Showing posts with label Peter Welmerink. Show all posts
Showing posts with label Peter Welmerink. Show all posts

Thursday, November 27, 2014

Anti-Heroes: Why?

For this next roundtable, we're going to talk about anti-heroes. Stuck somewhere on the gray part of the number line between good guys and bad guys, they're all but taken over the world of fiction, from books to movies to comics. 

What makes anti-heroes so popular? Is it something cultural or just readers getting tired of black and white good guys and bad guys?

Marian Allen: Anti-heroes are (IMO) the lazy person's hero. They have few limits and few scruples, they're no better than the bad guys; they're just OUR asshats, not THOSE FOLKS' asshats. You don't have to feel inferior to an antihero or worry that their self-imposed standards will put them at a disadvantage. They're certainly more realistic than the White Hats of 50's children's television, say.

H. David Blalock: I believe anti-heroes seem to have become popular about the same time as the counter-cultural revolution of the 1960s. I think they were the media reflecting that for the baby boomer generation which was becoming the largest marketable demographic. Using the noir detective as a base (Spade, Marlowe, etc) they combined the atmosphere of the "new age" image of mysticism and magic to darken the hero, throw him closer to the center of the spectrum. In my opinion, the anti-hero was created to give voice to an audience more involved with the outside world, less isolated politically and socially, more attuned to the nastiness that is real life and unwilling -- or unable -- to separate their entertainment from that immersion.

Terri Smiles: The truly good guys are challenging for most people because a truly "good" guy calls out our own failings to be that kind of person. Anti-heroes, on the other hand, show the function of those who are often more flawed than we are ourselves, often resulting in some societal good, even if that was not the character's motivation or goal. Thus, we are comforted by anti-heroes being like us - and in particular, being redeemable in at least a limited way.

Peter Welmerink: Anti-hero characters are popular because they are most like you and me. They are not the hero standing atop the building, fists at hips, chest thrust out, hero and master of all their domain. Anti-heroes are not the villain below the city streets, rolling their eager hands over and over and snickering mischievously. Anti-heroes are the you and me peeps, standing on the sidewalk between both, trying to determine up or down.

Katina French: I think part of the popularity of antiheroes right now is the cathartic aspect of a protagonist who doesn't hold back in exacting vengeance or justice. While it's tempting to think of them as a new invention, prior to the Comics Code Authority and other censorship movements in the early 20th century, pulp heroes were much darker. The current trend feels like a rebalancing away from the forced naivete of some earlier generations.

Who are some of the contemporary characters who best define the concept of anti-hero from prose fiction?

H. David Blalock: Currently, nearly every "hero" in fiction can be defined as an anti-hero because they all have serious flaws (Sherlock Holmes, Harry Dresden, etc). Some are even blatantly villains (e.g. Dexter Morgan, Walter White, etc). It's increasingly difficult to separate the good guys from the bad because they are increasingly becoming one and the same -- a statement on a society that has learned the ugly lesson to "trust no one".

Terri Smiles: Examples of current anti-heroes are Elphaba from Wicked, Artemis Fowl from that series.

Logan Masterson: The King of Antiheroes is Thomas Covenant. What makes him so effective? The first thing is the scope of his responsibility. The second thing is that he's a very real person. He's a bitter, furious, damaged human being. Combining those elements makes for an amazing character arc. There are similarities with Londo Mollari.

Marian Allen: The hard-boiled PI is the classic anti-hero. Sword-and-sorcery heroes. Steampunk/cyberpunk rebels against a corrupt establishment. Gillian Phillips' fairy rebels.

Katina French: Scott Lynch's Locke Lamora is a very good example of the type in current prose fiction. Patrick Weekes' Isafesira de Lochenville in his Rogues of the Republic series is also a good example (who isn't a white male). "Lovable rogues" are a more lighthearted example of an antihero. In that sense, we've had them since Robin Hood.

What advice do you have for writers looking to create memorable anti-heroes for their fiction?

Peter Welmerink: My advice to writers looking to create memorable anti-heroes for their fiction is MAKE THEM HUMAN, well, give them normal traits, the good, the bad and the ugly, tragedies and triumphs...you know, that normal folk have. Then throw them into a unique situation that really tests their morality, pushes them to perhaps make bad decisions that bring them down low to an almost villainous level where they need to do something to bring themselves back up to their normal playing field or slightly above to be the hero in the end.

Katina French: Brandon Sanderson offered up the idea of "the character sliding scale" in an episode of Writing Excuses. It suggested that your protagonist has three characteristics -- competence, proactivity, and sympathy. You can lower one of these (in the case of an antihero, probably sympathy) and raise the others, and readers will still invest in your character.

Terri Smiles: They need to be driven by motives that are not "good" ones even if their acts are good (think the BBC's Sherlock Holmes - he's not solving crimes to protect the public), but the anti-heroes that I prefer, experience a hidden pleasure when their actions help others.

H. David Blalock: The best way to create a memorable hero for today's audience is to figure out what the hero must do to save the day then make it impossible for him to do it without compromising himself in some way. That, more than anything else, is what people seem to want: a way to pull down the hero to a human level. People are afraid of the absolute values of Captain America because they no longer see life as positive and negative. They want Don Draper because they see their lives as convoluted and difficult as his.

Marian Allen: Make a clear and important difference between your anti-hero and the bad guys. If your anti-hero is no better than the villain, I have nothing to invest in him or her.

Thursday, October 16, 2014

Don't Suck. Okay, Well Can You Be More Specific?

As I mentioned here not so long ago, some awesome advice I got from a friend way back when was this: "Don't suck." That's all well and good, because I knew what Frank was saying to me when he said that.

But what does that advice mean to you? 


If a writing mentor were to tell you "don't suck," what would you understand that to mean?

Ralph L Angelo Jr: I'd have to think that means make sure you write something engaging and interesting. Something that presses all the right buttons with your audience, but also is true to yourself and not just a cookie cutter book or project. In other words, don't just go through the motions, but actually write something you would want to read and of course something you are proud to put your name on at the end.

Mark Koch: While producing something you are proud of, ensure that you consider how it will appear to the reader. Write only for yourself, and you will likely be the only one who appreciates your writing.

Mark Bousquet: To me, this means, "Don't be lazy." We all have those moments in a story when you know you need to do something you don't want to do because it's time consuming - maybe it's trying to find out the right handgun a Norwegian soldier should be using in World War 2, or going back through your story to provide infrastructure for a new subplot you introduced at the end of a draft. If you know something needs to be done, do it. Now or later is fine, but before publication.

Peter Welmerink: I believe if a writing mentor told me to DON'T SUCK, he'd be saying to make sure, when I am all done with letting my writing SUCK on that FIRST DRAFT, by simply writing without abandon or caring about if sentence structure, grammar, the rest, was all good and just GETTING THAT FIRST DRAFT DONE, by telling me to DON'T SUCK, he/she would be saying to go through that SECOND DRAFT with care and conscience and polish it to perfection.

Van Allen Plexico: Do your best work. Don't settle for less. Don't put something out for public consumption that reflects badly on you. Drink from the glass or cup; don't use a straw. You're a grown up.

Marian Allen: Be technically competent and respect your readers.

Violet Patterson: Tell an unforgettable story.


Ray Dean: In one of my writing communities a member complained that one of the first reviews she had on a self-published novel stated that she needed some editing for basic grammar and sentence structure. She lamented that she didn't have the money to pay someone to edit. We offered her ideas on how to get some help with editing or resources for her to help and edit her own work. Later that day she replied to the thread saying... "That's okay, I like my novel... my MOM likes my novel... haters gonna hate!" I'm not saying that her mother isn't able to identify good work when she sees it, but discounting that review as merely a hater probably isn't the best thing to do. We can always get better... learn more about plotting, grammar, characterization, etc. We can always improve and we should... to me "Don't Suck" means if you can make something better... do it. Don't get lazy.

Selah Janel: Don't write to a formula or what you think you should be writing about. Do what hasn't been done or try a different take on things. Don't write with the mindset to try to advance plan what the next new thing or big bestselling idea will be. Write what you know and be true to the writer you are. Definitely edit and pay attention to spelling, grammar, and formatting. If you're writing to a specific call or magazine, then write what the guidelines ask for. Stretch your wings and be original, but the editors definitely are asking for certain things for a reason. Keep going, keep reading, keep writing, keep pushing yourself to get better.

Lee Houston Jr.: "Don't Suck" to me means I make sure that everything I submit for publication is the best I can humanly create. The reader deserves no less.

Shelby Vick: It boils down to:  Don't cheat the reader. That applies to Western, SciFi, mysteries, etc.

Rebekah McAuliffe: Don't be afraid to bend the rules. Technique and methods should be important, but don't let them overshadow the actual writing of the story.

Tony Acree: Make sure you run spelling and grammar check at least once. Hmm. Twice. And never, ever, start your story with "It was a dark and stormy night."

Terri Smiles: Work at it, revise, revise revise, until it becomes what I intended. For me it was advice to blow deadlines if I needed to in order to create a product I was proud to have my name on.

H. David Blalock: Know your limitations, then push harder. Get outside your comfort zone and take the reader with you. Readers get bored with the same storyline over and over again. Show them something they, and you, have never seen before. Most importantly, don't leave them hanging.

TammyJo Eckhart: Don't be afraid to push the edges of what a genre should include or should be about. While you'll have a harder time selling your work, you'll be more satisfied with it and those readers and publishers who find you will appreciate that you aren't mundane.

Tuesday, October 7, 2014

Sharing the Sickness: A Few Words with Peter Welmerink

Part 3 of my series of “Cool People I Met at Imaginarium.”

Tell us a bit about your latest work.

TRANSPORT. It is a post-POST apocalyptic military thriller (I like action-adventure better. L. Andrew Cooper called it zombie fantasy) about Captain Jake Billet, his crew of military misfits and their 72-ton heavy transport vehicle, the HURON. In 2025, we’re still here after the 2013 bird flu pandemic. The undead are still here, some even protected by local law.

In TRANSPORT (Book One), Captain Jake Billet and his crew must covertly bring a much-hated government official roughly 40 miles across West Michigan while avoiding everything and everyone who desires to stop, kill, eat and dismember them along the way. Not necessarily in that order.   

What are the themes and subjects you tend to revisit in your work?

I’d say the themes of most my stories is the HERO JOURNEY and/or ROAD NARRATIVE. I also enjoy something that gets up and moves you, is action packed, adventure driven, but delivers characters who are also enjoyable to read, to laugh and cry with. The human element in a fantastical setting.

What would be your dream project?

My dream project would be a project so awesome and rewarding that I could quit my day job and write for a living, and survive. Yet, I feel I AM LIVING THE DREAM by being able to support my family with day job while doing what I love (writing) during whatever bits of available minutes I can scrounge.

If you have any former project to do over to make it better, which one would it be, and what would you do?

BEDLAM UNLEASHED, an Epic Fantasy, Viking berserker novel co-written with the talented Steven Shrewsbury. It was published. We didn’t pursue a new contract with the publisher when contract expired. I would love to see it brought to alive again with another publisher who, with our support, do it real justice.

I would just like to see this very fun, and brutal, and lively, Viking adventure available to the masses again.

And who knows, perhaps we could pursue the follow up book or two we were plotting to keep our giant brain-addled berserker smashing through Europe.

What inspires you to write?

The inspiration to write comes from a desire to tell stories, and adventure in make-believe worlds with make-believe characters. Writing, and being read, inspires me to write. Seeing the growing piles of books Steven Shrewsbury and Michael West have written inspires me to write.

What writers have influenced your style and technique?

Robert E Howard. RA Salvatore. David Drake. Chuck Wendig.

Where would you rank writing on the "Is it an art or it is a science continuum?" Why?

Neither. It is a sickness. I need to write or my head will explode. If I can’t sit down and write for several days, I get itchy and squeamish. I need to write because it is therapeutic, a break from the mundane, something and somewhere I can go when it is just me and a blank page.

Any other upcoming projects you would like to plug?

I am part of upcoming Horror anthology in which the authors involved need to write an Animal vs. Humankind story. I am writing something about ROADKILL. I have heard ramblings about other stories, with statements made like “otter porn” (not what you are thinking) and hamsters in space vs. astronauts in suspended animation. It sounds like there will be some Dark Humor/Comedy in this antho. I have also heard someone jokingly comment: “This is wrong on so many levels.”

For more information about Peter:

My blogs:
TRANSPORT (current novel series) related: grandrapidsaltered.blogspot.com
Author Interviews and other sundries: darkheroicfantasy.blogspot.com

Website:
www.peterwelmerink.com

Twitter: @pwelmerink

Latest book available: 

TRANSPORT (Book One) 
Kindle ebook edition
http://amzn.to/1tWk1XB

Paperback
http://amzn.to/1ytfz7b

Miscellaneous e-short stories:
http://amzn.to/1rnjITN