Showing posts with label steampunk. Show all posts
Showing posts with label steampunk. Show all posts

Sunday, July 29, 2018

More Shorts for Summer: Pirates and Victorian Super Heroes

A Tall Ship, A Star, And Plunder
Edited by Robert Krog


Piracy has been around as long as there have been ships plying the seas with anything that might be valuable enough to take by force. Piracy will still be around when merchant vessels are traveling the galaxy with cargoes of potential plunder. Explore the past, present, and future of our favorite scallywags in these 24 amazing tales of bravado, daring, and dastardly deeds committed by the legendary pirates.

Good luck, and may the wind be in your favor, blowing you toward good pickings, and a safe harbor.

https://www.darkoakpress.com/pirates.html

The Tales:
Yo Ho by Melinda LaFevers
Rumble the Dragon by Cindy Vallar
The Princess and the Sea by Sydney Blackburn
Ghost of a Chance by Paula Gail Benson
The Making of a Privateer by Melinda LaFevers
Not I by Jerri Hardesty
Fireflies on the Water by Michael Krog
The Celeste Affair by D. Alan Lewis
The Tale of Tizur the Red by Tom Sheehan
Bottom of the Mug by S. P. Dorning
The Captain's Woman, the Dagger, and the Serpent by Robert Krog
The Gods Must Clearly Smile by A. Christopher Drown
Corey of Steel by Jerri Hardesty
The Jamaican Dragon by D. G. Driver
Rosa and the Pirate by Laura Nelson
The Ghost of Queen Anne's Revenge by M. R. Williamson
Of Wing and Song by Kirk Hardesty
One Way by Herika R. Raymer
Puffystuff the Pirate by Jerri Hardesty
Theft of the Royal Jewels by Kathryn Sullivan
Eighty-Six Pitrell Becomes Dread Admiral by Paul Calhoun
Rasputin's Whimsey by T.A. Riddell
Pirates of Happenstance by HC Playa
Blood is Thicker than Pirate's Gold by Kent Swarts

 ===========================

Capes and Clockwork
Superheroes in the Age of Steam
Edited by D. Alan Lewis


During a forgotten time when the world was powered by steam and clockwork, heroes arose to do battle against the forces of evil. Some were outfitted with the latest technology. Others were changed by the mysteries of science and magic, while a few came from the skies. Capes and Clockwork fuses the fantasy and beauty of steampunk with the action and adventure of the superhero genre. Tease your imagination with sixteen stories of good versus evil, monster versus hero, and steam versus muscle!

https://www.darkoakpress.com/capes.html

The Tales:
Roger Dawkins and the Steam Daemons by Adam Millard
Keely by D. Alan Lewis
Catching Steam by Andrea Judy
Clockwork Demons by Logan L. Masterson
At the Quiet Limit of the World by David J. Fielding
Indestructible by Alexander S. Brown
Ectoplasmic Eradicators Wanted: Professional Inquiries only - A Timothy Flood Adventure by Nikki Nelson-Hicks
Captain Amy and the Steam-Driven Kittens of Doom by Azrael Wolf
Thursday Morrow by Robert J. Krog
Lost Child's Little Protector by Herika R. Raymer
The Gears Of Justice by Brent Nichols
Aeolus, Chiron, and Medusa by John A. McColley
Blastbucket by Christopher J. Valin
Beneath Familiar Suns by Konstantine Paradias
Deep Diving Death Defying Dwarves of the Deep: A Tale from the Cycle of Ages Saga by Jeremy Hicks
White Lightning by John G. Hartness

https://www.darkoakpress.com/

Saturday, August 26, 2017

Mechanoid Press Announces a New Book and a Bundle!


Battles for the Night Bundle


Battles for the Night is a 10-book box set about planetary conquest by some of today's best storytellers!

Comrades in Arms By Kevin J. Anderson
Europa Nightmare By Wayne Faust & Charles Eugene Anderson
The Final Survey of Andrei Kreutzmann By Stefon Mears
Mars: The Machine War By Joseph Robert Lewis
Only Sheepdog on the Moon By Stefon Mears
Archer of Venus By James Palmer
Stealing from Pirates By Stefon Mears
Blaster Squad #1 By Russ Crossley
Athena Setting By Sean Monaghan
Five by Five 3: Target Zone By Kevin J. Anderson

========================

From the Files of Her Majesty's Clandestine Service


This book brings together for the first time the steampunk adventures of Sarah Frost, agent of the Queen! Clockwork robots, a despotic superhuman intelligence, and a spring-loaded attacker await you.

The Clockwork Conundrum:

Sarah Frost is beautiful, wealthy, intelligent, and bored out of her mind!

Subjected to a life of parties and dances and mindless chatter when she'd rather be running her missing father's factory, Sarah is intrigued when a strange fog descends over London that leaves chaos and missing people in its wake. With her long-suffering valet/bodyguard Wednesday in tow, Sarah vows to get to the bottom of it, but what she discovers is something far more earth-shattering. It will take all her genius and resourcefulness to untangle a plot by inventor Charles Babbage and Ada Byron, Countess of Lovelace to destroy the British Empire, and uncover the bizarre purpose of the secretive Voyeur Society. Victorian spies, mad scientists, and other-dimensional entities cross swords in this wildly pulpy steampunk romp that will leave you asking for more.

The Drood Enigma:

Charles Dickens is Missing!

Sarah Frost has just settled into her role as an agent for the Queen when she gets her strangest assignment yet. A man has been found wandering the London streets, naked and delirious. He is none other than Wilkie Collins, writer, friend and confidant of the reclusive author Charles Dickens, whom Collins claims has been kidnapped by a shadowy foe no one has ever seen. A man known only as Edwin Drood.

Sarah takes the case without hesitation, dragging her valet and bodyguard Mr. Wednesday deep into the poverty-stricken East End to find clues to the famous author’s whereabouts. What she finds is a powerful force that can ensorcel anyone into doing its bidding, a cadre of chimney sweeps busily building something in a moldering warehouse, and a superhuman intelligence with designs on the British Empire. It takes a woman’s touch, as Sarah Frost must once more do her best for Queen and country in this latest tale from the files of Her Majesty’s Clandestine Service!

Don't miss the exciting follow-up to The Clockwork Conundrum!

The Spring-heeled Jack Affair:

In this never before published adventure, Sarah must come to the aid of a group of women suffragists who are being attacked by a spring-footed fiend. But it will take all of Sarah's fortitude to overcome the malevolent foe when she becomes Spring-heeled Jack's next target!

Check it out here.

Saturday, March 11, 2017

Belle Books introduces Jeremiah Willstone and the Clockwork Time Machine (Jeremiah Willstone Book 1)

"Steampunk is...a joyous fantasy of the past, allowing us to revel in a nostalgia for what never was. It is a literary playground for adventure, spectacle, drama, escapism, and exploration. But most of all it is fun!"
-- George Mann

Anthony Francis's newest title, JEREMIAH WILLSTONE AND THE CLOCKWORK TIME MACHINE, is now available!

Get your copy today!

From an Epic Award winning author comes a sprawling tale of brass buttons, ray guns, and two-fisted adventure!

In an alternate empire filled with mechanical men, women scientists, and fantastic contraptions powered by steam, a high ranking officer in the Victoriana Defense League betrays his country when he steals an airship and awakens an alien weapon that will soon hatch into a walking factory of death.

Commander Jeremiah Willstone and her team must race through time in a desperate bid to stop the traitor's plan to use the alien weapon to overthrow the world's social order. With time running out, Jeremiah may have to sacrifice everything she is to save everyone she loves.

About the Author: 

Dr. Anthony G. Francis, Jr. is a science fiction writer and computer scientist who started writing urban fantasy because he likes it. The Dakota Frost series combines Anthony's love of hard science, fantastic magic, alternative culture, and strong, feisty women.

Even though the siren call of computing eventually pulled him out to the San Francisco Bay Area, he still chose to set the Dakota Frost series in Atlanta, Georgia, where he spent nearly half his life and which he has learned to love like no other place on Earth.

When not making computers smarter or writing science fiction and fantasy, Anthony blogs about his life, his writing and his research at The Library of Dresan. He also writes an occasionally updated webcomic, f@nu fiku. He currently lives in San Jose with his wife and cats.

For more information, visit:

http://dakotafrost.com/
http://jeremiahwillstone.com/


Tuesday, June 30, 2015

Researching Steampunk — And More

By Stephanie Osborn

I’ve spent a good deal of time researching history for my science fiction writing, which is funny, really, because history was my least favorite subject in school. But when you’re writing a story, somehow it takes on a completely different focus, becomes less dry and dusty and more malleable. And I’ve done it quite a lot by now, actually:

  • Burnout (postWWII to the present, military and space)
  • The Fetish (Native American post-European history)
  • “The Bunker,” Dreams of Steam (Victorian era UK and USA)
  • The Displaced Detective Series (Victorian era London)
  • The Adventures of Aemelia Gearheart (as-yet unpublished; Victorian era Europe, Asia Australia, Revolutionary War America)
  • Extraction Point (scientific history, Middle Ages to present)
  • The Sherlock Holmes: Gentleman Aegis Series (coming soon; Victorian era worldwide)

For our purposes, let’s focus on the Displaced Detective series. The Displaced Detective series has been described as “Sherlock Holmes meets the X-Files,” in that it is a series of science fiction mysteries in which Sherlock Holmes is yanked from an alternate reality into the modern day and can’t be sent home again. Instead he settles into the 21st century and, together with the chief scientist of the project that brought him there, solves scientifically oriented mysteries. So I had to start with a purely Victorian British man, and compare and contrast his world with a modern American one. It entailed considerable research on the Victorian era, and London specifically.

Building references

Did you know that if you went to Great Britain and got a hotel room on the first floor, you’d need to look for the elevator, or the stairs? That’s right. Their ground floor is our 1st floor.  Their 1st floor is our 2nd floor! In the Victorian era (and in Baker Street!) the ground floor in London would house the servants, kitchen, possibly the water pump (if it was indoors) – and of course, Mrs. Hudson’s living area, as well as possibly a shop of some sort on the street. But the principal, formal living area would be on the first floor and above. We know this is where Holmes’ rooms were, as well as the sitting-room; Watson’s bedroom was on a floor above this, judging by references in the stories.

Also it’s good to know that Baker Street had an Upper (north) end and a Lower (south) end. Upper Baker Street had no numbers, nor any real dwellings, in Victorian days. In fact, it didn’t get numbers until about 1932 or thereabouts. So 221b never really existed in our world. What exists where 221b should be? That’s heavily debated, and the property keeps changing hands, but there is a large block of buildings that started out as a bank headquarters sitting where the number should actually be. The mailing address is heavily debated between the bank and the Sherlock Holmes Museum, a little way farther up Baker Street.

So did the Baker Street Irregulars really exist? As a matter of fact — yes, they did, but not as street urchins. In WWII the headquarters of the Special Operations Executive, an espionage, reconnaissance and surveillance organization that eventually merged into MI6, and with which certain “names” (such as the late Sir Christopher Lee, and the celebrated author Ian Fleming) were reputed to have worked, was located in Lower Baker Street. It took on the nickname of the Baker Street Irregulars, which is not to be confused with the international fan organization of the same name.

Is there an Underground station nearby that Holmes and Watson could have used? Yes, the Baker Street Station, one of the world’s oldest — and which was refurbished and remodeled in recent years so that one part of the station (which connects two Underground lines) is Sherlockian-themed, and the other once again displays its original Victorian styling.

Is there anywhere nearby where Holmes and Watson could have simply strolled, as is mentioned in a couple of the Conan Doyle stories? Yes, Regents Park is at the upper end of Baker Street and is quite large.

What about household furnishings? Well, the ones that would most puzzle us today are actually all still in existence but use different names. The gasogene (aka domestic time bomb) was a seltzer maker. It consisted of two bottles held together with wicker or wire, one containing tartaric acid and sodium bicarbonate which reacted to produce carbon dioxide, and the other containing water. When the handle was depressed, carbonated water emerged for mixing into drinks – when the thing didn’t explode from pressure buildup, that is. The tantalus was simply a liquor cabinet, often portable (in an awkward, bulky sort of way). It contained crystal decanters rather than bottles, with metal labels on chains. The gasogene was typically kept here too. The tantalus was usually kept locked unless it was being used to pour drinks. (No sense in encouraging the hired help to raid the liquor cabinet, you know! Seriously, that would have been one of the rationales behind keeping it locked, in the day.)

Alcohol and Tobacco

If a gentleman were out and about, he might have ale, beer, or stout, typically at a pub. After dinner, or at his club, it was whisky, scotch or brandy, usually with a cigarette, cigar, or pipe. The combination was used because tobacco potentiates any other drug with which it was used, so the host could provide a nice buzz with much less expensive alcohol. (It was also why opium was usually smoked with tobacco in a hookah. An expensive drug, as it was imported, the tobacco enabled the same high with a lesser amount.) Cigarettes were hand-rolled, and there were tricks to handling a pipe: lighting it, keeping it going, and maintaining it are all more difficult than one would think if one hasn’t tried it.

How do I know? I learned to smoke a pipe expressly to be able to write Holmes’ use of it properly. This includes sipping whisky or brandy with it, which resulted in my learning first-hand how well tobacco potentiates the alcohol! I am NOT a heavy drinker, and I have never been so drunk before or since, nor do I wish to be.

There are a myriad of variations on a pipe. Holmes is usually depicted smoking a Meerschaum Calabash pipe, but this dates from the first stage portrayal of Holmes by William Gillette. He found that such a pipe had several useful advantages for stage use:

  • It was heavily curved, and so the bowl stayed out of the way of the face. This both enabled the audience to see the actor better, and the actor’s expressions and emoting to come through as a consequence. (It is sometimes debated how much of Gillette’s ego went into the choice.)
  • It was well balanced, and allowed the actor to speak around it even with it in his mouth, sometimes even without the aid of hands.

In all likelihood, however, Holmes would have smoked a long-stemmed briar pipe.

Then there is something called the dottle. This is the slightly charred, often soggy remains of the bowlful of tobacco left at the bottom after smoking. It can be removed, dried, and smoked, though it is often a bit harsh. Doyle tells us that Holmes had a habit of collecting the dottle from a day’s worth of pipe use, drying it on a corner of the fireplace mantel, then using this as his first-thing-in-the-morning smoke.

Lighting tobacco could be a risky proposition in those days. A smoker would have used a match, a hot coal held awkwardly in fireplace tongs, or possibly the jet of a gas lamp. There WAS the precursor of a modern lighter: the fusee, a kind of a flintlock or flare; it was bulky and dangerous, especially if the smoker possessed a beard.
   
For emergencies, brandy was used to “revive” a victim, I presume in much the same manner smelling-salts were and are used. Modern well-known liquors were available at the time, such as Glenlivet (a relatively new distillery at the time) and Hennessey, a British brandy as opposed to a French cognac, but it is the same beverage for all intents and purposes. (The difference arises from the requirement that “cognac” be applied only to those products of a certain region of France.) I thought Holmes might be an Anglophile, although possibly not; his grandmother was French (Vernet). Besides, Watson references brandy, not cognac. As a result, I chose Hennessey for my experiments with after-dinner tobacco pipes and brandy.

Clothing and modes of dress
   
A gentleman's dress varied depending on where he was or where he was going. If he was in the city, his outerwear would include an overcoat, top hat, frock coat, ascot, cane, and possibly spats. But if he were in, or traveling to, the country, he would attire himself in tweeds; a boater, deerstalker or flat cap; and an overcoat, cloak, Inverness cape, or duster-type coat, depending upon weather. All of these would fasten with buttons or hooks & eyes; there were no zippers and no belts. Trousers were held up with suspenders, or “braces” as they were usually called. Jeans were just being invented, and were not used in the UK. The cloth was produced in France (twill de Nimes — “denim”). The first cowboy hats by Stetson in the US had avid competition by Christy's in the UK, who is still a provider to the Crown.
   
A proper gentleman such as Holmes would be attired from the skin up as follows: vest and pants (these today would be called boxers and undershirt – NOT a t-shirt, but a tank-top style), stockings (socks), a shirt with replaceable collar (ring around the collar? Throw it away and get another), button-up trousers (modern pants, trousers, or slacks, but with a button fly) held up by braces (suspenders), a double-pocketed waistcoat (“WES-kÉ™t,” now known as a vest), and if in public or with visitors, a suit-coat of various styles, and a tie of some sort, approximating the modern bow or regular tie, or something even fancier. The tie was often referred to as a cravat. Shoes were leather, usually ankle height, and buttoned up. Note also that some men of the era wore corsets, although there is no evidence that Holmes or Watson did so.
   
Accessories would include cufflinks and a pocket-watch. The watch was properly placed in one waistcoat pocket; the chain (if the wearer was of sufficient means to afford a long chain) was threaded through a buttonhole in the waistcoat and over to the other pocket. On the other end of the long chain would be some necessary trinket such as a pipe tool (for cleaning and/or tamping one’s pipe) or a jack-knife (pocket knife), and this would be tucked into the waistcoat pocket opposite the pocket-watch. If the wearer could not afford such, then a single swag ran from the waistcoat pocket to hook around one of the waistcoat buttons. In addition, when going out, no London gentleman would be caught dead without his cane (young or old, handicapped or no), kid leather gloves, and silk hat (top hat). Optional accessories included studs instead of shirt buttons, a stick pin for the cravat, spats (to protect expensive leather shoes from the mud on the streets and in the gutters, which not infrequently still contained the contents of chamber pots, at least in certain parts of London), watch fobs, and overcoats and wool scarves in winter.
   
The only skin which showed on a PROPER Victorian male or female in public – if they were of any station at all – was the skin of the face and upper neck.

Personal hygeine
           
The era had very little running water. Instead they used pitcher and basin, with water from a pump (often outdoors). There were, of course, no hot showers, but there were clawfoot tubs with water lugged from the ground floor; if heated water was desired, it was heated on a wood or gas stove.

Straight razors and soap with a brush to lather it did for shaving; the “safety razor” had just been invented — the ancestor to the modern razor. In addition, one could get periodic touchups by the corner barber.
   
Toothbrushes were uncommon but existed, made of natural materials (wood, boar bristle). No toothpaste — they used tooth powder made by their neighborhood chemist (apothecary, pharmacy). This powder ranged from baking soda to powdered pumice and sometimes did as much harm as good. The first commercial deodorant came into being about this time — Mum, later known as Ban, it was a paste or cream applied by the fingers. Colognes, aftershave, personal fragrances, all were compounded at the chemist's. Aftershave was probably no more than a simple alcohol and/or witch hazel blend with possibly fragrance added. For men, bay rum was a popular fragrance of the day; women’s fragrances tended toward the single-note florals.

Non-London Research: Colorado

Colorado Springs and Manitou Springs (~6000ft) pre-white-man were literally areas of springs, some of which are naturally carbonated, all of which are artesian. They were natural winter havens for Native Americans (mostly Utes). Ute Pass (US 24) was used by the Utes to get to the summertime pasturage behind the Front Range, in the high meadows (~9000-10,000ft). Lots of bison were in the area then, at low and high altitudes, so there was plenty of food.
   
The Florissant Fossil Beds National Monument (used in book 1, The Arrival) was an ancient Eocene redwood forest valley. A massive volcanic eruption from numerous volcanos in the area (part of the 39-Mile volcanic system) dammed a stream and flooded it, killing the redwoods before “petrifying” (remineralizing) them; it also fossilized insects and animals. When the first settlers came through the area, there was so much petrified wood they had to move it just to make a road, and often took souvenirs with them. There’s very little left now except what is preserved in the Monument. The conjoined Hornbek Homestead, moved to the site from its original location nearby, was a frontier homestead run by Adeline Hornbek. This amazing woman was widowed once, married again, and her second husband Hornbek disappeared, leaving her with a ranch and kids. She made a go of it and had one of the wealthier frontier homes, complete with:

  • glass windows
  • 2 stories
  • 4 bedrooms
  • ornate Victorian furnishings
  • a milk house, chicken house, and stables!

She even ran the local mercantile and was a contemporary of Holmes — or rather, would have been.
   
Cripple Creek & Victor were gold/silver boomtowns. They sit in the middle of an ancient volcanic crater, where to this day, miners dig into the volcanic neck for ore. (Yes, I’ve been down in one of the gold mines in the area.)

Non-London Research: RAF Bentwaters & RAF Woodbridge

Now we get into WWII history.  RAF Bentwaters & RAF Woodbridge (used in books 3 & 4, The Rendlesham Incident & Endings and Beginnings) were built for emergency landings returning from Germany over the Channel. The ancient Rendlesham Forest is in between the two bases. There was even an accidental German bomber landing there due to an inexperienced crew! They got turned around, lost over the Channel, and thought they were over Nazi Germany. The crew was immediately taken into custody as prisoners of war, and the aircraft was stripped down for secrets.
   
In the late 20th century they became NATO bases. In late 1980, “England's Roswell” occurred. UFO appearances were documented by base security, and soldiers’ IR night goggles indicated a “hole” in the center of the unidentified object. Under regression hypnosis, a military sergeant indicated the beings were time travelers. There were many explanations, but there was enough there for me to take it and run for The Rendlesham Incident & Endings and Beginnings!

Where Did I Find All That?
   
Lots of places, really. In most of this research, I found that Google was my bestest friend. Sometimes it takes a bit of trial and error to find the right combination of keywords on which to search, though. It’s definitely worth sitting down with the browser open to your search engine and trying different combinations and permutations of keywords on your subject. Sometimes you need to exercise a bit of discretion on the results; I try to avoid the obviously over-the-top websites — you know the ones I mean — unless, of course, I am actively LOOKING for something over-the-top.
   
Wikipedia is a surprisingly good jumping-off point. Given my background, education, and experience, I know enough of certain sciences to tell if a Wiki article is “on” or not, and if I can trust it; history and culture, different ball game. However, within certain limits it can give you an overview of your subject (don’t trust political commentary, etc.), and the references at the bottom of the article are invaluable. You can chase reference trees for hours, if you aren’t careful and lose track of time. And learn a lot in the doing. I know, because I have!
   
Travel is one of my favorite sources of information. I love to travel and explore, and often used business trips as a springboard for exploration. The extensive knowledge of the Colorado Springs area I use in the Displaced Detective books, as being one of the homes of the detectives, is partly because of such business trips, and partly because I had a friend living in the area at the time. It was easy to tack on a weekend to the business trip, taking advantage of my friend’s spare bedroom, and explore the area, sometimes with her, sometimes on my own. There are very few places in Colorado that I mention in the books that I have not visited myself. And I have several future books in the series planned around other locales I have visited as well, such as New Orleans and the Pacific Northwest.
   
Believe it or not, I’ve been learning to use social media as a really good source of information. For instance, I now have a selection of Facebook groups where, if I’m stuck on a particular detail, I can post a question and have expert historians, keepers of museums, and re-enactors, all providing feedback on the “sticking point” — and I’m soon past it and writing on!

This is just a sample of the information my research has uncovered, as well as how I dug it all out, and I continue to explore history, looking for cool things to work into stories. It’s been a fun ride so far, and I’ve no doubt it will continue to be!

Stephanie Osborn, the Interstellar Woman of Mystery, is a veteran of more than 20 years in the civilian space program, with graduate and undergraduate degrees in four sciences: astronomy, physics, chemistry and mathematics, and she is “fluent” in several more, including geology and anatomy. She has authored, co-authored, or contributed to more than 20 books, including the celebrated science-fiction mystery, Burnout: The mystery of Space Shuttle STS-281. She is the co-author of the Cresperian Saga book series, and currently writes the critically acclaimed Displaced Detective Series, described as “Sherlock Holmes meets The X-Files.” In addition to her writing, the Interstellar Woman of Mystery now happily “pays it forward,” teaching math and science through numerous media including radio, podcasting and public speaking, as well as working with SIGMA, the science-fiction think tank.

(© 2013, 2015 Stephanie Osborn)

Tuesday, June 4, 2013

Submissions: 'Steampunk Originals: Volume 4' launches Saturday June 1st.


Call for writers, artists, colorists, letterers, and independent comic creators:

'Steampunk Originals: Volume 4' launches Saturday June 1st.

This steampunk-themed anthology, published by Arcana [arcana.com], is looking for 1-12 page full-color comics. Open to stories of all tones and art of all styles& media, Steampunk Originals has already featured over 100 creators from across 6 continents and we're still just getting started.

Unlike most open-call comic anthologies, writers/ artists/ etc may opt to join as a team or independently and be paired up through the group. Work is never assigned; scripts and other calls are announced and interested creators are introduced to one another. In-progress feedback is always available, questions are answered promptly, and our team will help to facilitate your process as much as possible.

The terms are fully non-exclusive, creators retain full rights to their stories and characters, and the publishers are actively scouting the resulting anthologies for talent and properties they feel can carry a title ( as Arcana is currently launching an entire line of Steampunk themed series.) Both new and reprint stories are welcomed, the deadline for submissions is Sept 9th, 2013.


  • Introduced in Volume 2, 'Humorous Pictorials' is a funny pages section open to strips and single panel gags.
  • Introduced in Volume 3, 'Asylum' is a faux-magazine section open to free-form satire exploring/ lampooning all aspects of a steampunk reality's culture. [[ Note: All features must have a strong visual art component.]]
  • Launching during Volume 4, Steampunk Originals will be expanding to dynamic media: short films, animation, and motion comics. Steampunk Originals V [[tentative title]] will develop parallel to Steampunk Originals: Volumes 4-8. [[Full Details Coming Soon.]]


Full details are available over at the group: https://www.facebook.com/groups/SteampunkVol4/

Wednesday, October 24, 2012

Flying Fists and Frying Pans - The Martial Art of Writing

Shanghai Steam is an anthology of stories that mixes the genres of Steampunk and Wuxia. Wuxia translates literally to “martial hero” and comes from a genre of Chinese fiction that has its roots in Chinese culture for more than two thousand years. Modern Wuxia’s popularity has seen it expanding from fiction on a page into films, opera, video games and more. In Shanghai Steam, an anthology of nineteen stories, the authors have melded the genres of Wuxia with Steampunk and the term ‘martial hero’ is an apt label for a number of the protagonists in their stories.

Action can be an important part of a Wuxia story and a challenge for authors. Conveying movement, speed, the rush of adrenaline, and sometimes the desperation of defending a life can require some finesse with detail in a story.

We asked a number of the authors from Shanghai Steam to explain their process and challenges in writing action in their stories. Here’s what they had to say -

Steampunk and Wuxia have a few key similarities, in my mind.  They both exist in a fun place that's just a little bit beyond what's real.  One of the appealing things about nineteenth-century technology is that you can get your head around it, see the moving parts, and imagine being able to repair or even improve it.  Similarly, most of us can kick and punch, if not as well as Bruce Lee.  The key to writing wuxia action scenes for me was the same as the key to creating steampunk technology.  I went looking for that sweet spot, not so far beyond reality that it feels preposterous, but not so mundane that it's dull.  My Kung-Fu heroes, like my steam-powered machines, need to do things that are *almost* possible, fairly plausible but sufficiently far out that they're cool.

This isn't science fiction, the stuffy and rigorous literature of ideas, bolstered and constrained by meticulous research.  This isn't fantasy, the absurd and impossible literature of things that could never be.  This is steampunk and wuxia, the endlessly fascinating literature of the world that almost was, a world just a tiny step beyond our own.

~Brent Nichols, author of "Ming Jie and the Coffee Maker of Doom" in Shanghai Steam.
http://brentnichols.blogspot.ca/


One of the most fun aspects of kung fu, whether you're watching it on screen or reading it on paper (analog or digital), is the wide range of in-genre tricks you get to use. Your fighters aren't just fighting; they're fighting while standing on a wall at a 90-degree angle to the ground. They fight ghosts. They have haunted swords. When they're drunk their fighting gets even better. You don't even need to explain it with special technology or magic. It's kung fu. 'Nuff said.

Where does Steampunk fit into this picture? The original call for stories for the Shanghai Steam anthology mentioned terra cotta warriors powered by steam -- a perfect example of kung fu augmented by Steampunk technology. When I mentioned the anthology concept to a friend, she thought immediately of women in long Victorian-style skirts and corsets aiming roundhouse karate kicks at each other's heads, ideally while on top of a steam-powered train seconds away from diving into the darkness of a mountainside railroad tunnel. (This was a few days after I'd made my submission. I remember thinking: "Damn. That's better than what I wrote.")

I don't have extensive firsthand experience with martial arts, so my instinct as a writer was to stay away from long, technical descriptions of kicks and jabs between characters in one-on-one kung fu combat. Instead, I was attracted to the idea of a kung fu hero drawing on forces that come from within, such as a master's training or deep spiritual strength. As my hero evolved as a character, he struck me as being from a cultural age that was pre-steampunk in spite of his times (Shanghai in the late 1870s). I couldn't see him using Steampunk-style weapons and remaining true to his ideals. Steam technology deserved a central place in the story, though. It became the enemy. That contrast ended up defining the kind of kung fu action
I could write.

I can't think of a better way to prepare to write kung fu action than to watch it done well in film. It gets mentioned so often that it's almost a cliche, but you could do a lot worse than to watch the fight scenes in “Crouching Tiger, Hidden Dragon” and come up with some good, vivid descriptions. Drunken fighting, the kind you see in films like “Come Drink with Me” and the “Drunken Master” series, is also a visual lesson in grace and skill. (Trust me; it just looks easy and sloppy. It's genius.) Study it. Find the surprising metaphors that show it in words. Watch where the cameras are positioned at the key moments of the fight, and let us as readers see the fight from a similar angle and speed. On the page, we don't need every move of a fight scene spelled out, but we want time to digest the most vivid and surprising moments.

~Julia A. Rosenthal, author of "A Hero Faces the Celestial Empire; A Death by Fire is Avenged by Water" in Shanghai Steam.

Action sequences are primarily visual, kung fu fights especially so (particularly compared to the Schwarzenegger-style punch-and-throw style of the 80s). My attempts to give a literal blow-by-blow of a kung fu battle have always resulted in sensory overload and confusion to the reader (and sometimes myself). To get around this problem, I've tried to focus on what's crucial in each fight. In a movie, they'd be the strikes that inspire the combatants to shake their heads, stare meaningfully, and re-evaluate the situation and their place in it. It means rather than describing each movement and motion, I gloss over the mad flurry of activity with only a few sentences and give more detail to the dramatic moments.

~Shen Braun, author of "Mistress of the Pearl Dragon" in Shanghai Steam.
www.shenbraun.blogspot.ca


The martial scene of my story, “Fire in the Sky” was a lesson in and of itself. I wanted to encompass the two things that I enjoy most about kung fu films within my story. One of my favorite kung fu movies is Wing Chun starring Michelle Yeoh and Donnie Yen. Both actors know how to deliver exciting fight scenes with humor mixed in. When the plot lead us to the inevitable confrontation between my protagonist and the men standing between him and his goal I wanted to find a place that would offer the most opportunity for action and fun.

In Wing Chun, the title character works in a tofu shop and she’s equally adept fighting with swords and spears as she is using a tray of tofu or a sack of soybeans. For my protagonist, Feng, he takes advantage of anything he can get his hands on and it was my main concern to make sure that the choreography of the fight made sense. So armed with a picture collage of a number of items from the scene it was a matter of writing and then clarifying the movement on the page.

The scene was both the most fun and the most nerve fraying to write and still makes me smile.

~Ray Dean, author of "Fire in the Sky" in Shanghai Steam.
www.raydean.net


To be honest, the fight scene I wrote in the story isn't exactly kung-fu (and I certainly didn't intend it to be) and isn't particularly action-y either. It was a pretty simple scene where it's intended that readers would be able to guess the outcome. I wanted it to have, as a baseline, the slow, exaggerated motions of a Chinese opera fight scene. It's really more tai chi than kung fu, and the emotions that inform that scene have the same rhythm as well. I live in Hong Kong and there are people practicing tai chi everywhere so it really wasn't difficult seeing the scene in my head.

~Crystal Koo, author of “The Master and the Guest” in Shanghai Steam.
http://swordskill.wordpress.com


My story, "The Ability of Lightness", really doesn't contain kung fu. It has a little t'ai chi, a little steam, and the big dreams of two little boys. I have written other stories which contain martial arts in one form or another, but I have some martial arts & weapons training, and some dance/choreography training, so it's a matter of keeping it quick, simple, and deadly. All fight/action scenes should contain short sentences, strong verbs, and very few adverbs. (Wang's ramrod punch caught tiny Cho in the chest. Ribs snapped and Cho flew back into the railing. The pain was unbelievable. He felt like he'd been run through with a spear. He couldn't breath, he couldn't even see past the tears. Even as Wang's killing kick came at his head, all Cho could do was roll back over the railing and pray he landed in deep water.) Even the paragraphs should be short and punchy, like the action itself.

I suppose the first step to writing any fight scene is understanding what the weapons can do in reality, whether the weapon is a sword, a crossbow, a gun, or the human body. Once the limitations are known, work within those limitations or find a way to break them (using magic, steam, etc.) and go in a different direction. The best advice I can give to any writer working on fight scenes is to actually handle the weapons involved. Never shot a hand gun? Go to a gun range and feel the kick, do the reloading process, try to hit the target. Writing about swords? Try holding a real, heavy, steel sword in front of you for three minutes. Feel the weight drag your arm down. It's not like the movies. Shoot a bow, fire a crossbow, throw a stick/spear and see what kind of distance you can get. And play video games, especially Wii. Try Wii Resort's sword fighting game and see how exhausted you are after swinging just a remote for three hard minutes. I know one writer who played laser tag with her friends in order to understand the mindset of stalking, hiding, and shooting another person. Wii Boxing & Tai Chi are good exercise and a way to understand blocks, punches, motions, etc. If you're a pacifist and can't imagine doing hands-on research, then your fight scenes (kung fu, gunfights, sword-on-sword battles) won't ring true. Do the research. And have some fun.

~Tim Reynolds, author of "The Ability of Lightness" in Shanghai Steam.
www.tgmreynolds.com


Kung Fu is more than fighting skill. It also encompasses mental discipline and the cultivation of inner peace. I've dabbled in a few martial arts, and read about the philosophy that goes along with it. Of course I also love a good action flick, but when writing about Kung Fu, I enjoy incorporating thoughts of the martial artist's feelings and how she maintains control of both her body and the world around her. A good place to start is Tai Chi, which focuses on the calmness, discipline and physical form needed to achieve higher levels in martial art.

~Jennifer Rahn, author of "Song of My Heart" in Shanghai Steam.
www.longevitythesis.ca


Here’s my advice on how to start a fight and finish one--at least on the page.  First of all, the physical confrontation a writer depicts should advance the plot and/or display character.  Short complete action sentences give the impression of things happening fast.  Show only the most critical movements, unless the fight is brief.

When my mind first conceived "Moon-Flame Woman," my knowledge about Chinese martial arts was slimmer than a top fashion model’s waistline.  I'd observed a Tai Chi class.  That was it.  I had taken ballet classes for ten years, however, and understood the concentration necessary to perfect body movement and balance.  I found some YouTube videos about beginning and advanced Baguachang.  “Walking the circle” reminded me of performing a warm-up dance exercise.

I've always liked to stay close to my point-of-view characters.  Surely in combat, my moon-flame woman would remain aware of her most critical steps and those of her opponent.  If I stayed inside her head as I wrote, the reader would picture her--and understand her motives and fears--even as I did.  Thus I let my main character, Cho Ting-Lam, impart the action scene she experienced.

~Laurel Anne Hill, author of "Moon-Flame Woman" in Shanghai Steam.
http://www.laurelannehill.com/


We’d like to know what action related challenges other writers have faced in crafting their stories. How did they make it work?

For more information and to order from the online catalog:
https://www.facebook.com/ShanghaiSteam
http://www.edgewebsite.com/books/shanghaisteam/ss-catalog.html

Thursday, August 2, 2012

The Writer Will Take Your Questions Now (#199) -- Steampunk Is...

As a writer who has published in the genre, what is steampunk to you?

I've said it several times in panels at conventions when I and other steampunk writers discuss this topic, to me steampunk is more of a setting than an actual genre. It's been pigeonholed into a category (i.e., genre) simply because it must be marketed somehow, and calling it such is more as a way of selling it to the masses than it is a way of identifying it to readers and writers.

At least that's my take on it.

Why is it an setting instead of a genre? Well, because much like I say about pulp or super hero stories, you can tell all kinds of genre tales within a setting of steampunk. As long as you follow "the rules," there's nothing stopping you from telling a horror tale, a romantic drama, a melodrama, a piece of historical fiction, an action/adventure story, a science fiction tale, or even a fantasy story. Any genre you want to write is available to you providing you obey the setting.

What does that mean? Let's see. It can be defined several ways and each writer and/or publisher seems to have their own criteria.

1. It can be defined by time period and geographic place. For example, some strict and rigid keepers of the steampunk law deem that the late 1800s and the British world of that time are the "true" criteria for "geniune" steampunk. Some less strict lawgivers are willing to budge a little on the place (allowing the U.S. West or the Eastern world) as long as the time period is adhered to.

2. It can be defined by costumes and fashion. For some, steampunk is about corsets and goggles, and as long as your protagonists and antagonists dress the part, you're on solid ground, even if it means transporting Victorian living to some other time and place, whether past or future.

3. It can be defined by technology. For some, as long as the world about which you write is based in steam-driven (or at least non-electronic-driven machinery) tech, the time, place, and fashion are flexible, even allowing forays into a steam-powered fantasy land (such as a re-imagined Oz or another planet). 

Of the three, my personal favorite is to follow the technology and no matter the time and place to have a feel of late 1800s society, whether Eastern, Western, or In-Between-ern.

Wednesday, July 25, 2012

The Writer Will Take Your Questions Now (#191) -- Fighting Steampunk

We're all punks. And steamed.
What was your biggest hurdle in attacking steampunk, both as a consumer and a creator?
(From Consolidated Organization of General Steampunk Writers)

I can't speak for other writers who work in steampunk, but for me, the biggest hurdle is fighting the "purists" who lock the definition of steampunk into little more than costumes and airships. I prefer to look for those more roundabout ways to approach the genre.

Tuesday, January 31, 2012

Teaser art for A STITCH IN TIME, my original sequel to H.G. Wells' THE INVISIBLE MAN and THE TIME MACHINE

This is one I've been talking about for a while now, and I'm thrilled to say this one is finally back on track and moving ahead to hopefully hit a release date for the end of 2012. Fingers crossed.

Even the rough concept art from new series artist, Martheus Wade, is simply a thing of beauty.



"What's the story?" you ask. Well, without giving too much away...

Revisit the fascinating world of H.G. Wells as the Time Traveler and an all-new Invisible Man return to the future in order to save Weena and the rest of the Eloi from the primitive, flesh-eating Morlocks. But who is the new Invisible Man, and what is his tie to the late Griffin, the crazed killer who was once known by that title?

How's that for a teaser?

Tuesday, December 13, 2011

The Writer Will Take Your Questions Now (#17) -- Opposing POVs

How do you feel about using two opposing points of view in one story? -- Anonymous 

Short answer: It can be done, but it's tricky to get right, and really easy to screw up. 

Full answer: I wouldn't recommend it for short fiction for two key reasons. 

1. It can be seen as a "stunt" and can turn off publishers. 

2. Unless you are a master of giving your characters distinct but natural voices, you run the risk of confusing your readers. 

If you're still determined to use it (and I'm guilty of using it myself), I'd recommend using the 3rd person limited POV for it and not two opposing 1st person accounts (I've done this before, but only for a story that is more "literary" than genre, and even then, it was a difficult thing to capture the right feel).

Nowadays, using various 3rd person limited narrators is actually pretty common in novels and novellas, particularly in popular fiction, where scene jumps are as common as they are in blockbuster films. What I don't recommend (although, once again, I'm guilty of this, but learn from my pain) is to combine a 3rd person limited narrative with a 1st person narrative for any story -- long or short -- unless you welcome having to defend your choices and have the backbone to face the criticism about it (and the writing chops to make such a nearly impossible to write pairing work).

In my story "Death with a Glint of Bronze" in Dreams of Steam II: Brass and Bolts, I did just that, using the 1st person sections to convey an almost Poe-esque insane sense of reason from the killer's perspective, then shifted to a tradition 3rd person limited for the actually mystery investigation narratives. Did it work? I hope so. Was is a bit of a "stunt" to show off my cleverness for the camera with a wink and a nod, so to speak? Yes, I freely admit it, but it could very easily have come back to hit me in the face (or bite me in on the quite opposite end), as the saying goes.

One caution though... be sure you choose the best characters whose POVs will play off each other well. Don't just choose any character because he or she happens to be in a scene.


Sunday, December 11, 2011

The Writer Will Take Your Questions Now (#15) -- Back Story

How much of your character's back story do you know before the story begins? 
Do you know everything or just the basics? -- Bobby Nash

There are two opposing ways of thinking about this, as opposite as democrats and republicans are politically -- at least in my experience of meeting and talking with writers. The members of one group tend to make it all up they they go along, reinventing their characters almost willy-nilly with every twist and turn or plot and nuance of story. On the other hand, the members of the other group keep their folders of notes and printouts and family tree diagrams handy near their computer desk or (for the tech-obsessed authors) in a spreadsheet on the cloud so they can't lose the information at home and can have it readily available even when they're not at home.

Many, however -- and I'm certainly one of them -- fall somewhere in the middle. I like to know the basic personality and major life experiences for my core characters, but I tend to fill in the details for other things (like what college he attended, who was her first boyfriend, is he allergic to gluten, where did her tattoo come from, for example) as I'm writing and as the story dictates. It's funny though how often some of those minutia of details can become key plot points in a story or triggers for a new story for a future volume featuring the character in some cases.

A real-life example: When I came up with the Victorian detective for my story "Death with a Glint of Bronze" in Dreams of Steam II: Brass and Bolts (Amazon, B&N). I knew that within the scope of my 20 or so pages, I wouldn't need to dig so far into McKendrick's past to know about the facts and dates of his previous marriage or how long his time as a soldier in India was exactly. But I did need to know all the details of the accident that took one hand, and the childhood malady that left his other hand palsied. Those were the important back story details. Those were the ones on which the story hinged and swung.

I used to do questionnaires about my characters, and I think those kind of details are good to know, and I still recommend them as character exercises for beginning writers. (I have an online tutorial about character development at http://taylorverse.com/tutorial6.html that goes into detail on those kind of exercises.) However, after writing for a nearly 20 years now, the questions that lead to those kind of details have become internalized, and I no longer have to make a conscious effort to fill out questionnaires or apply for jobs as my character. As the characters become real in my head, those specifics become automatic, and sometimes even just held in my subconscious until such a time as they are needed for the story. 

A caveat -- the longer the work, the more information I've learned that I need to know upfront about the back story. Why? Because I've found that those are the kind of details that help carry a story beyond the simple plot point A leads to plot point B leads to plot point C, etc. kind of story. Those are the things that take a story (at least for me, you're mileage may vary) from a mere skeleton to a flesh and blood living being.