Showing posts with label Kevin Williams. Show all posts
Showing posts with label Kevin Williams. Show all posts

Wednesday, April 11, 2012

My Interview with Maw Productions

Kevin Williams of Maw Productions (for whom I'm writing the upcoming Turra: Gun Angel comic book series) pulled me aside to talk turkey with me about what it's like writing bad-ass ninja chicks, working for Gene Simmons, and writing in my favorite genre -- the blender concoction of pulp, action-adventure, and literature.

Read the interview: http://toshigawa.com/?p=2292

Sunday, March 18, 2012

[Link] Maw Productions Tutorial on Inking

by Martheus Wade, Janet Stone Wade, and Kevin Williams

This tutorial will be a slightly complicated one. There are a lot of different techniques that inkers apply to get the job done. So, I split this one up into three different point of views. The first part will be inking for cartoons and strips with Kevin Williams. The second will be inking for comic book pages by myself. The third will be inking for the pin up with Janet Wade. Some of the techniques and tools will overlap and some will be drastically different. However, the overall goal is the same. The inks should add more clarity, weight and definition to the pencils. As with any tutorial, this is meant for you to take what we are presenting and use it as a basis to create your own technique for tackling your personal or professional project. Here we go!

Sunday, March 4, 2012

[Link] Generating Ideas

By Kevin Williams and Martheus Wade

One of the questions we get asked from time-to-time is, "Where do you get your ideas?"

Kevin:
Well, sometimes from reading.  It can be a book about creating ideas, like "The Cartoonist's Muse"; or, it can happen while you're reading a novel.  Sometimes, reading other comic strips will send my brain reeling down another path and then I have to stop and go write a few comic strips.

Martheus:
I'm a big fan of movies. I find a lot of inspiration in going to a great movie (and some of the not so great ones) and falling into the story. Sometimes an idea for a comic story can come to me from something as simple as a camera angle. I remember going to see 300 and being moved so much by the fight scenes that I was determined to achieve that feeling of camera angles and movement in a Jetta comic page.
 
Janet:
I get a lot of ideas from movies and animation as well.  If there's a good storyline going, you can't help but become inspired. Good stories are timeless and transcend boundaries, so you'll see recurring themes in different books and movies.  Music can also put you in a certain mood to create.