During Stellar Fest, I was fortunate enough to be on two panels on characterization, both of which addressed the idea specifically within the realm of science fiction, and with a focus on non-human characters. But, sci-fi doesn't have a monopoly on non-human characters, so I realized immediately that I wanted to take this discussion to the blog. (And here we are.)
When writing characters who are not human, what is your starting point? The race, the species, the human characteristic to use as an entry point, what?
E. Robert Dunn: Typically, it starts with a race/species that I'd like to develop ... which may or may not include 'human characteristics.'
Danielle Procter Piper: First, I must realize that the story requires a non-human entity, after which I then decide what sort of being it should be. My background in biology helps me create realistic creatures, as does my artistic ability. When I wrote Quasar 169, it was based on a dream I had where a news anchor described a murder, and an image of the victim slowly morphed into an image of the killer. That's what inspired me to create a species of humanoid sexual shapeshifters.
Bobby Nash: I start with the character. Most non-human characters can still have a human-ish trait that I can start with like how family works, or something about their personality. Then, I build from there.
Sean Taylor: I have to start with the character, plain and simple. That's always true for me whether I'm writing a straight white dude, a poly black woman, a purple Glorp from Vendellia 45, a Loup Garou from the Bayou, or a gaseous floating cloud above the top of Kilimanjaro. For me, that means something human in terms of characters, some need, some drive, something that man, woman, Glorp, Lou Garou, or cloud wants and must overcome some hardship to achieve. If I don't have that skeleton to put a coat on, then I can't start moving on the story.



