Showing posts with label RPGs. Show all posts
Showing posts with label RPGs. Show all posts

Thursday, February 3, 2022

Jason Waltman: A Man with a Plan

Jason Waltman was a visionary man. Sadly, he didn't live long enough to see those visions become realities. He was a fan of pulp, though, first and foremost. And he was perhaps the greatest cheerleader of my work I will perhaps ever know. 

He passed away on November 19 last year, not long after yet another glowing post on Facebook telling me, Bobby Nash, and Barry Reese how much he loved our work and supported us. And then he was gone. 

He had sent me these interview responses and I kept pushing them off because I had two series of interviews running back to back, and then Christmas came and knocked me off my schedule. 

But here it is, Jason. Late, but here. 

Jason Waltman was my friend, and I think you need to meet him. 

Tell us a bit about your latest work.

My latest work has been a labor of love for the last 15 years. The book is called The World of Crastic.  A role-playing game for the world oldest role-playing game Dungeons and Dragons 3.5 ruleset . The game is set on the world of Crastic. It's Victorian steampunk with mecha and magic. Players go against a warring nation trying to take over the world with an Emperor who acts like the Antichrist.

What happened in your life that prompted you to become a writer?

I want to be like the people I admire: Gary Gygax, Dave Arneson, Steve Jackson, Mark Tein Hagen. They sparked my imagination and creativity or role-playing game writing 

What inspires you to write?

My love for fantasy and science fiction. My recent pulp-related work on Facebook is to just sharpen my skills at writing.

What are the themes and subjects you tend to revisit in your work?

This book focuses on the grand war and its effect on the world around the players. And it has love stories among the non-players character the story centers around. My other future book will deal with more contemporary themes like Christian horror.

What would be your dream project?

A book featuring The Shadow and The Domino Lady -- a Shadow over the City of Angels.

Where would you rank writing on the "Is it an art or it is a science continuum?" Why?

I wouldn’t compare myself to the great masters of the role-playing game before me.

What is the most difficult part of your artistic process?

Sometimes I get stuck with an idea that limits my world vision and I might need help to visualize the sight and sound of the role-playing world I have in mind.

How do your writer friends help you become a better writer? Or do they not?

My favorite writers have challenged and encouraged me to keep on writing. I would personally thank people like Bobby Nash, Barry Reese, and you, Sean. They have been my secret cheerleaders and supporters. They very much supported me asking them questions about writing. 

What does literary success look like to you?

Success is from looking at people sitting around a table and enjoying the adventures I create. And being able to hire freelance writers and artists. 

Any other upcoming projects you would like to plug?

My next role-playing game world book will be called Guardian the Watch. It will deal with the end time of the Bible and people who are called to fight back the demon-possessed humans.

Friday, August 27, 2021

Six Gun Red, Characters and Stories for Worlds of Pulp: Wild West Horse Opera RPG now available!

Ride Boldly Ride!!!

Hyperlinks for quick navigation through the characters and stories in this exciting addition to the Wild West Horse Opera-RPG!

15 Exciting Characters for Wild West Horse Opera. They are fully detailed and ready to stand with or against your characters. Most are stars of the Golden Age. Three of these magnificent characters are historical figures, ready to ride into your story.

  • Bass Reeves (historic)
  • Stagecoach Mary (historic)
  • Tom Horn (historic)
  • Arizona Ames
  • Black Cobra
  • Ghost Rider
  • Harpy
  • Iron Mask
  • Kit West
  • Lobo
  • Masked Marvel
  • Rudolph Sevarian (vampire)
  • Sam Morrow
  • The Black Whip
  • Tirza

Each character has been carefully adapted from history and fiction to give an accurate portrayal of their abilities in your game.  Their individual abilities are outlined here as well to be added to and expand your game.

Plus, kick down the door with six original stories in a western anthology that is sure to thrill!

Buy now! 

Thursday, March 4, 2021

15 Amazing Games That Tell (and Play) an Equally Amazing Story!


I've said it before, and I'll say it again. The best board games (at least for me to enjoy) tell a story and immerse you in some kind of plot. I'm teaming up with a crew to prevent the end of the world. I'm trapped on a dying space ship. 

A caveat, if I may... I'm not talking about games that build the framework of a story as you go, such as Rory's Story Cubes or Once Upon a Time. I'm also not talking about diced-based RPGs in which a Game Master (Dungeon Master, Story Master, take your pick) leads you through a story while you roll the dice to determine the success of your actions. I think we're all (unless we've been living under a rock ever since Stranger Things hit Netflix) clear that those are story-based games. 

I'm talking about board games and card games specifically that are already built around a story that you get immersed in as you play. These are games that take you through a legitimate beginning, middle, and end, and -- if you play them in the right spirit and allow the story to guide you instead of merely going through the rote mechanics of gameplay -- you can derive some of the same satisfaction that you get from reading an engrossing novel.  

The following list of games is some of (in my opinion) the best ones that writers should really be able to get into and experience in a way that non-storytellers probably wouldn't. 

Editor's Note: The purchase links below are purely for you if you're interested in any of these games. I don't make a cent off these links. I just wanted to save you some effort in searching for them. They are directly to the publishers' websites if the publisher sells directly.

Village Crone

As one of the magick ladies seeking to control your village, you compete with the others to influence the life of the folks who live around you. Expand the story by making them fall in love, ruin their lives by turning them into critters, and mess up the plans of your competition. 

Purchase link: https://firesidegames.com/games/village-crone/


Scythe

It's a retro sci-fi world, and you're out to conquer. It's like Risk with a lot more brains and an ongoing war theme as you expand and mobilize your forces. 

Purchase link: https://stonemaiergames.com/games/scythe/


Sky Traders

Not only do you get to buy and sell common and illegal goods in this Steampunk economy game, you also get to work as a "committee" to play with the market. Support your competitor's grog market now, but they promise to support your textile monopoly next turn. 

Purchase link: https://www.amazon.com/Fantasy-Flight-Games-UBIDST01-Traders/dp/1616613378


Clank! in Space

You are hacking into an enemy space ship and the clock is ticking. Use deck-building to create you hand that will allow you to move around the ship and complete the necessary tasks to get away safely. 

Purchase link: https://www.renegadegamestudios.com/clank-in-space


Arkham Horror

Work with the other investigators to clear Arkham (and neighboring towns througn the expansions) of monsters and cultists while gathering relics and artifacts to shut down the portals to other realms and prepare for the coming of the elder gods. 

Purchase link: https://www.fantasyflightgames.com/en/news/2018/8/1/arkham-horror-third-edition/


Terror Below

Giant subterranean worms are all over town, and it's up to you to gather your resources and allies to take them down -- all while trying to collect their eggs for science -- and money, always money!

Purchase link: https://www.renegadegamestudios.com/terror-below


Champions of Midgard

Roll to create your army. Then figure out how to delegate them to defeat trolls and other monsters, or go across the sea on epic quests for glory and gold. 

Purchase link: https://greyfoxgames.com/champions-of-midgard/


Resident Evil Deck Building Game


Unlike most deck building games, this one has an actually story you can play. While you explore the house and collect ammo and gold, you can choose whether or not you want to interact with zombies and other deadly critters by kicking open a door. You can only win by taking your chances and your target's heads as trophies.

This one's out of print, so you'll most likely need to hit ebay or take your chances on the price gouging at the Amazon link below.



Galactic Scoundrels


The cards in Galactic Scoundrels will guide you on your adventures as you tell the epic story of your space heists -- from black market sales to mercenary exploits, you'll get to live it all. Imagine being part of the crew on the Serenity, and you've pretty much got the picture for this one. 



Betrayal at the House on the Hill


Enter the creepy old house with your companions, but be careful -- one of them will eventually turn on you and the others and then you'll have a mad scramble to get out alive before your newly discovered enemy makes you a permanent part of the House on the Hill. 



Firefly


Somebody really did their homework on this game. It plays like an episode of the TV show -- or like several simultaneous episodes based on the number of players. Pick a captain, a crew, a ship, and a job to accomplish. But watch out for the law and the Reavers. 



Battlestar Galactica


Get safely to your new home, but be careful. Chances are one of your companions is working against you and is a secret Cylon. Fight the bad guys. Move through the galaxy. But most of all, enjoy the clues in your story as you play to root out that Cylon traitor. 

This one's out of print, so you'll most likely need to hit ebay or take your chances on the price gouging at the Amazon link below.



Horrified


The thing I love about this story and quest driven game is that each creature has a different win condition. So you can't just set your brain on autopilot and tune out. You really have to engage the strategy for each creature you're trying to either capture, kill, or safe from his or her or their curse. 



Icarus


Icarus quickly became one of my favorite storytelling games. It's an RPG-adjacent game in the sense that there is a tower of dice that represents the mythic city of Icarus and each round players draw cards that help determine the progress or regress of the city. The more players get into the unfolding story, the more fun this game is. Use the cards to create scenarios based on how the new one blends with the old ones. When the dice tower falls, Icarus has fallen. 


Ace Detective


Featuring awesome art from old detective pulps, Ace Detective uses the mechanic of symbol matching to build and create a mystery story with twists, turns, informants, red herrings, etc. You can play without telling the story, but it's so much more amazing when players really get behind the ongoing narrative and keep it going and growing. 



Dinosaur Island


Build your own Jurassic World. But it's not just about the dinos. You also have to get customers, create new exhibits, provide snack shacks, and more. The story in this one is based on how well you continue to create your Dinosaur Island in a way that keeps attracting visitors. 

Saturday, July 7, 2018

[Link] Tabletops and Storytelling

by Andrea Judy

I was really late to the part with tabletop gaming. While I played once or twice in college, it never really clicked until after college when I joined a small group that played together once every two weeks or so.

That group made of only 4 people (3 players and one dungeon master) hooked me and I've been playing regularly ever since. I've even run a few campaigns of my own and have always enjoyed the adventures that can be built through storytelling and dice rolling. But one thing I've really been noticing more and more is how playing tabletop games has taught me a lot about storytelling and what makes a compelling tale.

Let's start by defining what a tabletop game is. A tabletop game (like Dungeons and Dragons) is a game played with a group of players and led by a dungeon master. The dungeon master controls the enemies, and the general plot, but a good DM (Dungeon Master) will work with the players to tell a collabrative story. It requires a lot of imagination and innovation on all parts. The game is played by rolling dice to determine successes or failures. Combat is done in a similar way. You see a flash of Dungeons and Dragons at the very, very beginning of Stranger Things.

So what can you learn about storytelling through a tabletop game? Lots. Here are 5 things I've learned over the years.

Read the full article: http://www.judyblackcloud.com/blog/2017/2/6/tabletops-and-storytelling

Saturday, February 2, 2013

Pro Se Announces Super Hero Role Playing Game!

For Immediate Release

PUBLISHER ANNOUNCES PULP/SUPER HERO ROLE PLAYING GAME
FEATURING NEWLY DESIGNED SYSTEM

Pro Se Productions, a leading Publisher of Genre Fiction and New Pulp, announces that one of its most consistently popular properties is stepping beyond its covers and into the world of gaming.

YESTERYEAR by Tommy Hancock is a novel featuring a new universe of Heroes and Villains that explores the history of these characters, from their Pulp Roots in the Early 20th Century to the chaotic, power driven modern era of super powered beings. Centered around a manuscript that disappeared in the 1950s -along with its author -that has resurfaced, YESTERYEAR weaves a tale between two books; The original manuscript that peels back the gilded curtain from the Golden Age and the story of a modern publisher who has possession of the mythic tell all and has to sort out how best to use and it and stay alive.

Pro Se in conjunction with lost gamers productions announced that YESTERYEAR is being developed into a Role Play Game and will debut at Pulp Ark 2013.

"It's really great," Hancock stated, "that YESTERYEAR has gone to this level. In working on the second book (Nomorrow) it became quickly evident that there's even a richer world than I first thought that can be played with in this series, not just by me, but by people who really know how to play. And to work with the guys at LGP is fantastic. They're not only experts in game design and mechanics, but they came by that expertise by being gamers themselves. And to watch them apply their knowledge to my stories and to really breathe a whole new life into the universe I've gladly created, has been awesome."

Not only will YESTERYEAR be a role playing game, it will actually be able to played in two different ways, thanks to a card-based system developed by LGP. The Quadrant System will allow YESTERYEAR to be a tabletop RPB as well as a LARP (Live Action Role Play) with no required variances.

"Although I've played a few RPGs," Hancock said, "I by no means would qualify myself as a gamer. Yet, when I participated in one of the first testings of the Quadrant System for YESTERYEAR, it was simple and easy for me to understand. The ease with which the game can transition from tabletop to LARP is simple and amazing."

YESTERYEAR has been and will continue to be tested in a variety of ways by the minds behind LGP, both internally and through application at conventions between now and April. The first official unveiling and playing of the game will be April 26-28, 2013 at Pulp Ark in Springdale, Arkansas.

Currently the Game Description is- Former Masked Man Ramsey Long’s once missing tell all journal has resurfaced and both Hero & Villain alike are determined to take possession of it, by any means necessary. What secrets are kept within the journal? What really happened to Ramsey Long? And when the dust settles, where will your loyalties lie?

As for what materials will be available for purchase at Pulp Ark 2013 related to the game, details are still forthcoming. "Source books," Hancock stated, "are in the planning stages and will be put together by some of Pro Se's top talent as soon as all the particulars are worked out. As far as having something available for fans to walk away with at Pulp Ark 2013, we most definitely hope to have just that."

For more information on YESTERYEAR's debut as an RPG at Pulp Ark 2013, please go to www.pulpark.blogspot.com, email Hancock at proseproductions@earthlink.net, or call at 870-834-4022!

lostgamers productions (never capitalized), or LGP, is a gaming development group out of Memphis, TN. What started out as a small group of friends, arguing about every type of game available, has grown into tight-knit force of creative innovation. Since its inception, one major focus of LGP has been to evolve beyond the traditional style of tabletop & live action role-playing games and give its audience something different. Something they didn’t have collecting dust on a shelf at home. Along the way, they’ve introduced us to furniture-obsessed soldiers, multi-cultural pitchmen, living miniatures and computerized wrestlers. So, whether you’ve been SHAFTED or manipulated in a game of GEEK BALL, you can attest to their commitment to make sure you’ve experienced something fun. And nothing proves that better than their premiere experience, DEBATE OF THE DEAD.

Pro Se Productions is Your Home for New Pulp! Come join us as we Put The Monthly back into Pulp at www.prosepulp.com and www.pulpmachine.blogspot.com

Sunday, January 29, 2012

The Writer Will Take Your Questions Now (#64) -- RPG Inspiration

Is it true that some of your characters have come from role playing games?

Yes. Next question.

Just kidding. And just to be sure we're on the same page, you are talking about table-top RPGs, right, not the weird stuff between consenting adults? (Because in that case, the answer would be no. *grins*)

A few examples, the entire cast of Last Chance School for Girls comes from characters created for the Cyber Age Adventures Role Playing Game. And the character Frique, from my short story, "Angels of Their Better Nature," (collected in Show Me a Hero, both in trade paperback and ebook) originated in one of three Play by Email (PBeM) RPGs I once ran for a year or so for iHero Entertainment.