Showing posts with label Robby Hilliard. Show all posts
Showing posts with label Robby Hilliard. Show all posts

Thursday, March 22, 2018

Literary Pulp -- The Roundtable



Several of my fellow writers have asked to be able to chime in on the discussion about blending literary fiction and pulp fiction, so this new writer roundtable will be that very topic.

Robert B. Parker
Can the two be mixed together, or does a literary story with too much fast-paced action or a pulp story with too much literary technique cease to be the thing it was created to be? Where does one draw the line?

Bill Craig: Why does one have to draw the line? Literary stories can contain mystery and romance and action. Pulp stories can tell literary tales of redemption and self-discovery. The only real difference that I have ever found is in the eyes of the reader. Lord Jim, literary fiction, but it also has elements of pulp to it. Some people refer to the collected works of the late Robert B. Parker as literary fiction where I've always considered them to be hard-boiled pulp mystery fiction.

PJ Lozito: Distinctions are made up. My friend told me in Italy, the common folk go to the opera, know all the words and sing along!

Robby Hilliard: Yes they can be mixed. Does it change what they are? I don't know. I'm sure someone will claim it does.

Stuart Hopen: I think it is mostly an arbitrary distinction. You might want to write the kind of spy novels that appeals more to fans of John LeCarre than those of Ian Fleming, but both authors have a mix of literary and pulpy elements. I mean, Anthony Burgess listed Goldfinger as one of the top 100 novels of the 20th century, along with Finnegans Wake and Gravity's Rainbow. A great deal of really classic literature has pure pulp elements. Poe for certain. Melville. Hawthorne. H.G. Welles. Shakespeare. I mean, what is Macbeth if not a horror story? Yeah, Melville could have picked up the pace by deleting the cetology chapters (many abridged versions do) but then he wouldn't have created a bible of the whaling industry, which was part of his vision as well. You might think of the slogan they used to sell the pulps initially -- all action and no philosophy. But you also can express philosophy in terms of action. Robert E. Howard did. Or you can stop the action and have someone give a speech, but that's also the hallmark of sloppy writing whether you're in the literary aisle or the pulp aisle. But it worked for Ayn Rand, whose work has deep pulp roots.

Ayn Rand
Gordon Dymowski: I think that there's a false dichotomy between "literary" writing and "pulp" writing. Dashiell Hammett is a great example: his prose influenced both Raymond Chandler and Ernest Hemingway. Jim Thompson's novels have as much creativity in its prose as it does "pulpiness". Modern authors like Michael Chabon, Jonathan Kellerman, and Sara Paretsky have as much "pulp" in them as they do "literacy". (And there's something very literary about how Emile C. Teppermann uses the "retrospective-on-alternate-history" approach in his Operator 5 Purple Invasion novels)

Yes, I'll get in trouble with many authors for lumping those three in the same category.

I think the line comes when the writer is focused more on "art" than on writing. There's more literary content in a Mickey Spillane novel (and let's be honest - this was a guy who believed that literature was "anything that sells") than in any flavor-of-the-month literary honor. Every writer has only one job: to be honest in their writing. Tell the story and tell it the best way you can. Don't worry about posterity -- it will take care of itself. Just tell the damn story.

(And remember what Groucho Marx once asked - "What has posterity ever done for me?")

Lucy Blue: I think the line between literary fiction and pulp fiction is getting thinner and more transparent all the time, at least for readers. I mean, the winner of this year's National Book Award for novels, Sing, Unburied, Sing, is an incredibly artful, clear-eyed, brilliant literary novel - which also happens to be one hell of a horror story. The winner the year before, The Underground Railroad, has strong elements of dystopian science fiction. And if you look at contemporary pulp, you find some of the most word-drunk writers alive -- if you're going to stand out and show pulp readers a world they haven't seen before, you have to get poetic and creative while staying focused, and you have to be madly in love with the language--all keystones of real literary fiction. I think all of us, pulp and literary writers and publishers alike, have been hornswoggled into believing that "literary fiction" is the stuff that happens when people with other sources of income get graduate fellowships in fiction and get their MFA thesis published by their mom's college roommate who now heads up Blah Blah Division of Scribner & Random Penguins, Inc. (a division of Big Corporate Everything) and genre/pulp fiction is everything else. And it doesn't have to be that way. It ISN'T that way for anybody but people actually in publishing; readers couldn't care less.

Raymond Chandler
Nikki Nelson-Hicks: I've been fighting with this very question. I know a woman who only reads novels that have won Pulitzer's. Even if she hates the book, she will spend months reading it. I asked her why? You're 70 years old. You don't have time to wade through shit that doesn't sing for you. Ugh. She is blinded by branded. And I think that's a big problem: Blinded by Branding. A good story is a good story is a good story. And that's what a writer should be focused on. A good story tells an entertaining tale. A great story tells an entertaining tale but also has a deeper meaning IF you are of the mind to find it. But, in the end, the story has to be ENTERTAINING. Look at Aesop. His stories have lasted for millennia. Why? Because they masquerade as children's tales but are actually life lessons for those that can see it. The same goes for Pulp/Literary or whatever you want to call it. Tell a story, make it good, leave branding to damn marketers.

What are your favorite "art" techniques for decorating the bare bones structure of your pulp prose?

Gordon Dymowski: One of my best creative "arty" tools is Oblique Strategies (Google it) - musician Brian Eno would utilize a series of cards to jump-start creativity. I use an online version to give me a sudden flash of inspiration, and that usually helps me take the story in a unique direction.

When I'm writing, I also try to express complicated emotions and situations in a simple, straightforward manner. I think too many writers (myself included) aim for being "clever" rather than being "honest." (See, there's that word again!). It's easy to think that creating stories gives us superhuman powers and authority...but it doesn't. At the end of the day, we're working hard at writing stories that people will read.

(And if you ever need an additional dose of humility -- try copywriting for a living. Cranking out boilerplate, commercial text has helped me not only develop an appreciation for the work, but also the awareness that there's a difference between straightforward prose and trying to tell a story. Plus, cranking out marketing/web copy/blog text that doesn't emotionally engage people? Soul crushing. And that's what I try to do - engage emotionally as well as intellectually).

H.P. Lovecraft
Lucy Blue: For me, I don't know if this counts as an "art" technique, but in writing genre and pulp fiction, I still try to make the story relevant to real time and place and experience, to have something to say beyond a curiosity or freak show or roller coaster ride. And in fiction I intend to be literary, I always make sure to have enough curiosity, freak show, and/or roller coaster to make it a good read -- I've lost all patience for navel-gazing, my own or anybody else's. I want my characters to be real, but I want them to do and experience something beyond exploring their own unique psyches, which is where I think bad literary fiction fails.

Bill Craig: Art techniques, I assume you speak to adding the grit and texture to the story. Make your character human and give them flaws. Nobody wants to read about someone who is perfect because nobody has ever met someone who is perfect. My characters get hurt, they bleed, they cry. I use my words to paint a picture and then give it color and texture by showing what they are feeling, how they react or how they prepare for what is coming at them. Fear is a natural part of life. Everybody fears something.

Robby Hilliard: Characters with complex and conflicting emotional and moral depth. All too often we see simplistic characters in pulp (not a bad thing if that is the goal) when a little more depth might add that "oomph" to a pulp story. Especially if it is something to be serialized. Make the characters complex with tons of issues to deal with over time. How do we do this? We give our characters real backstories, real past traumas, and real human reactions to them. Then we manifest those demons and flaws from the past into current behavior/traits.

Sara Paretsky
What advice do you offer to those who would like to either pick up the pace of their literary stories or increase the artistic content of their pulp stories?

Nikki Nelson-Hicks: Remember the three things a story needs: Scarcity, Danger, Courage.There is something you want, something in the way, and you pull up your Big Girl Panties and go and get it.

Lucy Blue: This is the best advice I could offer anybody; find a balance. Give the reader a strong story to hold on to but don't act it out with stick figures.

Gordon Dymowski: Read, read, read. But read with a critical eye towards "what makes this story work" -- I've read comments by my fellow writers that suggest they only read one type of pulp...or even one type of literature.

Head the library. Renew your library card, if needed. Go shopping for books that you're curious about. And read them. (I've been getting involved with the work of Chester Himes). Because being exposed to different types of literature will help you develop a greater skill set. And read more than just your favorite genre - take a chance and read something you never thought you would. Because the only way to build your writing muscles is to read how others have done it...and then adapt to your own style.

And again, focus on the damn story. Posterity will take care of itself.

Michael Chabon
Robby Hilliard: For literary and pulp, make the characters face realistic moral/emotional/ethical dilemmas. Sorry, but if your character is just running to the store to pick up a jar of mayonnaise and decides on the spur of the moment pick up a hitchhiker AND decides to screw around on spouse, all without some kind of meaningful backstory AND this is supposed to be 'literary', guess what? I don't care about your character's inner journey. Sounds like a piece of sh--,uh, someone I don't like. So why would I care about his or her decisions? (Sorry. Short story from college popped into my head. Yeah, that really was in the story.)

For pulp, sure, stay focused on the action. That's why we read pulp isn't it? Just maybe layer in something that is orally/ethically/emotionally complex as well. Throw in some symbolism if it fits and works with your story. Make it pose a question, one the story doesn't attempt to answer, that will keep your reader pondering your story long after they've finished reading it.

For literary -- Use actions to flavor and imply/show internal state. It's great to have internal monologue, we all have them. But also add in some actual action and some stakes to be won or lost. It's great that you're character experienced change. But was there anything riding on whether or not that change took place?


Bill Craig: Read, read, and read some more. Look at what has been done before and then figure out what you can do to add texture to your characters and stories to make them reach out and grab the reader by the throat and drag them into the story!

Walter Mosley
Stuart Hopen: I would submit that excellence in pulp or literary fiction depend on the simple formula of maintaining all the elements in balance, recognizing their interdependence. Plot is driven by players being confronted with hard choices, with outcomes based on the exercise of will in making those choices, and style shaping perception of the characters and conveying the way they perceive the world, and they way in which their perceptions are transformed by the unfolding of events, all of which relate to theme. Unity of all elements is the simple basic formula, whether you're dealing with a style as ornate as Norvel Page, H.P. Lovecraft, William Faulkner, or James Joyce, or as simple as Mickey Spillane or Ernest Hemingway. Unity and balance -- that's the simple formula. Only it is the hardest thing in the world. What I learned from pursuing a vision of literary pulp while holding myself to rigorous standards imposed by a merciless muse is that what made the most sense for me is not to depend on it for a livelihood.

Thursday, February 5, 2015

Pow! Right in the Viscera! -- Writing Prose with a Gut Punch

This week let's talk about writing visceral prose, the kind of stuff that really makes a reader feel like he or she is there in the work in a truly palpable sense. 

We get the word "visceral" from the word "viscera," which means "the soft organs of the body." So visceral in the scientific sense means simply "relating to the viscera," but that also transfers over to the literary definition as well: "characterized by or proceeding from instinct rather than intellect: a visceral reaction; characterized by or dealing with coarse or base emotions; earthy; crude: a visceral literary style."

In other words, visceral writing hits readers where it counts, right in the gut, right in those soft organs and igniting and inciting a physical reaction (or at least physiological facsimile thereof).

So why does it work, and how do writers make it happen? 

Why do visceral passages resonate with readers so much more effectively than passages that deal the only intellectual understanding? Or do you disagree?

Gordon Dymowski: Visceral passages are much more primal, hitting readers in their emotional centers on a much more direct level. I've written both "clinical" (as a professional) and "emotional" writing - visceral writing tends to be more memorable because the reader can connect an emotion with a particular passage.​

Richard Lee Byers: Visceral passages generally resonate with readers when the writer is trying to elicit an emotional response, which in contemporary fiction, particularly genre fiction, is much of the time. That doesn’t mean visceral writing is always the best choice.

Humor sometimes works partly because the narrative maintains a wry, witty distance from the characters. P. G. Wodehouse did this even when writing in the first person, which is a good trick when you think about it. A detached, cerebral style also works to reflect the perspective of a detached, cold point-of-view character. And some passages, particularly ones that are mainly exposition, just don’t have content compatible with visceral writing. It would look silly if the writer kicked out the jambs in that particular paragraph.

Selah Janel: I think, in a lot of ways, it all comes down to human experience. We all have different levels of education and intellectual experience, and in a way approaching some subjects with that approach only serves to distance the reader. With visceral and emotional-focused writing, though, you bring things back to everyone’s core experiences: we all have some experience with terror, sadness, joy, unrequited love, etc. When an author really dives into what it means to feel those things, really digs in to what those experiences mean for the characters instead of just describing the experiences, themselves, then everyone has a way into that author’s work. Whether the approach is used to disgust or terrify, like in horror, or connect with a reader via human experience, it’s still very effective.

Ray Bradbury was a master at that. I still have vivid memories of being disturbed by a lot of his shorts in the October Country, because they played on such simple, human fears. Likewise, A Medicine for Melancholy and Hopscotch are two of the loveliest, romantic shorts I’ve ever read, and they’re even more impressive because the main characters in both are young women. Dandelion Wine is full of examples of really digging in and showcasing the emotions behind little life experience. It isn’t just about a boy who buys shoes and has a friend move away and gets sick – it’s about the elation of simple things, the importance of fear that runs away with you, the heartbreak of losing family, the frustration in miscommunicating with those you love. Otherwise, if it was written from an intellectual standpoint, it’d be a pretty boring book.

Iscah: They resonate in a different way. My imagine is very strong. I experience the things I read, so I prefer a degree of distance in my fiction, particularly when the situation is unpleasant. A distanced perspective also provides a broader view. The visceral approach lets you feel the knife. The intellectual approach allows you to appreciate the point of the knife. There's a place for both, but I tend to go light on the visceral when things are unpleasant and it's not important to the plot or character development. I feel it allows the reader to set their imagination to their own comfort level.

Stephanie Osborn: Visceral passages force the reader to have a physical and emotional response in a way that an intellectual grasp often will not. To say that something evoked a “visceral response” means that it created a “gut feeling” in the reader.

Let me give you a few examples from a book I co-authored with NYT-bestselling author and star of NatGeo’s Rocket City Rednecks, Dr. Travis S. Taylor. The book is called Extraction Point. It follows Dr. Ray Brady and his team of black ops, looking for a high-tech terrorist, who may be either an extraterrestrial, a time-traveler, or both.

An unconscious Ray rolled over in bed again in an attempt to find a more comfortable position but it only aggravated his stitches. The pain woke him out of his dream. He squirmed a bit and, after several minutes of being unable to get comfortable, decided to get up and take another pain pill. He squinted at the alarm clock on the nightstand and the faint red numbers told him that there were still a few hours of good sleep time left. He eased out of bed, trying not to bother his wife, but he was too groggy and stiff to be graceful; he nearly fell out of bed on his first try. He stumbled into the bathroom on legs that felt as flexible as ramrods and ached about like rats gnawing on them, and rummaged through the medicine cabinet for his meds.

This particular passage shows us what the protagonist, Ray Brady, is feeling the night after a fight with their suspect. We understand his injuries, and we sympathize; we’ve all been there with stiffness and soreness — after a hard gym workout, a tumble down stairs, a minor (or major) automobile accident. But it’s more an intellectual understanding; it doesn’t feel like a giant, cold fist reaching into our bellies and grabbing a handful of entrails. Part of the reason is that what’s going on is not serious enough to really grab a handful of the reader’s guts. He’s uncomfortable; we get that. That’s about it.

This next passage, on the other hand...

Everything had proceeded normally until they’d driven squarely into the mine field about an hour after dawn the next morning. It wasn’t supposed to happen: the new vehicles were supposed to be shielded on the bottom, but Ray watched in slow motion horror as the vehicle ahead of him blew up from below, spewing fragments of humvee and human flesh everywhere. His own driver simultaneously slammed on the brakes as a splatter of blood sprayed the windshield. Part of a hand bounced off the hood.
One single Marine flew, relatively intact, through the air, a trail of bright red blood arcing behind him, to land hard on the ground a few yards away. Miraculously, his landing didn’t trigger a secondary explosion. But he wasn’t moving, and a puddle of blood was starting to form in the dirt under him.
“ALL HALT!” Ray barked as loudly as he could into his radio. “ALL HALT!MINE FIELD! MEDIC! MAN DOWN!”
...In less than a minute he had made big progress. He’d gotten to the side of the wounded Marine, managing to grapple him up and over his shoulder, with the [land mine] detector over the other, before starting to walk in his own footsteps back to the humvee. He’d glanced up long enough to see the medic, climbing from vehicle to vehicle in their convoy— 
—And kicked a pebble. Time slowed down in his mind as he watched the pebble skitter across the road and bounce, once, twice, a third time…Time always allowed for things to happen… 
He remembered a roar like all the cannons in the history of the world firing at once, and searing pain, and then blackness.

This is an excerpt from a flashback sequence: Ray had wartime experience in Mideast engagements. He and his unit were being extracted, when their small convoy ran squarely into a mine field. We’re dumped squarely into Ray’s brain as he experiences all of it. Tell me you don’t get that sense of time slowing down, of a sickening realization of what you’ve just done, a dizzying detachment — until all hell breaks loose and the time dilation snaps back into the horrifying reality.

But visceral writing doesn’t have to be about matters grotesque. Sometimes it’s about love. And sometimes it’s just about understanding. Try this little family scene: Ray, his wife Sam, and toddler daughter Abby (who has only just begun speaking), have just returned from the book’s adventures, and are trying to deal with the aftereffects. We start with Sam telling Ray a secret.

“Daddy showed me your files before we came in to recruit you. I felt so bad that your handsome face had had to be reconstructed. But they did a really good job. And it doesn’t matter either way, Ray. I love YOU,” she said, putting her free hand over his heart, “the guy in here, and I think I’d have loved you even if they hadn’t been able to put your face back together at all.” 
“I love you, too, hot stuff,” Ray murmured, sucking in a deep breath as he relaxed. All I could want, all I could ever ask for, and more. He put his arm around his wife’s shoulders and squeezed lightly, then released her. 
“Da,” Abby said again, looking up at Ray, recognizing his voice. “Da?”
“Yes, honey,” Sam told the girl. “That’s Daddy. I know he looks a little diff— um, I know he looks kinda funny, but it’s Daddy. Do you want to go to him?”
 
Ray held out his hands, tentative, prepared for rejection. But Abby went to him without hesitation. She buried her little face in his chest, wallowing around for several minutes, breathing deep and recognizing his scent; then she looked up at him and smiled. 
“Da,” she declared, certain. A tiny fingertip ran along a berry vein on his cheek, and she laughed, then clapped her hands. “Da! Da da!” And she giggled. 
“That’s right, princess, Dada,” Ray beamed, feeling like his chest would burst.

If that doesn’t give you a gut-level response, you might wanna check your guts.

Robby Hilliard: It just so happens that when I went back to school to finish my degree, one of the courses I took was a psychology survey course. One of the things we looked at had to do with various aspects of brain functioning and I came across a study dealing with mirror neurons. It turns out that when reading, if the reader is actually visualizing an action, sensory input, or feeling (especially if these are things that the reader could conceivably do or experience themselves), the same mirror neurons fire in the brain that fire when the person is actually doing said thing. This would suggest that there is a real, physical reaction in the readers brain when writers use visceral descriptors. So if for no other reason, the fact that visceral descriptors fire up a reader’s brain should be enough! The fact that it can do things like get the reader to become immersed in the story world is also an excellent reason.

Robert Krog: Different readers react differently, of course. What seems visceral to one, may seem merely crude to another. What strikes one as visceral, may strike another as only gory. There should of course, be distinctions among all of those. On the other side, what strikes one reader as intellectual, may seem to another as only stuffy and boring. And some find attempts at visceral writing to be boring, on an intellectual basis. And, strangely enough, some have a visceral response to the intellectual. I find that, as a reader, the more knowledge I have, the more thoughtful I am, the more likely I am to respond well to both, so long as both are well done.

Rose Streif: Visceral passages can draw the reader in to point where they are virtually experiencing the story themselves: seeing, feeling, hearing, even tasting.  Where one may disagree is with technical writing or even with certain types of hard science fiction, where technical qualities traditionally outweigh the emotional.

What do you believe contributed to the shift from passive, removed, intellectual descriptors in early novels (particularly British and American) to more visceral, in-the-middle-of-it-all descriptors used in contemporary stories?

Gordon Dymowski: ​I'll put the blame on Ernest Hemingway and Dashiell Hammett. They were both responsible for paring written language of its more flowery flourishes, keeping their writing direct. I think that social changes in both countries around World War One had a huge effect on prose, since people were so overwhelmed with the particularly (at that time) nasty nature of that war. It's much easier to relate to things "in the middle of it all" than it is to ornate, elaborate writing.​

Richard Lee Byers: The purpose of visceral writing is to evoke strong emotion in the reader, and since that’s exactly what many fiction writers are trying to achieve, it was natural for the technique to become increasingly prevalent over time.

Selah Janel: My timeline isn’t the greatest, but I think Gothic literature in Europe and pulp fiction in the States at least contributed to the trend. Both played on pushing buttons, on the gruesome, adventurous, and romantic, and came at times when people were either supposed to be very buttoned up, or were going through economic hardship. I think it was only a matter of time before those styles matured and became not just about escapist fiction, but using a toned down version of those styles to catch reader interest with other stories.

Iscah: Television is the main factor. Part of the reason old novels were so descriptive was that the reader may well have no visual concept of the Sahara or a whale unless they had been there or seen one in person. So the descriptions to capture color, sight, and sound gave the readers a unique experience. These days film, full color magazine, and mainly television have allowed the average person to develop a ready mental picture of things far outside their geographic or personal experience. Action based stories with minimal time spent on settings are nothing new, that describes most folklore, but the 18th and 19th century saw huge explosions in travel technology. However it was a minority of the population who could actually afford to travel. Improved interested in public education raised literacy levels, so you had a larger audience of readers with limited travel funds. Thus the writer traveled for their audience.

Stephanie Osborn: I think part of the change from a more isolated, intellectual style to visceral has to do with history, and the overall social milieu; and part of it has to do with the changing news media of the day.

The modern novel as we best recognize it dates from the Victorian era for the most part, and that was in general a very reserved time, with very formal interactions defined. And if you exceeded or otherwise violated those definitions, woe betide! But by WWI, things were changing drastically. WWI was the first “modern” war, and it was in-your-face and VERY visceral — and there were few who were not personally touched by it. This, coupled with the Spanish Flu pandemic which swept the world near the end of the war, resulted in massive societal changes. We dumped right into the Roaring '20s from there, and kept going.

In 1920, radio broadcasting became the new medium, immediate and gripping, which lent a wholly different feel to news reporting (which began airing in 1920 pretty much everywhere) and storytelling (first aired in 1920 in Argentina, ~1921 in the USA, 1922 in the UK). Witness the reaction of listeners to Orson Welles and his Mercury Theatre On The Air, when in October 1938 they dramatized H.G. Wells’ War of the Worlds. This was, in turn, closely styled on the live radio news broadcast from the Hindenburg disaster a year and a half prior. (“Oh, the humanity!”)

News reporting went, almost overnight, from the relative detachment of the newspaper, where at best it would be hours before the public got the news, to the on-the-scene, happening-right-now, don’t-know-what’s-going-to-happen-next of live radio broadcasts, where the audience could hear the emotion of the reporter in his voice. Only a few decades later, and arising out of the same networks the radios had created, came an even more visceral, immediate medium — television.

All these societal changes resulted in a change in outlook — personal and worldwide — and perforce a change in writers’ styles. People had experienced that visceral response in real life, and wanted more realism, more gut-level writing, in their books.

The world just...changed. And writing had to change with it.

Robert Krog: As in music and the other arts, there comes a point when a new generation looks at the depth and breadth of the previous generation's work and responds to that depth and breadth, that mastery, with awe or indifference or even disdain. The new artist looks at it and says to himself, I can never do more than copy that. I cannot equal it, much less surpass it, so I have to either give up and not be an artist or I must fo in another direction. He might also say, so what, I've seen it all before, and I want something different. And thus we have innovation. There is another way, of course, that occurs more rarely. Some innovative member of the new generation looks at the work of the previous ones and is inspired to do new work in the same canon. What no one else though was possible is sometimes achieved in this fashion, The old masters are surpassed at their own game.

In the case of the passive, removed, intellectual descriptors of which you ask, there is, of course, a cultural aspect as well. The writers of those times and places came from a more staid society. A few generations down the road, society had become less staid.

Rose Streif:  The Enlightenment and Victorian eras valued intellect and judgement over emotion (the Romantic style will differ and seem more modern,) and therefore the stories and novels reflected this tendency.  But the Pendulum swings, and readers largely grew tired of the dry prose, preferring a more engrossing style as time progressed.

How do you as a writer focus on creating visceral prose to grab your readers' attention?

Gordon Dymowski: One thing I try to do - and yes, it's the writer's cliche - is to show not tell. Describing a person's body language in response to tension says much more than looking up synonyms for tense in a thesaurus. A person's eyes darting about as they bite their lower lip says more about their fear than them screaming "I'm afraid!". It's about making sure the reader feels the emotion along with reading how it's described.

I also focus on how I would react physically to a situation. Sometimes, it even means placing myself in such danger (at least, in my imagination) and noting how my body's reacting. I have a background in psychology, so I also note others' body language, voice inflections, etc. in similar situations. The more I can describe a physical reaction - and the less I need to say "This character feels that" - the greater the emotional payoff.

Richard Lee Byers: My approach: Use concrete, specific language. Focus on what the viewpoint character is perceiving and involve as many senses as possible, not just sight and hearing. Link emotions to events in the body as opposed to just stating that they’re happening in the mind. For example, the voice of a frightened character can become shrill, and the eyes of a sad one can tear up. Be leery of qualifying adjectives. It’s likely to be more effective to say that a character is angry than to say he’s somewhat angry even when the latter more precisely reflects what you see in your imagination.

Selah Janel: Technically, I try to put more effort into descriptions and I play with pacing more. In longer work, I tend to choose scenes where I have wiggle room to flesh things out and dive into the emotional context and scatter those throughout. I also am always very aware of what my characters are going through, and make it a point to try to have an internal dialogue about what I’ve gone through in my life that might line up with what the characters are going through. It’s almost like a literary riff off the actor’s sense memory trick. I do my best to really focus on those feelings and figure out how to transpose that to the situation I’m writing. Then, it’s just a matter of amplifying certain details and twisting things to fit the character. Likewise, I’ve tried to become much more present and really experience my life, and be aware of how certain things are playing on my emotions and how I react to them.

Iscah: I'm on the more intellectual than visceral end of the spectrum by choice, but when I want to create a visceral moment, I'll focus on small sensory details both internal and external. "He punched him in the jaw." becomes "The crunch of fist on jaw was followed by the satisfying pain of hairline fractures, internal repercussions of pulsing anger unleashed." Particularly as we become more surface oriented in our social interactions, what lies below the surface has become the inaccessible place where we want to travel vicariously.

Stephanie Osborn: I sit down and look at what bothers me, what upsets me, what evokes fear in me. This does not have to be something horrific. It can be a phobia, or a heart-wrenching experience from my own past, or a death in the family — anything like this. Anything that evokes strong emotion. The emotion is key.

I actually learned how to do this reasonably well before I started writing professionally. I used to play around in what’s now known as “fanfic,” creating my own characters to populate a world created by someone else, and getting responses from my fellow fans. (It actually allowed me to play around with certain aspects of style, making it easier in that I didn’t have to build a complete world first.) Mind, I had no intention of publishing any of it. I was simply enjoying...I dunno, think of it as an extension of roleplaying games like D&D. That’s actually how some of it played out, as a roleplaying game. But it also gave me a clue as to what writing was all about.

In one shared fanfic universe, I put one of my characters, much-beloved by the other fans, through hell, almost literally. I opened up one of my own phobias — I’m pyrophobic, due to some traumatic events in my very early childhood — and had the character get caught in a forest fire. The story was not a horror story, and was not handled that way at all, but I let the reader see my character through the eyes of her love interest as he fished her damaged body from the heart of the fire. We saw what he saw, smelled what he smelled, felt what he felt, lived his emotions, his distress, horror, grief, and remorse. And felt his shock and desperation when he realized, as badly damaged as she was, she was still alive — but might not be for long, unless he hauled ass.

I got plenty of feedback on how strongly the other fans responded, ranging from screaming at the computer, to bursting into tears, to running out of the room. The word “traumatized” was bruited about a bit. And after that, they were locked into the story. That was the first time I realized what...power is not the right word, but is the closest I can come...what power I could wield, as a writer, over my readers.

And I took what I learned then, and have tried to improve on it since, as a professional writer.

Robert Krog: I don't ever stop to design a scene so that it is visceral and grabs the readers attention. I tell stories, and some scenes simply are visceral and require language that is immediate, action oriented and full of such descriptors, while others aren't.

And that which some find to be visceral, others do not.

Here's a bit from my story "Tell Me Your Dreams" that immediately grabs some readers in a visceral way and doesn't others.

Jeannie was still shaking a bit from the stun gun when the captain used his good arm to pull her to her feet and give her a push down the corridor. She felt drool on her chin and, trying to compose herself, she attempted to wipe it off on her shoulder, the soft fabric of her jacket working adequately as a handkerchief. The captain made a “Tut, tut,” sound as he had before and then stated again, whispering, “Such a pity.”

It's not overly so, but has some visceral, grabbing elements. So much of it is a matter of what readers respond to. The shaking, the drool, the push, the soft fabric against the chin, and the presence of the stun gun evoke an obvious danger, right off the bat really grab some readers. The passage is the beginning of the story, and it usually makes the reader wonder how poor Jeannie ended up in that particular, undignified, slightly traumatized situation.

Rose Streif: Language is key, but mostly, treat the characters as people rather than puppets or tools. Empathy on the part of the author is necessary, but they are not "your babies." Bad things should happen if you want things to be interesting.  They should screw up.  They should face disappointment or terrible odds, even if they succeed in the end.  And they should feel every minute of it.

What can beginning writers do to build up their ability to write more viscerally?

Gordon Dymowski: Become "people watchers" - literally. Spend time socializing with other people, but also observe how they react physically. When talking with friends, listen very carefully for words, pauses, etc. When it comes time to write a character's reactions, reactions, focus more on overt behaviors and shadings of emotion than on plain descriptions. As the writer, you're describing a particular situation to a particular character - do everything you can to make the reader feel the same as that particular character.

Richard Lee Byers: I pretty much covered this in my previous response. In addition to those tips, I recommend avoiding omniscient point of view, which can put distance between the characters and the narrative. Instead, filter everything through the point of view of a single character and convey his reactions as the scene unfolds.

Selah Janel: Live, live, live. Get out there and live your life. Journal, and just go nuts on the descriptors. Put yourself in all sorts of situations and keep those memories close to you. When writing a manuscript, really just go to town on scenes where you want to connect with readers or where you want a punch if it’s horror or  a thriller—you can always pull back if it becomes too over-the-top. Give yourself permission to really feel those scenes, and just go for it. Write practice vignettes if you’re uncomfortable delving into more emotional writing. You can always toss them or file them away for future use. The point is, reading that type of literature is important, but you have to find your own way in, your own visceral style, your own comfort zone.

Iscah: Pay attention to way in which we experience the world, not only with our five senses but in terms of pain and heat and how our bodies physically react to experiences. However, I find visceral description to be used too often as cheat for lack of story substance. So I think it more important to understand the visceral images should enhance a story, not replace it. They are not a story unto themselves. Fight club is incredibly visceral, but without a very intellectual frame work of story, it would just be another boxing match.

Stephanie Osborn: I think the real trick, at least for me, is to look within myself, and figure out what it is that moves me the strongest. Often, they’re things that I can’t even talk about, or tend to choke up when discussing. And then I use those things, I find some way to work them into the story. And I use my own feelings and emotions, my own gut reactions, my personal visceral responses, to drive the scene. I’ve long said that every detailed character I write has some aspect, some facet of my personality, buried somewhere inside. I look at where I can relate to that character, and then build on that relating. And sometimes that relating comes in the form of this visceral response.

It’s a scary concept, laying out your guts on the page. I know. But if you truly want to hook your reader, get him or her addicted to your writing, it’s the best thing you could do.

Robby Hilliard: The old adage, ‘show, don’t tell’ comes to mind. Whenever a writer can “show” the reader how a surface feels against the finger tips (the grit rolling under the skin and the sharp protrusions snagging against the fingerprint ridges) instead of simply saying, “he touched the brick,” the writer is showing instead of telling. But more importantly, the reader will automatically visualize or imagine what it feels like to be doing that very same action. Again, firing up the brain!

Robert Krog: For many, using shorter, descriptive words works, but mainly it's describing how things feel to the character in a particular moment of danger or passion. Some poetic devices seem to work pretty well, if they're not overdone. Alliteration can help, for instance, though rhyme usually throws people out of the moment. It mainly seems to be a matter of focus or subject matter. If the writer describes well situations that are physical and immediate, the reader should respond appropriately.

It helps to show rather than to tell. One can say that a character is scared, or one can say that when the gun was put in his face, he nearly wet himself, and he broke out in a salty sweat, heart pounding, pulse throbbing in his temple. It helps, of course, if the reader has already come to like that character, and isn't hoping that he gets shot in the face, though that too, can be very visceral, if the reader thinks he's got it coming to him.

Rose Streif: Life experience helps.  But where that fails, use your imagination.

Thursday, February 20, 2014

MEET THE RUBY FILES’ SEAN TAYLOR AND BOBBY NASH AT CONNOOGA THIS WEEKEND!


Bobby and Sean
at ConNooga 2013
The Ruby Files creators and authors, Sean Taylor and Bobby Nash will be guests at ConNooga this weekend (February 21 - 23) in Chattanooga, TN.

Always a fun show, the ConNooga Literary Track is incredible and Bobby and Sean are honored to once again be part of it. Their panel schedule was released today and is posted below. If you’re at the con, please stop by and say hello. They will also have table space somewhere in the dealer’s room with books to show off and sell.

BOBBY NASH'S CON NOOGA 2014 PANEL SCHEDULE:
4:00 PM Fri Con Center #15 Panel: Writing Believable Dialogue
10:00 AM Sat Con Center #15 Panel: Writing for Graphic Novels
1:00 PM Sat Con Center #15 Panel: Pulp Fiction - What is it?
5:00 PM Sat Con Center #15 Panel: The Writing Life and What it Takes
8:00 PM Sat Choo Choo  Gallery B  Plot or Die! It's a no-holds-barred Plot Off!
11:00 AM Sun Con Center #17 Panel: Writing Opening Lines and Hooks

SEAN TAYLOR'S CON NOOGA 2014 PANEL SCHEDULE:
10:00 AM Sat Con Center #15 Panel: Writing for Graphic Novels
1:00 PM Sat Con Center #15 Panel: Pulp Fiction - What is it?
8:00 PM Sat Choo Choo  Gallery B  Plot or Die! It's a no-holds-barred Plot Off!

Bobby, Andrea Judy, and Sean
on a panel at ConNooga 2013.
All of these sound like fun panels. The highlight of last year’s con was the Saturday night “Plot or Die!” panel. Doing a plot off with the other writers in attendance was the most fun and most laughs had the entire weekend, especially once everyone started trying to one up the others. If you can join us for that, I promise you will not be disappointed.

You can learn more about ConNooga here. Plus, keep up with them on Facebook and Twitter. The Con Nooga Lit Track can also be found on Twitter as well.

See you there.

Thursday, March 1, 2012

Straight Talk About Origin Stories

The question from last week got me thinking about origin stories, and whether they still need a drawn-out telling. Batman had two pages in the old days and then it was off to the races. Most of the books from new pulp publishers that I've read tend to jump right in with little more than a brief set-up to establish character, and then they're off to the skies or into the jungles. Or in some cases, an origin requires a long comic book arc or is the purpose of the first novel in a series.

So, let's talk origin stories, folks.

Is the origin story still a necessity for today's pulp, comics, and action/adventure tales? Why or why not?

Nancy Hansen: It really depends on the story, and where you're going with it. A simple character or easily understandable world setting probably needs no more than a page of setup so that you know who this is, and where we are. Length of the story has a lot to do with it too, as well as whether this is going to be a standalone tale or something serialized. In something short or a standalone novel, you really don't want to waste too much time in that kind of setup, so the faster you can get any necessary info across, the better. And in anything like pulp, which thrives on fast action, you don't want to bog things down in details. If you're going to do an origin story, it better be exciting and full of thrills.

In fantasy and sci-fi there is often a lot of world building to do. In the mainstream writing, where readers tend to thrive on that sort of detailed thing, you have a lot more wiggle room for going off on long winded narratives. Not so in pulp where two pages or paragraphs into that, you lost your reader's attention. You have to do it in short spurts in between more active things going on. You'd be surprised how much detail you can get across even in the midst of a big action scene.

Roger Stegman: A lot of whether an origin story is necessary depends on the character, situation, and the audience. If the situation is really strange,  you had better explain it. If the situation could be misinterpreted,  you had better explain it. If the situation is obvious at the moment, you might go without an origin explanation until a bit later.

One must remember that readers today are much different than readers back in the 50s or earlier. I remember reading one of the Doc Savage books and the first 60 pages was introducing the characters before the story  began. I remember hearing about authors of the late 1800s explaining the history of the country for a hundred pages before the story even started.

Today's readers expect to be captured at the first word and dragged along. Description, back story, details fitted into the action. Modern readers have less patience with their books.

Ed Erdelac: I think absolutely it is. If you've got a great, well-thought out character, a character that resonates with readers, he's got to have a great origin. The Lone Ranger, Batman, The Shadow, Superman, Spider-Man, they've all got great origin stories.

Lance Stahlberg: It depends on how important the origin itself is to the rest of the story that you really want to tell. In pulps especially, err on the side of "not very".

For most crime fighters,those stories are typically more about the crime and the criminals than they are about the hero. In most cases, what motivated them makes for better filler material than it does an introduction.

In adventure tales, its even less needed. Heroes like Indiana Jones are pretty self explanatory. You don't need to do more than establish who and what they are in one paragraph or two panels. In fact, I may not need or even want to know too much about a character's background. I just want to see what he's gonna do next.

Lee Houston Jr.: Maybe not immediately, but definitely over time, yes. Your hero/heroine's actions and reactions during their debut adventure will do more to cement any relationship the character might develop with the readers. While there is no one correct way to present it, you do want to reveal the character's origin eventually so that the reader understands not only how, but more importantly why, the hero/heroine does what they do. The two schools of thought on this are "as it happens" and "the big reveal", which your other questions cover in more detail.

James R. Tuck: I believe origin stories can be complete in and of themselves. You can tell the full, detailed story of how your character came to be who they are. It is a classic move. Star Wars is basically the origin story of Luke Skywalker. It works because it is a complete arc.

Bill Craig: I think origin stories are necessary because readers want to know where a character comes from, what has turned them into the person they are.  As I was recently going over the manuscript for one of my Jack Riley adventures, Pirates' Blood to reformat it since the rights reverted to me, I noticed that during the course of the story, that I was telling through flashbacks some specifics of Riley's time spent working for the CIA, something not normally talked about in the books which focus on his time as a Chicago Police Detective.  It both gave him extra dimension and also made him more human as it revealed exactly why he left the CIA to become a cop, something that had been hinted at in the past but never been fully revealed.

How you can make an origin story more than just a recap of the back story a reader needs?

Nancy Hansen: Depends on how detailed you need to make it. If you have to get in over a couple pages worth of info, you need that origin story first. I'm not fond of long flashbacks, they get confusing and kill story continuity. If it won't fly in a paragraph or three, you need to rethink this tale. If you can find a way to get that info across without slowing the action and bogging down the story, go for it.

Just don't do the, "As you know Captain...," routine that Spock always did on classic Star Trek (which I loved BTW).

"Why yes... I do know that Spock..., so why... are you telling me... again?"

"Well Captain, our viewers do not know this, so it is is just my awkward Vulcan way of telling them."

I've got a trilogy going right now that started with FORTUNE'S PAWN and is designed to introduce an ongoing character that isn't even born yet. I started trying to write the character as is, but the background tale was just too good to gloss over. The trick has been to make that seminal story just as fascinating as the future ones will be, so that my readers are already steeped in that world and know what to expect. Yet at the same time, you have make sure each story or book can stand on its own, so that if readers pick up Book 3 or the magazine running the 5th installment of a series, they aren't going to be totally lost. So with something ongoing like that, there is going to be some repetitive description. Over time you learn how to fold that into what is going on now, not stop the story to write a character dossier or re-explain the setting. Recaps can be done by several means. I tend to favor heated war room discussions, nightmares, quick screen shots of the surroundings, and ugly reminders in the here and now of what happened in the past.

Lance Stahlberg: Just tacking on a recap of a character's origin like it's a footnote is usually boring and tends to come across disjointed, at least to modern audiences. Even background exposition should still flow with the rest of the story.

Sometimes the origin itself is kind of integral to the plot. John Carter, Buck Rogers, Flash Gordon. Okay those need a little more setup up front. Trying to start a tale in an alien environment and revealing how a modern day Earth man fits into that through flashbacks would end up being pretty convoluted to follow.

If the origin story needs to be told in full for the reader to understand what's happening, you ideally still want to get it out of the way quickly so you can dive into the fun stuff. The more you spend on background, the less you are moving the action forward.

Ed Erdelac: It's not easy. I'm dealing with that very issue in something I'm writing right now. Marvel Comics always had those nifty little recap paragraphs Stan Lee (I presume) wrote before the splash page (i.e. - Peter Parker was just a nebbish youth until... etc). Not great for prose books I guess. I would say past the origin issue/story, it only needs to come up as it suits the plot. Does a character know the hero from his past, maybe before his 'origin?' That would necessitate the hero rehashing his roots, but I think again, to avoid it being a simple rehash, it should move the plot along somehow. Think about The Shadow or Itto Ogami - they're origins aren't revealed till further along in their respective stories - but the characters are intriguing enough for the reader to want to follow along.

Roger Stegman: I will have to surmise here a little, but like any flashback in most stories. What was remembered in the flashback effects what the person does in the now. Remember that it was criminals who killed a number students in elementary school, the hero then makes these criminals pay. Remember that the mistakes during training resulted in teachers delivering pain, the hero ignores a serious bruise on t he chest. Remember the first time one cracked concrete blocks in a wall, The hero smashes a fist through the body armor of a thug. Make the memories of the origin effect how the hero reacts in the now, even if it is to decide to put another hour on patrol rather than heading home.

Scott Rogers: I always believed if you could tell the origin in two comic book pages you were doing it right. Grant Morrison made me a believer in the one-page, eight-word origin story in All-Star Superman.

Lee Houston Jr.: By telling it as it happens instead of just revealing the details as a flashback. That way the reader is literally with the character from "day one" instead of learning everything after the fact. The reader can share the trials and errors of the hero/heroine discovering their powers, how to use them properly, along with everything surrounding the first adventure and whatever reason(s) the character decides to continue on afterwards. While "the big reveal" (telling the origin story after the fact) was the traditional method of telling origin stories until sometime in the 1980s regardless of the medium, the "as it happens" method has gained serious popularity over the last couple of decades. My forthcoming superhero novel Alpha takes this approach.

James Tuck: In a lot of modern genre, I think it works a lot better to begin after the origin. That is what I chose to do. The Deacon Chalk series begins five years after Deacon's origin as a monster hunter. Why did I wait five years? I mean he did have some adventure in there, he killed a shitload of monsters in those five years. I chose to wait because the beginning of book one, BLOOD AND BULLETS, is where Deacon is first able to begin to change as a character.

Bill Craig: If done correctly, giving little details hinting of the past life before the reader knew the character, it enhances the story and makes the character more human and more easily identifiable with for the reader.  They begin to care and that makes them want to pick up earlier books and go "Ah ha, now I understand why that pissed off so and so. Kinda  like in Die Hard 2: Die Harder when John McClain is crawling through the ventilation system at the airport going again?  Seriously?  Why Me?  Anybody who did not see the first one is going to go rent or buy the first movie just to see what he was talking about.

What dangers do you face if you choose to ignore an origin story and jump in in medias res, with a character already operating with a status quo? What are the advantages of choosing that method? Well of course it's a gamble. What if the character doesn't catch on with the reader?

Lance Stahlberg: Well if the events by which your hero got their motivation and abilities is complicated, you risk confusing the reader and detaching them from your character. Without any explanation at all, then they are just a cardboard cutout going through events that ultimately mean nothing to them.

Ideally, I like stories that launch en medias res and feed needed details through flashbacks or revelations, if for no other reason than pacing. Hit the ground running and let the reader get to know what makes your hero tick over the course of the story.

The formula of LOST was fantastic in that regard. Every flashback related to events in the story's "present" in a way that made an insanely intricate plot chock full of origin stories mesh and kept the audience engaged.

Nancy Hansen: Whether you chose to write it or not, I think a complex character or world setup demands that you know in your head at least what has happened, and why, as well as how that lead up to the present situation. A really skillful writer can handle a character with a mysterious past—whether that is simply a well-kept secret or for some reason it has been forgotten—and then reveal little bits of it throughout the ongoing tales. The biggest danger in that is forgetting what you wrote previously and suddenly having a character do or say something that makes no sense at all. And there's the dreaded misremembered info that makes it past all the editing stages. It's tough enough to keep it all straight in your head with one series, I have something like eight of them going right now, and the simplest stuff tends to get away from me. You'd be surprised how fast someone is going to point out that Gwen's eyes are blue and not green, or that Gwydion's mother died in story #2 so she can't be calling him from the hometown in #8. I have to do a lot of back checking to make sure I've been consistent throughout. Over time I try and make a cheat sheet for that stuff, so that I can look back quickly and see what happened when and what so-in-so looks like, or where I introduced some character or idea.

Ed Erdelac: Ideally, as I mentioned, the character should be able to hold the reader's attention from the get-go. If you've crafted the character well, then the advantage of jumping right into the story is obvious; lack of info-dump. Raiders of The Lost Ark is a good example of this. But Indiana Jones is an iconic character. By his very mode of dress, by the first thing we see him do, we already know who this guy is and what he's about. His origin is just icing on the cake. Conversely, from the first time we see The Shadow talking Harry Vincent out of jumping off a bridge, we want to know what this guy is about. It drives us to read more about him.

Robby Hilliard: Today, so much is acceptable in urban fantasy that it seems to be nothing for Jane to walk into a bar and chat it up with her friendly neighborhood vampire while her favorite demon bartender serves up drinks and all Jane has to add to it is that her spells seem to be a bit weak lately. No real build up, it's all just there.

That said, I think that if you can pull off starting in media res and still communicate the origin story, go for it. At the same time, fans of pulp and comics may be more tolerant or perhaps even want the origin story to be played out! But if you do, I think it needs to be creative to really capture the reader's interest. Otherwise they're really just anxious to get past the origin part.

Roger Stegman: The advantage is that the reader is in the action immediately, they are going for the ride with the first words.

The problem is that the reader may have no clue as to what is going on or why. Why is this strange person is beating up a whole bunch of people and laying waste to a neighborhood? Where's the police? Without a back story, it might simply be senseless violence. But if they can quickly learn that the super hero has been hunting down these criminals since he was a child, then it becomes a bit more understandable. With any writing, it is a balance. fit in enough detail to help make sense of the action.

John Morgan Neal: My Aym Geronimo is the queen of in media res. And she has never had an 'origin story. Though bits of her history and how she came to be who she is have been sprinkled in.

Lee Houston Jr.: While (as I said in question 1) a character's actions and reactions will do more to establish any potential relationship with the readers, an origin story should be told within a set amount of time of a character's debut, especially if you are making the mystery surrounding that character part of the origin tale. The best example of this I can think of is The Shadow. With his start as a spooky voiced announcer for Street and Smith's Detective Story Hour BEFORE moving on to the pulps, readers already knew who he was to a point, but not his background.

Walter B. Gibson, aka Maxwell Grant, took advantage of this unique situation and built the character's background over the course of several stories to reveal the details every fan knows today.

James Tuck: Often times a hero is created and then they have a long period where they are adjusting to their new life. This can create great storytelling, a la Batman: Year One, or it can be kind of boring. I mean, can you imagine Elongated Man: Year One?

I choose to do the origin story as brief flashbacks as they inform the character in the present day. I keep it short and sweet (and truthfully, looking back I didn't keep it as brief as I could have. It was my first book, sue me.) and it serves as a hook into the character. The hope is that by the time I am ready to go and write the full, detailed origin story the readers will be champing at the bit for it.

Bill Craig: Jumping into the character and ignoring where they came from is just a bad idea.  It can leave a reader feeling cheated because here comes Superagent Bob Badass jumping in to save the day, killing all the bad guys and saving the world which is all well and good, but what do we really know about him?  It creates a mystery around him which demands some sort of origin story about how he was a former Navy SEAL recruited into the clandestine services and where he got the skills he used to wipe out the bad guys and figure out how to disarm the bomb that was going to destroy all the leaders of the free world beneath the United Nations building on a day when the president that he didn't even vote for is scheduled to give a speech.  Like in Lethal Weapon 2 we find out that the accident that killed Martin Riggs' wife was actually an attempt on Riggs' life by a drug running gang.  That rounds out his character much more than the first movie did because it gives us a glimpse into his past.  It also fuels his rage when he goes after the drug runners to avenge his wife and that of the new woman in his life that they also murdered.  You just cannot get around giving some sort of origin story, even if it is dribbled out a little at a time.

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To follow the works of these fine creators who took part in this roundtable, simply look for their links on the list of Heavy Hitters on the right side of this page.