Saturday, July 7, 2018

[Link] Tabletops and Storytelling

by Andrea Judy

I was really late to the part with tabletop gaming. While I played once or twice in college, it never really clicked until after college when I joined a small group that played together once every two weeks or so.

That group made of only 4 people (3 players and one dungeon master) hooked me and I've been playing regularly ever since. I've even run a few campaigns of my own and have always enjoyed the adventures that can be built through storytelling and dice rolling. But one thing I've really been noticing more and more is how playing tabletop games has taught me a lot about storytelling and what makes a compelling tale.

Let's start by defining what a tabletop game is. A tabletop game (like Dungeons and Dragons) is a game played with a group of players and led by a dungeon master. The dungeon master controls the enemies, and the general plot, but a good DM (Dungeon Master) will work with the players to tell a collabrative story. It requires a lot of imagination and innovation on all parts. The game is played by rolling dice to determine successes or failures. Combat is done in a similar way. You see a flash of Dungeons and Dragons at the very, very beginning of Stranger Things.

So what can you learn about storytelling through a tabletop game? Lots. Here are 5 things I've learned over the years.

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