by K.S. Daniels
People in the literary scene like to throw around the phrase "Genre Fiction". When they do this, its usually in the context of "Oh, but that's genre fiction" (you'll have to imagine the condescending tone for yourself). You see, the term is an insult. Any novel that isn't, according to some literary or academic snob, high-art (definition in a bit) is garbage or smut. Its genre fiction.
Read the rest: http://ksdaniels.blogspot.com/2013/01/why-i-hate-term-genre-fiction.html
Showing posts with label K.S. Daniels. Show all posts
Showing posts with label K.S. Daniels. Show all posts
Friday, April 25, 2014
Thursday, March 27, 2014
Building Fantasy Worlds in Fiction
For this week's writers roundtable, let's look at the idea of world
building in fiction -- particularly in fantasy fiction this time. We'll
explore world building in horror, pulp, and other genres in subsequent
weeks, though, so don't worry. Your favorite genre is coming. But since
world building is so important to the fantasy genre, let's start there.
How important is world building to a fantasy novel? What about fantasy short stories?
Jen Mulvihill: World building is not only important as a setting for your story but it also helps to shape and mold your character. A character becomes who and what they are by the world around them and their reactions to that world. If you put a character in an empty box that character is still going to react in someway to the empty box. Fantasy is all about world building because you are creating a place in most cases, that does not exist. You have to build the place in order to take the reader their and find out what and how the character(s) react, hence, creating a story.
Scott Sandridge: World building is very important, regardless of the genre. After all, if there's no overall world/setting for your characters to interact in, then there's not much story there because it'll all be happening in a static void.
Stephanie Osborn: Well, I'm just a tad bit out of genre here, in that I don't regularly write fantasy, but rather hard science fiction. A good bit of what has already been said is true across all genres, though. World building is important -- it is one of the things that lends reality to your story, possibly the biggest thing that lends reality to it. And it doesn't matter the story's length. But in a short story you do have to shorthand it a good bit.
Logan Masterson: If your fantasy's set in a different world, it must be justified. The world must be an integral part of the story, or all the information it takes to set it up is really just wasted. Long or short form, the world and its features should almost be characters in their own right.
If the setting is more realistic, then it should either be set apart with telling details or interpreted with common threads. The best reason to use our own world in fantasy (call it urban if you like) is resonance.
Conversely, the best reason to build a strange new world is wonder, a sense of newness and possibility.
H. David Blalock: Good fantasy depends heavily on world building. The best architecture constructs a world of balance between opposing forces, with perhaps a referee influence in the middle to arbitrate or aggravate as the story requires. Stereotypes in fantasy literature are usually acceptable (sensitive to current real life issues) and archetypes make world-building skeletal structure more acceptable to the readers.
The traditional method in classic fantasy is the info-dump. Does that still work for modern readers or does it turn them away?
H. David Blalock: Modern readers don't seem to be as patient with the infodump as in the past. This is certainly a product of the visual media's current forays into the fantasy genre. On the other hand, much of what was previously needed to be included in an infodump is now very much more familiar due exactly to the visual media's influence.
K.S. Daniels: Infodumps suck. Period and no excuses. Sure you need to work the world building elements in early, say by the first three chapters, but make it relevant. Show it through a character interacting with this world (this also can be used to create tension!) Philip K Dick's Ubik does this perfectly.
Scott Sandridge: Infodump has always turned me away. Not even Tolkien bothered with infodump, just look at how richly detailed his world and history was when compared to how little of it is shown within the context of his stories minus the attached appendices (which was just added "fluff" for the fans).
Jen Mulvihill: I don't think readers like the info dump unless it is done in such a way that they don't feel like it's an info dump. For instance you would not start the story off info dumping the rather gradually introduce the information through clever conversation or scenes created around the character.
Stephanie Osborn: Infodumps to me are not about world building, and to some extent are virtually impossible to eliminate in a hard SF story using extrapolations of cutting-edge theory. The majority of my readers are NOT going to be intimately familiar with M theory, and are NOT going to take the time to go look it up while still reading. I have to provide them at least an inkling of what it's about. That said, there are ways to introduce the material that somewhat disguises the infodump aspect. If the reference is a throwaway, an offhand comment, I don't even bother; the reader can pick up the necessaries in the context. Both in terms of world building and character establishment, there are certain shorthands that can be used to help establish the scene/character. There are those writers who say that some of these shorthands should never be used, but I disagree. For example, I do write dialect and accent into my characters where appropriate, though many writers consider that anathema. Why? That alone is a huge writer's shorthand to establishing the character. (E.g. you know right away that a guy with a Brooklyn accent did NOT grow up in California.) The same can be done -- within limits -- for an environment.
If you don't just info-dump, then how do you build a world for your readers?
Stephanie Osborn: The characters react to their environment, even if it is only subconsciously. These reactions are a shorthand to establishing it. Any reference to culture that creates, in the reader's mind, a similarity to an existing culture on Earth becomes a kind of shorthand to establishing the fictional culture. Look how readily Tolkien evokes Atlantis, or Norse/Viking culture, or Celtica, for example. No sooner do you as a reader draw the correlation between the Rohirrim and Viking/Norse culture, than you realize the Rohirrim will not be fighters to trifle with. Likewise in my Displaced Detective Series (okay -- shameless plug), if one of the characters refers to another as a "bloke," you know right away that said character is from a country with strong ties to Great Britain, even if not directly FROM the UK. If he says, "Good day to you," instead of "G'day," you've just eliminated Australia; et cetera ad infinitum ad nauseam. Now, that might seem like character building rather than world building, but it depends on the circumstances, because if this character is typical of his environment/culture, then you've just said a slew of things about that environment/culture. It all kind of blends into the whole.
H. David Blalock: Barring an infodump, usually allowing the main character to build his/her own backstory over the course of the first couple of chapters gives the reader enough information to become involved. Then, as needed, further information can be inserted as the character discovers it themselves.
Scott Sandridge: You build it one scene at a time, through dialogue, character interaction, (brief) descriptions of scenery, etc.
Jen Mulvihill: Slowly introduce your information, that way the reader feels like they have discovered something. Example: in The Lost Daughter of Easa, you don't find out all the information at one time about the Spider Witch but rather, learn a little bit about her throughout the book until near the end you finally get her full history and understand why she is doing what she is doing.
What are the pitfalls to avoid for beginning writers when laying out their new worlds for today's readers?
Scott Sandridge: Don't write a big 10-page long history lesson at the start of the story before you get to the actual start of the actual story.
Jen Mulvihill: Write what you know, read a lot, and finish the book. So many people tell me they are writing a novel but some have either never put pen to paper or they have been writing it for centuries. If you are going to do it, then do it, don't talk about it forever because that does not get the book written. Finish the book then ask now what? Don't put the carriage before the horse.
H. David Blalock: Problems to avoid for newer writers: unpronounceable names, unbelievable character interactions, lack of continuity in backstory versus plot... pretty much anything any writer of any genre might want to avoid.
How important is world building to a fantasy novel? What about fantasy short stories?
Jen Mulvihill: World building is not only important as a setting for your story but it also helps to shape and mold your character. A character becomes who and what they are by the world around them and their reactions to that world. If you put a character in an empty box that character is still going to react in someway to the empty box. Fantasy is all about world building because you are creating a place in most cases, that does not exist. You have to build the place in order to take the reader their and find out what and how the character(s) react, hence, creating a story.
Scott Sandridge: World building is very important, regardless of the genre. After all, if there's no overall world/setting for your characters to interact in, then there's not much story there because it'll all be happening in a static void.
Stephanie Osborn: Well, I'm just a tad bit out of genre here, in that I don't regularly write fantasy, but rather hard science fiction. A good bit of what has already been said is true across all genres, though. World building is important -- it is one of the things that lends reality to your story, possibly the biggest thing that lends reality to it. And it doesn't matter the story's length. But in a short story you do have to shorthand it a good bit.
Logan Masterson: If your fantasy's set in a different world, it must be justified. The world must be an integral part of the story, or all the information it takes to set it up is really just wasted. Long or short form, the world and its features should almost be characters in their own right.If the setting is more realistic, then it should either be set apart with telling details or interpreted with common threads. The best reason to use our own world in fantasy (call it urban if you like) is resonance.
Conversely, the best reason to build a strange new world is wonder, a sense of newness and possibility.
H. David Blalock: Good fantasy depends heavily on world building. The best architecture constructs a world of balance between opposing forces, with perhaps a referee influence in the middle to arbitrate or aggravate as the story requires. Stereotypes in fantasy literature are usually acceptable (sensitive to current real life issues) and archetypes make world-building skeletal structure more acceptable to the readers.
The traditional method in classic fantasy is the info-dump. Does that still work for modern readers or does it turn them away?
H. David Blalock: Modern readers don't seem to be as patient with the infodump as in the past. This is certainly a product of the visual media's current forays into the fantasy genre. On the other hand, much of what was previously needed to be included in an infodump is now very much more familiar due exactly to the visual media's influence.
K.S. Daniels: Infodumps suck. Period and no excuses. Sure you need to work the world building elements in early, say by the first three chapters, but make it relevant. Show it through a character interacting with this world (this also can be used to create tension!) Philip K Dick's Ubik does this perfectly.
Scott Sandridge: Infodump has always turned me away. Not even Tolkien bothered with infodump, just look at how richly detailed his world and history was when compared to how little of it is shown within the context of his stories minus the attached appendices (which was just added "fluff" for the fans).
Jen Mulvihill: I don't think readers like the info dump unless it is done in such a way that they don't feel like it's an info dump. For instance you would not start the story off info dumping the rather gradually introduce the information through clever conversation or scenes created around the character.
Stephanie Osborn: Infodumps to me are not about world building, and to some extent are virtually impossible to eliminate in a hard SF story using extrapolations of cutting-edge theory. The majority of my readers are NOT going to be intimately familiar with M theory, and are NOT going to take the time to go look it up while still reading. I have to provide them at least an inkling of what it's about. That said, there are ways to introduce the material that somewhat disguises the infodump aspect. If the reference is a throwaway, an offhand comment, I don't even bother; the reader can pick up the necessaries in the context. Both in terms of world building and character establishment, there are certain shorthands that can be used to help establish the scene/character. There are those writers who say that some of these shorthands should never be used, but I disagree. For example, I do write dialect and accent into my characters where appropriate, though many writers consider that anathema. Why? That alone is a huge writer's shorthand to establishing the character. (E.g. you know right away that a guy with a Brooklyn accent did NOT grow up in California.) The same can be done -- within limits -- for an environment. If you don't just info-dump, then how do you build a world for your readers?
Stephanie Osborn: The characters react to their environment, even if it is only subconsciously. These reactions are a shorthand to establishing it. Any reference to culture that creates, in the reader's mind, a similarity to an existing culture on Earth becomes a kind of shorthand to establishing the fictional culture. Look how readily Tolkien evokes Atlantis, or Norse/Viking culture, or Celtica, for example. No sooner do you as a reader draw the correlation between the Rohirrim and Viking/Norse culture, than you realize the Rohirrim will not be fighters to trifle with. Likewise in my Displaced Detective Series (okay -- shameless plug), if one of the characters refers to another as a "bloke," you know right away that said character is from a country with strong ties to Great Britain, even if not directly FROM the UK. If he says, "Good day to you," instead of "G'day," you've just eliminated Australia; et cetera ad infinitum ad nauseam. Now, that might seem like character building rather than world building, but it depends on the circumstances, because if this character is typical of his environment/culture, then you've just said a slew of things about that environment/culture. It all kind of blends into the whole.
H. David Blalock: Barring an infodump, usually allowing the main character to build his/her own backstory over the course of the first couple of chapters gives the reader enough information to become involved. Then, as needed, further information can be inserted as the character discovers it themselves.
Scott Sandridge: You build it one scene at a time, through dialogue, character interaction, (brief) descriptions of scenery, etc.
Jen Mulvihill: Slowly introduce your information, that way the reader feels like they have discovered something. Example: in The Lost Daughter of Easa, you don't find out all the information at one time about the Spider Witch but rather, learn a little bit about her throughout the book until near the end you finally get her full history and understand why she is doing what she is doing.
What are the pitfalls to avoid for beginning writers when laying out their new worlds for today's readers?Scott Sandridge: Don't write a big 10-page long history lesson at the start of the story before you get to the actual start of the actual story.
Jen Mulvihill: Write what you know, read a lot, and finish the book. So many people tell me they are writing a novel but some have either never put pen to paper or they have been writing it for centuries. If you are going to do it, then do it, don't talk about it forever because that does not get the book written. Finish the book then ask now what? Don't put the carriage before the horse.
H. David Blalock: Problems to avoid for newer writers: unpronounceable names, unbelievable character interactions, lack of continuity in backstory versus plot... pretty much anything any writer of any genre might want to avoid.
Thursday, March 14, 2013
Meet K.S. Daniels
I met K.S. (Kimberly) Daniels at Connooga not long ago, and I just had to introduce her to you. Trust me. This one is one you want to keep an eye on and start reading her stuff now before all the cool kids beat you to it... again.
Here's the generic bit from her bio:
K. S. Daniels currently teaches English Composition and Literature at the University of South Alabama. Her hobbies include writing, reading, more writing, and saving ALL the animals in the world. She lives in Mobile, Alabama with her awesome husband, capricious daughter, two goofy pit bulls, one hyper poodle and a very wicked cat.
Here's the fun bit:
Tell us a bit about your latest work.
The Valkyrie Profiles is the first in a trilogy that is a mash-up of space opera, military science fiction, and social science fiction. It takes place in the not-to-distant future, mostly on or around Earth. It features a strong, female protagonist, and really the shortest way to describe the book is to say that if you like robots, death, and things that go BOOM, this is the book for you.
What are the themes and subjects you tend to revisit in your work?
Thematically, it examines the technological and governmental influences on the degeneration of human relations and the elitism of class division. Those are the sort of the big, overarching themes of this trilogy. Earth is militaristically strong, but its social and cultural collapse has become a disease that threatens to take down humanity as a whole. I also love writing about robots, but they are never these sort of Frankenstein or Pinocchio pastiches that are more common in science fiction. My robots are usually not the bad guys, they are the victims and they typically do not want to be human.
What would be your dream project?
Honestly, this is my dream project and has been for a long time. I love these characters and their story is one I have wanted to tell for several years. Other than this series, I would love to write for a video game company like Blizzard or Bioware. Dialogue is my favorite part of the writing process, and I have always been a gamer (I grew up with Nintendo and SquareSoft RPGs), so writing for a video game company would really combine two of my favorite things.
If you have any former project to do over to make it better, which one would it be, and what would you do?
I wish I could go back and finish my first attempt at a novel. I started it when I was 14 and it was all hand written in erasable pen of all things (I was a terrible speller lol). I’m sure it was horrible, as far as the actual writing, but the story was solid and I wish I could go back, re-write it, and finish it. Unfortunately, it was also Star Wars fan fiction and by the time I was halfway done with the book, there was like 5 more books out, extending the timeline and Luke Skywalker and Mara Jade had gotten married, etc. I was too slow. One day, I will probably try to take the idea, unravel it from the Star Wars universe, and make it into something usable for another novel.
What inspires you to write?
I have no idea! I have been writing since I was nine and I don’t know what made me start. I think I am in a position now that if I had to stop writing and get a ‘real’ job, I’d probably die. I’m really only good at two things: writing and teaching writing. It’s unfortunate really. Sometimes I wish I could be happy being a nurse or a lawyer, but I know it would make me miserable. I worked in business for 10 months doing import and export paper work and it was anguish. So I guess the answer is that I write because I’m not good at anything else; I write so I don’t die.
What writers have influenced your style and technique?
I am a total Isaac Asimov fan girl; he is by far my biggest influence. Basically, I read what was on my Father’s and Grandfather’s bookshelves. I grew up on The Big Three: Robert Heinlein, Isaac Asimov, and Arthur C. Clarke, so my style is very much in the vein of Golden Age Science fiction. I also read a lot of Andre Norton and James P. Hogan.
Where would you rank writing on the "Is it an art or it is a science continuum?" Why?
I feel art and science are inseparable. Whether you are writing a story or a theorem they are both ever-present. It takes a certain degree of creativity (art) to be a brilliant scientist and the reverse is true for brilliant writers. With writing, the science is present in the process of understand and assimilating the world around you. You see this same argument with cooking and, to me, it’s easier to see them both at work in that because things are more tangible. A good cook can follow a formulaic recipe, but a brilliant cook is artistic enough to create their own recipes through a firm understanding of the chemical makeup of the foods. It’s the same with writing, but it’s harder to see since so much of the process is internal.
Any other upcoming projects you would like to plug?
Of course! Books two of the Valkyrie Trilogy, tentatively titled Flight of the Valkyries, should be out in the fall of 2013. In the interim, I’m working on a short story that is a prequel to the first book. It will be free, but only available in ebook formats via both kindle and nook. That should hopefully be out in April.
-------------------------------------------------------------------
For more information visit K.S. Daniels on the web:
Amazon
Twitter
Good Reads
Authors Den
Here's the generic bit from her bio:
K. S. Daniels currently teaches English Composition and Literature at the University of South Alabama. Her hobbies include writing, reading, more writing, and saving ALL the animals in the world. She lives in Mobile, Alabama with her awesome husband, capricious daughter, two goofy pit bulls, one hyper poodle and a very wicked cat.
Here's the fun bit:
Tell us a bit about your latest work.
The Valkyrie Profiles is the first in a trilogy that is a mash-up of space opera, military science fiction, and social science fiction. It takes place in the not-to-distant future, mostly on or around Earth. It features a strong, female protagonist, and really the shortest way to describe the book is to say that if you like robots, death, and things that go BOOM, this is the book for you.
What are the themes and subjects you tend to revisit in your work?
Thematically, it examines the technological and governmental influences on the degeneration of human relations and the elitism of class division. Those are the sort of the big, overarching themes of this trilogy. Earth is militaristically strong, but its social and cultural collapse has become a disease that threatens to take down humanity as a whole. I also love writing about robots, but they are never these sort of Frankenstein or Pinocchio pastiches that are more common in science fiction. My robots are usually not the bad guys, they are the victims and they typically do not want to be human.What would be your dream project?
Honestly, this is my dream project and has been for a long time. I love these characters and their story is one I have wanted to tell for several years. Other than this series, I would love to write for a video game company like Blizzard or Bioware. Dialogue is my favorite part of the writing process, and I have always been a gamer (I grew up with Nintendo and SquareSoft RPGs), so writing for a video game company would really combine two of my favorite things.
If you have any former project to do over to make it better, which one would it be, and what would you do?
I wish I could go back and finish my first attempt at a novel. I started it when I was 14 and it was all hand written in erasable pen of all things (I was a terrible speller lol). I’m sure it was horrible, as far as the actual writing, but the story was solid and I wish I could go back, re-write it, and finish it. Unfortunately, it was also Star Wars fan fiction and by the time I was halfway done with the book, there was like 5 more books out, extending the timeline and Luke Skywalker and Mara Jade had gotten married, etc. I was too slow. One day, I will probably try to take the idea, unravel it from the Star Wars universe, and make it into something usable for another novel.
What inspires you to write?
I have no idea! I have been writing since I was nine and I don’t know what made me start. I think I am in a position now that if I had to stop writing and get a ‘real’ job, I’d probably die. I’m really only good at two things: writing and teaching writing. It’s unfortunate really. Sometimes I wish I could be happy being a nurse or a lawyer, but I know it would make me miserable. I worked in business for 10 months doing import and export paper work and it was anguish. So I guess the answer is that I write because I’m not good at anything else; I write so I don’t die.
What writers have influenced your style and technique?I am a total Isaac Asimov fan girl; he is by far my biggest influence. Basically, I read what was on my Father’s and Grandfather’s bookshelves. I grew up on The Big Three: Robert Heinlein, Isaac Asimov, and Arthur C. Clarke, so my style is very much in the vein of Golden Age Science fiction. I also read a lot of Andre Norton and James P. Hogan.
Where would you rank writing on the "Is it an art or it is a science continuum?" Why?
I feel art and science are inseparable. Whether you are writing a story or a theorem they are both ever-present. It takes a certain degree of creativity (art) to be a brilliant scientist and the reverse is true for brilliant writers. With writing, the science is present in the process of understand and assimilating the world around you. You see this same argument with cooking and, to me, it’s easier to see them both at work in that because things are more tangible. A good cook can follow a formulaic recipe, but a brilliant cook is artistic enough to create their own recipes through a firm understanding of the chemical makeup of the foods. It’s the same with writing, but it’s harder to see since so much of the process is internal.
Any other upcoming projects you would like to plug?
Of course! Books two of the Valkyrie Trilogy, tentatively titled Flight of the Valkyries, should be out in the fall of 2013. In the interim, I’m working on a short story that is a prequel to the first book. It will be free, but only available in ebook formats via both kindle and nook. That should hopefully be out in April.
-------------------------------------------------------------------
For more information visit K.S. Daniels on the web:
Good Reads
Authors Den
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