Showing posts with label Andy Fix. Show all posts
Showing posts with label Andy Fix. Show all posts

Tuesday, September 14, 2021

Creating Effective Story Bibles


This week, we're going to pull out the red letters for bibles... No, not that kind -- Story Bibles! Some writers love them, some find themselves stifled by them. Some don't like having to use them but find them necessary regardless. This week, we talk about series bibles (or story bibles, as I've also heard them called). 

What goes into an effective and efficient story bible?

John L. Taylor: I use one even for single short stories, here goes mine. What goes in needs to be three things 

A. Character Bios that define their behavior and background to be consistent. 

B. the guide to overall tone of each piece and what tropes/themes are hard no's and which are auto includes. 

C. The overall arc of the series (if a planned number of stories) and what plot points resolve where and what milestones each character's arc reaches.

Aaron Rosenberg: Premise, setting, characters, theme, tone--anything that needs to be consistent throughout the stories. The more closely tied together they are, the more detail the bible requires. Often, for a series, this includes a timeline of existing events, and that and the character bios are updated as things get added and changed.

Andy Fix: Character basics (personality, physical description, any special abilities/gear character uses regularly, list of supporting characters and relationships to main character, anything that might make the setting stand out.

Gordon Dymowski: A good bible has character descriptions (including relationships and possible backstory), setting, and some examples of what to avoid in writing that particular character.

Bobby Nash: You need to get to know the characters in the bible. This will show the definitive version(s) of the character(s). Changes to that can happen, but this lets all involved start at the same place. Locations, terminology, special skills, equipment, etc. are also shared here. Where they live, work, eat, relationships, etc.

Sean Taylor: Something that a lot of folks don't think about that I really appreciate as a writer is a sort of web that connects the characters' relationships. Who is in love with who? Who doesn't get along and why. That helps me with the deeper, character-driven parts of the story I'm writing.

What shouldn't, but you often see in one anyway?

John L. Taylor: A detailed "beat sheet" of exactly what happens when in each piece. If you read the Encyclopedia Brown books as a kid, you get why this is a bad thing, as each book was basically a copy and paste of the first with altered clues. 

Aaron Rosenberg: I don't know that there's anything you SHOULDN'T include, it's just that you run the risk of bogging people down with too much detail they don't necessarily need.

Andy Fix: Detailed history of past exploits (unless there is an overarching story arc.)

Gordon Dymowski: A detailed history of the character. (I don't mind links/information about reprints/publications/etc, but it's the writer's job to do the research).

Bobby Nash: No one particular thing leaps out, but sometimes story bibles have too much information, not all of it necessary to write the character(s).

Sean Taylor: The dry, encyclopedia tone. I much prefer it when a story bible can give me a flavor or taste of the writing and the characters' voice, even when presenting the cold, hard facts of the bio and beats. 

Is a story bible something you look for before contributing to an anthology or series?

Bobby Nash: If it’s a character I am unfamiliar with, the story bible can prove quite useful. I’ve also found it useful in doing media tie-in work, even if I do know the character. Often, licenses come with a large list of dos and don’ts from the owners of the IP. It’s their toy so they get to tell you how to play with it.

In writing the story bible for The Ruby Files, you and I focused on the characters and their relationships first, then the settings, then types of stories we were looking for. I thought that worked rather well.

Gordon Dymowski: Definitely - a bible demonstrates that a publisher has done due diligence in researching a character to ensure its viability. Especially in developing a series surrounding a character, since having some continuity and cohesion between writers.

Andy Fix: Absolutely! It makes the editor’s job easier and prevents rewrites.

Sean Taylor: Every damn time. 

Aaron Rosenberg: For a series, yes. For an anthology, only if the stories are actually tied together. If it's just a thematic link, like "all the stories should be about bards," no, I don't need a bible.

John L. Taylor: Only for series. An anthology can vary in tone each entry. Series fiction like The Executioner or Longarm books that are published under a house name need better consistency. 

What's your experience with story bibles? How have they been helpful to you? Or have they?

Andy Fix: I’ve found them extremely helpful in wrapping my brain around a character, which, in turn, helps with figuring out a satisfying story. Fans of an established character are going to want to see certain tropes show up in any given story, and a good bible helps establish what those tropes are.

Gordon Dymowski: I find bibles very helpful when writing - I love having some background as a launching point for further research. It also helps me maintain a consistent tone and avoid a publisher's criticisms. Bibles can be a good guide for writing a character who may be relatively obscure.

John Morgan 'Bat' Neal: My late dear friend Cliff Roberts was the world's biggest Aym Geronimo fan. And he loved background stuff. All of his RPG characters had extensive backgrounds. And he wanted that info for other characters as well. And he wanted that with Aym. But often when he would ask me a question about her, I'd answer "I don't know."

Bobby Nash: They are helpful in terms of knowing what the publisher and/or license holder expects. I know that I am working on an IP I do not own therefore I can’t just do whatever the hell I want. Knowing what is expected helps me craft my story. It’s good to know what they are not looking for as well as what they are. As you once told me, and I quote this often, “Don’t blow up Cleveland. We may need it later.” I believe we put something like that in The Ruby Files bible because we were looking for stories of a certain type and they weren’t world-shattering stories like that.

Yes, it's a TV model, but the info is still fantastic.

Nik Stanosheck: I don't have one for my anthology, just plot points that need to be hit in each story. For The Vhaidra Saga, I have a story bible in Word and a timeline in Excel.

John Pence: I have only ever written such a thing for TV/movie people, and wrote them specifically for a cocaine attention span. I don’t use them in real life. yet." That drove him crazy.cure as well.

Aaron Rosenberg: When I wrote for Star Trek SCE, the bible was fantastic, and all the authors received regular updates. The bibles for WarCraft and StarCraft were both excellent and very thorough. I've worked on some projects where the bibles were extremely thin and vague, and more confusing than helpful.

Sean Taylor: I've found them very helpful both as a writer and as an editor. It's usually really easy to tell who really used them and who just gave them a cursory glance before writing for you. 

John L. Taylor:  I've not had to use one professionally until quite recently and found it quite helpful.

Publishers, do you require story bibles for anthologies? Do you find writers tend to request them?

Aaron Rosenberg: For ReDeus, OCLT, and Scattered Earth, we do have bibles. We update those every so often to make sure they're current, and refer to them ourselves when we do books in those series, to make sure we, too, are staying consistent.

Bobby Nash: I always ask if there is a story bible. If so, I read it and follow those instructions.

Sean Taylor: Any time I'm creating and editing  an anthology, I always create a precursor story bible to help the publisher get the vibe and tone, and then further develop it for the writers. 

Monday, August 10, 2020

AIRSHIP 27 PRODUTION PRESENTS BROTHER BONES – TALES OF CAPE NOIRE

Airship 27 Production is thrilled to announce the release of “Brother Bones – Tales of Cape Noire” fifth in the bestselling series by writer/editor Ron Fortier. Only this time Fortier has brought a few friends along to play in his pulp sandbox.

Cape Noire is a bustling, commercial seaport on the northwest coast. It is also an urban jungle where over a million souls reside. Among these are monsters both human and supernatural. Keeping them in check is the skull masked Brother Bones, the Undead Avenger. In this new collection of tales, writers Fred Adams Jr., Andy Fix and Drew Meyer join creator Ron Fortier in presenting the next chapter in Hell’s own backyard.

“The idea for this book came about a few years ago,” Fortier reports. “Several colleagues mentioned the fact that after four books, comics and a RPG game module, many of the supporting characters I’d created showed tons of potential for their own adventures. Realizing that might work, I reached out to my three amigos and asked if each would like to take on one of these figures in a new story. This book is the result of their overwhelmingly happy replies.”

Dr. Bugosi, the Mad Scientist of Cape Noire is dead and Harry Beest, the gorilla mobster, is assailed on all fronts as he tries to salvage the dead man’s journals. Meanwhile the sexy vampire, Sister Blood encounters a creature descended of island magic while trying to save a friend. At the same time Lt. Dan Rains hunts a kidnapped girl amidst a bloody gang war that threatens to flood in streets in blood.

Here is a mash-up of action, adventure and horror as only the saga of Brother Bones can provide. “Tales of Cape Noire” is a quartet of fevered nightmares you will not soon forget. Pulp Factory Award winning Art Director Rob Davis provides the interior illustrations and artist Michael Stribling provided the stunning cover.

AIRSHIP 27 PRODUCTIONS – PULP FICTION FOR A NEW GENERATION!

Available now from Amazon in both paperback & on Kindle.

Tuesday, November 20, 2018

AIRSHIP 27 PRODUCTIONS PRESENTS AVIATION ACES VOL. 1

Since the advent of air combat over Europe during World War One, aviation would become an integral part of shaping the military future of all nations. Thus were born skilled men and women whose love of flying and unerring survival skills would label them as Aviation Aces. 

From the 1920s forward, American pulp publishers gave their readers countless new monthly magazines featuring these amazing fliers from Bucky Barnes to Dusty Ayers and so many more. The stories were filled with high flying heroes willing to challenge the dangers of soaring above the world.

Now Airship 27 Productions is thrilled to take to the wild blue with four brand-new, pulse-pounding, cloud-climbing adventures.  From a hidden Japanese base in the South China Sea, to the search for a missing scientist and a top-secret mission in a “rubber” plane, these stories soar boldly into the killer skies. Join writers Gene Moyers, Jeff Fournier, Andy Fix, Robert Ricci and Fred Adams Jr. as they fly straight into thrilling pulp action.

New Zealander Shane Evans provides the cover while Howard Simpson the twelve black and white illustrations, all under the guidance of Award Winning Art Director Rob Davis. “Aviation pulps were a staple of the 30s and 40s,” adds Airship 27 Productions Managing Editor Ron Fortier. “We’re excited to be offering up a new title to add to those old-time classics. We think our readers are really going to enjoy Aviation Aces in a big way.”

AIRSHIP 27 PRODUCTIONS – PULP FICTION FOR A NEW GENERATION!

Now available from Amazon in paperback and soon on Kindle.

Saturday, November 14, 2015

SECRET AGENT X IS BACK IN ACTION AGAIN!

Airship 27 Productions is thrilled to announced the releases of their latest New Pulp thriller – SECRET AGENT X – Vol 5.  The greatest pulp spy of them all returns in this, the action packed fifth volume of brand new Secret Agent X adventures by today’s top New Pulp writers.

Within these pages the Man of a Thousand Faces squares off against a deadly foreign spy in a climatic battle amongst the clouds; faces terror on the high seas as he duels a modern day Captain Nemo and then battles with a beautiful, cunning criminal mastermind.  Here are thrills upon thrills in four brand new tales by J. Walt Layne, Andy Fix, Fred Adams Jr. and Frank Schildiner.

“By far one of our most popular series,” declares Airship 27 Productions’ Managing Editor, Ron Fortier. “Whereas this time around we thought it might be fun to have a cover that would pay homage to the old 50s Men’s Adventure Magazines and so recruited Ingrid Hardy.”  Ingrid Hardy is one of the premier artists of Canada and her water colors have been featured in various magazines and other publications.

Contributing the twelve interior illustrations is Pulp Factory Award winning Art Director Rob Davis.  “In all this is a great looking…and reading package,” Fortier adds.  “Our Secret Agent X fans will not be disappointed.”

Secret Agent X is one of the most popular heroes ever to emerge from the classic pulps.  Now’s he back; a one man army defending the country he loves against all who would threaten her.  This is pulp fiction at its best!

AIRSHIP 27 PRODUCTIONS – Pulp Fiction For A New Generation!

Available from Amazon.com.