaginings of various cultures and societies of the past. With magic. Or dragons. Etc. There's also mock-secondary world fantasy, which relies on stuff we know but pretends to be different and just sticks extra moons in the sky. Urban fantasy is a thing of many faces, from teens with magic fingers to slavering werewolves in Chicago. Hugely variable.

Ian Totten: I suppose it depends on what you're going for when it comes to genre specific fantasy. I always thought of high fantasy as being in the vein of LOTR or The Sword of Truth series. My own series is labeled dark fantasy, but I recently had a reader tell me they thought of it as high fantasy so I guess it's subjective to the individual. As for the other sub-genres, I admit to knowing little about them.

Hilaire Barch: I think the others covered the definition, but I'd like to add that each one has a certain feel to it. The pacing of the story and the rhythm of the prose differs among those. You can blend and mix, etc which changes things, but if it carries the label certain expectations are attached.

High fantasy need not have elves and orcs (think Jacqueline Carey's Kushiel series, or the King Arthur stories), but there's often epic games of power, highly descriptive prose, and often much history or lore given to the reader.

Urban fantasy carries a grit to it, with faster-paced action and lore or history thrown in on a need-to-know basis, and as mentioned has a lot of variance.

Magic realism can blend with the others or be it's own thing.

The genre cubby hole matters for marketing. Once upon a time I simply wrote the story. I don't write to the market, but I did become cognizant of that feel/pacing I mentioned. If I want my story to be a high fantasy, even if blended, it needs to feel and read as one.

Do these differences even matter anymore? Why or why not?

John Linwood Grant: Do the labels matter? Yes, for publishers and authors wanting to tap into existing markets. Large chunks of the reading public are conservative in their buying, selecting genres and sub-genres where they anticipate a well-matched return for their bucks, either as comfort reads or as sharing elements with other books in the area which they like. And many of those chunks are loyal to a concept of 'fantasy' or crime' or 'western' - whatever. If they want wild magickal adventures and stirring battles, they don't necessarily want to read about an oppressed kid in Lagos who discovers he can feel the spirits of the trees as he confronts his abusive family. Thought they probably should, for the experience. ;)

Ian Totten: When writing though I tend to enjoy whatever the genre for the story is and will blend them at will. An example would be mixing magic into a real world story. Not enough to make it hokey, but enough to invoke a sense of curiosity and wonder.

Derrick Ferguson: Whenever I hear/read somebody complain about how they don't like labels and they don’t see why anything has to be labeled…tell you what we’re gonna do. We’re going to take all the labels off the canned foods in your local supermarket and let you guess what’s inside those cans the next time you go shopping.

Danielle Procter Piper: Pretty sure the only people really concerned about pigeonholing books into genres are publishers, marketers, and booksellers who seem unable to figure out how to tell people about them otherwise. I don't write for market. I write the stuff I'd like to read. Life isn't a genre, so I'm not going to tweak my stories to fit someone else's idea of what the lives of my characters should be called. It's not my fault if someone who stands to make money off what I do and probably never read any of it can't decide what color carrot to wave before the noses of his or her target audience... if they can even figure out who that target audience is. Many of the greatest things in life defy labels. We see the greatness, the genius, and wonder of things better when they're new, original, fresh, and unexpected. Some desk jockey in marketing can't figure out how to sell that... might explain why he lacks the imagination to be a writer.

John Linwood Grant: I do predict that people will announce high fantasy is dead, that grimdark has had its day, that urban fantasy is written-out and much more. And mainstream authors will write fantasy but insist that it's magical realism or liminal literature. After those shocking revelations, people will go on writing and reading whatever appeals to them.