Sunday, January 19, 2025
25 Years of Jetta!
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Tuesday, March 12, 2024
Martheus Wade: Ninja With a Pencil
Martheus Wade is a creative ninja who writes and draws ninjas. Why? I guess because it takes one to tell stories about one. The first time I met him he was showing off martial arts moves and demonstrating how to illustrate the human body as a piece of artwork in motion, a violent, deadly piece of artwork in motion.
Then I read his work in Jetta: Tales of the Toshigawa. I was hooked.
If you haven't met him and entered the world of the Toshigawa Universe, you don't know what you're missing.
Tell us a bit about your latest work.
I've recently been working on expanding my universe of characters called the Toshigawa Universe. The universe includes our books Shinobi: Ninja Princess, Jetta: Tales of the Toshigawa, Turra: Gun Angel, and the webcomic, Ready 2 Spar. The most current book that is out now is the redesign and re-release of Jetta: Tales of the Toshigawa - Defiance which was our first book ever to go nationwide. Ironically, it was first published by Shooting Star years ago.
What are the themes and subjects you tend to revisit in your work?
Martial arts is a huge theme of our books. I have always been a fan of anime and manga. All of that makes up the basis of our look and feel.
What happened in your life that prompted you to become a writer?
I've never considered being a “writer” really. If someone asked me to write a novel, I don’t think I could do it. I’ve always just seen these stories in my head and wanted to convey them. I've always loved reading and English class in school. So it was a natural progression to write stories and characteristics for my creations. So, I guess I am a writer in that respect!
What inspires you to write?
I see writing as an extension of my creativity while illustrating. It’s almost like the piece isn’t finished until its personality is infused into it. That’s why it's difficult for me to find interest in drawing fan art. I can’t inject my own story into it.
What would be your dream project?
My dream project would be a Wonder Woman and Jetta: Tales of the Toshigawa crossover. I got really close with a Jetta and Shi crossover that I got to write and illustrate in Jetta/Shi: Arrow of Destiny. She and Wonder Woman are some of my favorite characters. To place them alongside my character would be awesome.
If you have any former project to do over to make it better, which one would it be, and what would you do?
I’m kind of doing that now. I’m revisiting my old graphic novels and really getting a chance to update the art as well as add to the story to make it smoother. I’m adding color. I’m adding extra conversions. The characters are a lot more well-rounded. It’s been a treat to go back into these books again.
What writers have influenced your style and technique?
I love Marv Wolfman’s Teen Titans. He was first. The late Kentaro Miura’s work as a whole has been amazing to follow over the years. I love Stephen King’s work as well. I think all of those have been highly detailed worlds and characters. I try to bring those to my work as well.
Where would you rank writing on the "Is it an art or it is a science continuum?" Why?
Well, I think we are seeing the answer to that unfold in real time now. With the advent of AI and how it’s quickly trying to steal creative jobs, science is trying to eat the artist. Writing as well as a creative endeavor is on the chopping block because people can’t really fathom the spiritual, mental, and artistic energies it takes to make anything. The general thought is, “I should be able to do this. I see other people do it. Why can’t I?” What they don’t realize is that there is an entire history behind that person creating. A person brings their life experiences to the table while writing or drawing. But we are seeing Ai rip that end result off as creativity. Writing isn’t science. It’s as art as you can get.
What is the most difficult part of your artistic process?
Most would say starting. But I love starting and watching it evolve. I would honestly say finishing. Being satisfied with your work enough to leave it alone.
How do your writer friends help you become a better writer? Or do they not?
Kevin Williams takes red pens to my work constantly and Janet Wade, tells me daily how much a piece sucks. So they keep me on my toes. Haha.
What does literary success look like to you?
Success is being able to live comfortably while taking care of my family and having readers enjoy my work. I don’t have to be rich and have a private island or anything. I just want to live life creatively and allow my family to live it as well.
Any other upcoming projects you would like to plug?
My graphic novel series is up and going at ToshigawaUniverse.com. There you will find all of our different series as well as apparel. So, I’d love for supporters of independent comics to go there to check it out. There are books there for all ages, adult and young adult readers.
For more information, visit:
- Store: ToshigawaUniverse.com
- Patreon: patreon.com/MawProductions
- Art Classes: The Comic Studio on OutSchool.com
- Facebook: ToshigawaUniverse
- Instagram: ToshigawaUniverse
- TikTok: ToshigawaUniverse
- YouTube: @Toshigawadotcom
Thursday, November 30, 2017
What Are You Thankful For, Writer?
As we head into a holiday season that ranks high on the thankfulness meter, let's take this next Writer Roundtable to be thankful. What or whom are you most thankful for this year as a writer?Lucy Blue: The space and agency to keep doing it. I might not be making big bucks, but I can write whatever I want however I want, and I have as much power to compete in the marketplace as I have energy and will to keep trying. So yeah, very grateful.
Derrick Ferguson: This past year I came into contact with so many people who have enjoyed my stories and even been influenced and excited enough by them to write their own stories and create their own characters. This past year has shown me that something I've heard most of my life is true; you never know how your actions will influence the actions of others and in turn how they will continue to influence others. This past year has shown me a lot about the spiritual side of writing, something I think I got away from for a while there. Thankfully, I'm getting it back.
J.H. Glaze: My full time writing gig.
Rory Hayfield-Husbands: The feedback I've got from members of my writing group and friends. Without them I would have been more unsure of my own skills but with their encouragement I'm starting to realise what I can do to fix problems.
Gordon Dymowski: The fact that I'm stretching myself in terms of what I write (both length and subject matter) and that I'm actually finding myself enjoying the process more.
Michael Woods: My team and my friends.Martheus Wade: To be able to have the opportunity to write on a national level one more time.
Bobby Nash: This has not been an easy year, either personally or professionally, but especially on a personal level so being thankful hasn't been as easy as in the past. That said, I am thankful that my Dad's knee replacement went well and he is on the mend. I am thankful that I am here to help take care of him in the wake of my mom's passing and his surgery. It's not easy at times, but I am thankful that I can be here for him and my brother. I am tired but thankful to be here where I am needed.
Matt Hiebert: Spellchekker.
Scott McCullar: This year, I am thankful for the chance to revive my THRILL SEEKER COMICS series with the release of the archive collecting my very first stories. I am thankful for those Kickstarter supporters who contributed to the campaign and who helped successfully make a dream project come true. I just received the books fresh from the printer and they will be going out this next week in the mail to readers and fans. I appreciate the support from family, friends, and readers. I am also thankful for Erik Burnham for being my editor and encouraging me along the way. As a writer, I am also thankful this year that this revival sparked the chance for me to return to writing and drawing after an absence. I’m currently writing and illustrating new comic book stories and webstrips that will debut in the New Year.
Wednesday, April 3, 2013
Turra Gun Angel the movie!
Lys Fulda
Lys@sphinxgroup.com
Marshal Pictures and Maw Productions announced a joint effort to bring indy comic book heroine Turra to life. The character originated withinthe pages of Maw Productions Jetta Tales of the Toshigawa graphic novel series and carried her own in her book Turra: Bombs and Betrayal. With an established cult following and a film company who excels in genre movies as an art form, the obvious next step was to bring Turra to the big screen. Budding ingénue, Rachel Alig has been cast in the lead role and a plethora of rewards make this a crowdsourcing drive to watch. Getting in at the ground level of a kick ass action movie has never been easier! Donate to the campaign at http://www.indiegogo.com/projects/turra-gun-angel-feature-opening-scene
About Turra: Gun Angel:
Turra has been raised as a ninja assassin and is burnt out on the endless training and constant killing. She leaves Japan to become a bounty hunter in America. After the particularly brazen extraction of a target from a night club, Turra is visited by an elder member of the Japanese Mafia who offers her a job she can’t refuse. Being Turra, however, she does refuse and she soon lands in the middle of Yakuza Civil War!
Renown artist, Jamal Y Igle (Supergirl, Nightwing) also gave his support, "Martheus [Turra's Creator] is a fantastic talent and taking such a huge leap like this, bringing Turra to life is a bold, worthy endeavor. We have to do what we can to help this project get the funding it needs, and add to the diversity of voices in the film industry."
Want to find out more visit www.turragunangel.comLike Marshal Pictures at https://www.facebook.com/marshal.picturesFollow Marshal Pictures on twitter at https://twitter.com/@MarshalPicturesLike MAW Productions at https://www.facebook.com/groups/157217357709159/Follow MAW Productions at https://twitter.com/MartheusAW
About Marshal Pictures:The folks at Marshal Pictures love making movies. No matter how big or small the budget, their goals are always the same: produce movies that entertain people, give donors a great experience for their generous support and provide the best possible ROI for investors.
About MAW productions:
MAW productions is a small indy graphic novel publisher who punches well above their weight. Headed by Martheus Wade (Oxygen Network's Bad Girls Club, Jetta: Takes of the Toshigawa) MAW productions has mastered a heady blend of Asian cultural lore, strong female role models, and modern high speed action. Their titles include Turra: Gun Angel and Jetta: Tales of the Toshigawa.
Wednesday, September 26, 2012
The Writer Will Take Your Questions Now (#232) -- Comic Book Panels
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| Art by Martheus Wade |
The Movie Director:
This writer covers everything from the "camera angle" to the lighting and gives the artist almost no free rein to interpret the panel. Expect to see words like "panoramic" and "bird's eye view" and "worm's eye view" a lot in the script.
The Comic Book Editor:
This writer decides exactly how the borders of the panel will look and whether it will be a full-width panel taking up the middle third of the page, etc. He or she may also provide drawings of the suggested page layout.
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| Art by Jim Ritchey III |
This writer uses prose in the manner of the great authors and reveals a character's motivations and past events leading up to this panel and how it matters in the grand scheme of the character's live from this point on. Read any of Devin Grayson's scripts to see this approach. They're amazing pieces of literature in and of themselves sometimes.
The Minimalist: This writer is pretty much bare bones with the panel description. He or she simply tells what happens and leaves the camera angles, mood, tone, page layout, etc. to the artist to decide. Chuck Dixon is a shining example of this approach.
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| Art by Richard Kohlrus |
The trick in each of these cases (or for each of these writers, one might say) is to trust the artist to interpret and provide the script as a guideline, regardless of the type of approach, and not as a set-in-stone monument to your ability to create a story. The artists with whom I work often will improve on my scripts and ask me about rearranging page elements or changing the size or panels or using other, far better camera angles. It's my job to trust them and make sure the book is a partnership.
Wednesday, September 19, 2012
INDEPENDENT COMIC CREATOR PUTS A COMIC BOOK SPIN ON ART CLASSES
FOR IMMEDIATE RELEASE:
Contact Persons for The Comic Studio:
Martheus A. Wade
martheus@toshigawa.com
www.mawpro.com
INDEPENDENT COMIC CREATOR PUTS A COMIC BOOK SPIN ON ART CLASSES
Indy comic book creator, Martheus Wade, creator of the hit graphic novel series Jetta: Tales of the Toshigawa and Turra: Gun Angel and art director for MAW Productions Studios, is proud to announce the formation of The Comic Studio, a series of classes that specialize in the art of comic book and graphic novel creation.
The Comic Studio will be art classes with a comic book twist. The classes take an innovative approach to creative design that combines fine art, writing and graphic design skills and team them with goal setting techniques that will empower students to see projects through to completion. Courses will cover everything from photoshop techniques, to illustration techniques, to writing all from the perspective of comic book and graphic novel creation. "I've always wanted to give back to the Memphis area," Martheus said. "The idea for the Comic Studio began when I taught comic illustration in the penitentiary system. There were some extremely talented individuals there that could have contributed so much to the art world if someone would have reached them early and helped develop their talent. I want to find that child before it's too late." Thanks to fellow artist and prolific painter, Adam Shaw, classes will start at his studio in November at 2547 Broad Ave, Memphis TN. "The revitalization of Broad Avenue as an arts district fits The Comic Studio perfectly," said Martheus. "It's the perfect place to open minds to the arts and the power of the graphic medium."
Classes start in November and will meet Friday afternoons and Saturday mornings. More information on times will be available in the coming weeks. Anyone interested in enrollment should contact Martheus Wade at martheus@toshigawa.com or join our facebook page, keyword: The Comic Studio. Free art tutorials are also available online at www.mawpro.com.
Optioned for motion picture, Jetta: Tales of the Toshigawa was created in 1985 by Martheus Antone Wade, a graduate of the University of Memphis. Martheus’ love for martial arts, along with his talent as a graphic artist, was a natural fit for creating exciting characters and imaginative storylines. He then began his carrier as an intern at Signature Advertising. After completing his internship, Martheus worked as graphic designer. After two years, Martheus struck out on his own as a freelance graphic designer and illustrator working with companies such as the Radison Hotel, Trust Marketing, Senior Services, The YWCA, The Girl Scouts Council of the Mid-South, and Special Olympics.
He has illustrated for Maximum CNG, Bloodstream for Image Comics, Shooting Star Comics, Chaos Campus for Approbation Comics and Andrew Dabb’s Slices just to name a few. Recently, he has worked on such titles as Action Man and Nanovor for IDW, Bad Girls Club for the Oxygen Network, and illustrated, written, and produced a comic book crossover with his title character, Jetta, and William Tucci’s, Shi. His work has been used for the movie Role Models from Universal Pictures as well as the instructional DVD and book, Hi-Fi Digital Color for Comics available from IMPACT Publishing.
Visit www.mawpro.com to see more of his work and artistic process .
Sunday, August 5, 2012
[Link] It All Ended in San Diego
There I was, sitting at our booth on Sunday at San Diego Comic Con 2009, my hands clasped over my face. Our booth was put on a horrible lane with no traffic. Sells of our books were dismal. My quest to land some full time comic work failed. My portfolio was over looked by both DC and Marvel. A major production company was debuting a new t.v. show that looked a lot like Jetta: Tales of the Toshigawa. And my wife was back at home and pregnant. What’s worse, I told her that I would come home with something concrete. I looked at my last sketch for the convention and knew I would not be coming back. And, just maybe, comics may not be in the cards as a means to take care of my new family.It was a hard pill to swallow. After all, I put in my time. Submitted my portfolio to the powers that be. Smoozed with editors. Worked on my craft. I should have been there by now. But, for some reason, I wasn’t. I saw friends and colleagues’ careers sail past me, while I stood still. When I was single, I had time to wait on that one break that SHOULD'VE happened. But with a wife and newborn, it was getting harder to justify the wait. I kept thinking, “Why am I doing this?”
Continue reading: http://mawproductions.blogspot.com/2012/08/it-all-ended-in-san-diego.html
Thursday, June 28, 2012
The Writer Will Take Your Questions Now (#184) -- Favorite Collaborators
The easy answer is "all of them."
But if I have to pick favorites, I'll come up with three, two from comics and one from prose.
JP Dupras and I worked together on several Fishnet Angel comic book projects, including the Jane Doe miniseries from Shooting Star Comics. He had a knack for taking my descriptions and making the pages look exactly as I saw them in my head.

Bobby Nash and I worked together to create the story bible and characters for Rick Ruby and his cast of friends and enemies from The Ruby Files published by Airship 27. We've also been published together in several other books, from Lance Star Vol. 3 to All Star Pulp Comics. He's so easy to work with and we think enough alike that it almost fills like we share one brain when we're co-creating.
And finally, Martheus Wade and I worked together on IDW's The Bad Girls Club: And Illustrated Adventure, and we're currently working on a new project for the publisher based on the works of H.G. Wells, called A Stitch in Time: The Return of the Invisible Man. In addition to that, we're also visiting the world of Jetta with a new series featuring Turra: Gun Angel next year. He's a master of drawing the pretty girls that make the boys cry.
Wednesday, April 11, 2012
My Interview with Maw Productions
Read the interview: http://toshigawa.com/?p=2292
Tuesday, April 3, 2012
[Link] Live Art Tutorials at Anime Blues Con 2012
You all know that we love to teach what we know to aspiring artists, writers, performers and illustrators. As indy comic book guys (and gal), we feel a need for the artistic community to embrace the new, the young, and the undiscovered talent in the comic book industry in order to further its growth and survival. What you may not know, is that Martheus Wade is the Art Track head for a huge convention called Anime Blue Con, June 15-17, 2012. It's a convention in Memphis TN that specializes in all things anime and beyond. From movies, to cartoons, to books, Anime Blues Con has it all. And, in the realm of artistic education, Anime Blues Con is just as effective. We have set up a great line up of tutorial classes and informational panels that are sure to give you a leg up when looking to further your skills or break into the industry. Check out what we've set up for you at Anime Blues Con 2012!
Continue reading: http://mawproductions.blogspot.com/2012/03/live-art-tutorials-at-anime-blues-con.html
Sunday, March 18, 2012
[Link] Maw Productions Tutorial on Inking
Sunday, March 11, 2012
Martheus Wade's Jetta Gets Collected by Action Lab Comics
She is the only warrior powerful enough to save the world from the wrath of the Knave, a demonic samurai army led by her father, Terminus. Although Shianndrea longs for a normal life away from the weight of her destiny, she is hunted at every turn.
Taki Sato, one of the most deadly warriors in all of Japan wants Shianndrea dead and the monstrous tracker known as Desai would like nothing more than to restore his honor by breaking Shianndrea and returning her to Terminus.
Now this reluctant warrior must cope with the fear of her destiny, a battle to the death and a rumor that another clan member is traitor.
Action Lab Entertainment is proud to present Jetta: Tales of the Toshigawa as a digital exclusive comic, available in Nook, iOS, Android, Kobo, Kindle, Graphicly and additional formats in Mid-May.
Created by Martheus Wade and optioned for a motion picture, “Beginnings” will be the first in a series of Jetta: Tales of the Toshigawa digital omnibus collections to be released over the next two years. “Beginnings” collects Jetta – Last Chances (first published in 2003) and Jetta – Crucible (first published in 2009) into one 120 page full color graphic novel.
With all new story additions, art and ending commentary, Beginnings brings an entirely new reading experience to these exciting books and provides an excellent jumping on point for new readers who have always wanted to check out one of the most popular female characters in independent comics.
Additional previews to come soon. Get ready for Jetta!
Sunday, March 4, 2012
[Link] Generating Ideas
By Kevin Williams and Martheus WadeOne of the questions we get asked from time-to-time is, "Where do you get your ideas?"
Kevin:
Well, sometimes from reading. It can be a book about creating ideas, like "The Cartoonist's Muse"; or, it can happen while you're reading a novel. Sometimes, reading other comic strips will send my brain reeling down another path and then I have to stop and go write a few comic strips.
Thursday, February 23, 2012
An Issue Too Long? How Long Should a "Typical" Comic Book Arc Be?
If I can suggest a question for your question of the day -- How long should a 'typical' comic book story arc be? I ask for various reasons but the main one is that it used to take an issue or two to tell an origin story and I've read several new titles that are on issue 6 and not sure if they've finished any origin story arcs yet.
I loved the question and thought it would be a great one, particularly for those of us who have experience in comic book writing. However, acknowledging the variation of questions included in that one, I broke it down into its pieces.
What determines the completeness of a comic book story arc of any length?
Erik Burnham: A "typical" arc, I think, should run anywhere between 60-120 pages. So long as someone doesn't try to make a 60 page story into a 120 page story, I think we're golden. But 6 issues/120 pp is the outside of where I'd like to see for a typical arc. Longer stories can be done, but then those would be atypical.Chuck Dixon: The easy, and obvious, answer is a story with a beginning, middle and end. And the end must come to a satisfactory conclusion either through a change in status quo, an emotional catharsis, a resolved conflict or a major reveal. In the best case scenario an arc should either create a new character or show a character growing or changing in some way. In comics, it’s okay to leave a few dangling plot threads to be picked up in the next arc. But NEVER leave the reader feeling as if the purpose of the arc was only to build to the next one. It’s okay to leave the reader wanting more but wrong to leave them feeling as though you gave them less than they expected.
Bobby Nash: Usually, it's the editor or publisher who sets the length. When creating my own stories I generally try to stick close to industry norms. Graphic novels can be 40, 66, 80, or 100 pages depending ont he needs of the story. Standard comic stories tend to be 22 or 28 pages.
Lee Houston Jr.: For a story to be complete, it must have a beginning, a middle, and an end. Granted, not all of a series ongoing subplots have to be addressed in any one specific arc, for many serve as springboards for future stories. But at the very least, the ones pertaining to the specific story in progress must be addressed and resolved, even if they result in new subplots for future arcs themselves.
Martheus Wade: I'm not average in this as I don't write issues. Writing trades allow me to block my stores according to story beats inside of a 70-80 page story. I started by knowing my ending of the story and work backward.Chuck Dixon: Action. The simplest thing is to provide a solid action set piece in each part of your story. A reveal about a character or situation is also a good tentpole for an individual issue. “My girlfriend is from the Moon!” kind of reveal. But each issue should have something that makes it stand out as a unique reading experience. As, Andy Schmidt, my former GI Joe editor put it, each issue should have a “oh, that’s the one where Captain Skidmark found out his parents are dead” element to it. Or, I’m parphrasing him, anyway. Captain Skidmark is all mine, baby!
Lee Houston Jr.: But although I've heard the "writing to the trades" claim, the creative teams on any comic book should remember to treat each issue as just one chapter of an ongoing saga. "The never ending battle," etc. Sure, some of those chapters later get collected into a trade paperback or a hardcover, depending upon the popularity of the title and/or the creative team involved. Yet those on the other side of the page producing the comic books have to remember that a lot of people (like me) still acquire their issues monthly, especially now with the big push to promote comics in the digital realm.Bobby Nash: I plan for that in the plot. If I'm writing a story that I know will cover multiple issues then I try to end each issue on a cliffhanger. I like cliffhangers. I wish we had more of them in comics these days. I work in the beginning, middle and end of individual issues the same way I do the overall story. I plan out my plot.
How is plotting different when you're already given a length for an arc and you must either (a) fill it or (b) cut to fit it?
Chuck Dixon: Plotting should be organic. In comics you have to think visual action first. Always trim your plot before you cut action. If you don’t have room for the action in your assigned arc then you have too much plot. Simplify your through-story and make your characters motivations more pure. None of this computer program format or Joseph Campell structure crap.Bobby Nash: When you know you have a set number of pages to fill then you plot accordingly. Sometimes that means cuts have to be made or additional material has to be added. The later is easier, of course. It's part of the job. You just dive in and do what needs to be done to meet your publisher's expectations by your deadline.
John Morgan Neal: There's nothing worst than a story that is drug out to fill time or space.
Ken Janssens: It always depends if you are working for someone else or yourself. If you are working for yourself, you let the story itself determine how long it should be. If you are working for someone else (as a fill-in arc and not your own book), then they will likely give you an issue count for the arc. Sometimes your idea comes out of that constraint. If you already had your story in mind, then you will have to either lengthen or shorten your story. The best way to do that (I've found) is to figure the main points and themes then space them throughout the numbers of issues for which you have to write. Then you take the secondary plot points and scenes, placing them in between the main ones. For the individual issues of arcs, they should all have beginning, middle, and ends, but since it won't be for the whole plot, those should be of theme, character, character path, or end just with sheer cliffhangers.=======================================================================
To follow the works of these fine creators who took part in this roundtable, simply look at the list of Heavy Hitters links on the right side of this page.
Tuesday, January 31, 2012
Teaser art for A STITCH IN TIME, my original sequel to H.G. Wells' THE INVISIBLE MAN and THE TIME MACHINE
Even the rough concept art from new series artist, Martheus Wade, is simply a thing of beauty.
Wednesday, January 25, 2012
New Convention Announcement! I'll be at Anime Blues Con!
June 15-17, 2012
Memphis, TN
http://animeblues.com/
The convention will feature five different tracks:
- The Art track will showcase local artists from the Memphis Comic Book Club including featured artist Martheus Wade.
- The Culture Track will highlight different aspects of Asian culture and include a Street Fashion Show.
- At the Gaming Track guests will be able to participate in all kinds of games from D&D to Street Fighter.
- The Otaku Track is the main event which showcases all things Anime. With special guests Vic Mignogna from Full Metal Alchemist, Tsubasa, and Ouran High School Host Club; Maile Flanagan from Naruto and Transformers 3 ; Kyle Herbert from Dragon Ball Z, Street Fighter IV, Naruto, Bleach; Maria Vu from Dragon Ball Z; and Jon Crumpton, a local voice actor who is the voice of the Star Wars: The Clone Wars toys.
- There is even an Adult track for guests that are 18+ that have a taste for the racier side of con life.
The event will take place at the Hilton East July 8-10.
Tuesday, December 6, 2011
An early sneak peek at Turra: Gun Angel
Friday, December 2, 2011
Don't forget tonight's live chat at Maw Productions!
Join me tonight for the live chat session Friday night at 9:00pm Central time at Maw Productions (www.toshigawa.com, http://www.facebook.com/groups/157217357709159/).
Martheus and I will spill the goods about our upcoming book together, Turra: Gun Angel, and we'll hit the "back in time" button to talk about working with the Oxygen Network and NBC on the Bad Girls Club: An Illustrated Adventure comic book as well.
Also, as time permits, feel free to discuss any of our past projects.
It's sure to be a fun time. Can't wait to see you there.
Wednesday, November 30, 2011
Chat me up. I'm easy.
Join me on this Friday for the live chat session Friday night at 9:00pm Central time at Maw Productions (www.toshigawa.com). I'll be the special guest and we'll talk with that turkey Martheus Wade... I mean, we'll talk turkey with Martheus Wade and me about the new Turra: Gun Angel series that will be hitting in 2012 and even the Bad Girls Club, along with any of my projects for the past few years.
Be there or we send Turra after you (and not in a good way).
Monday, November 28, 2011
Coming in 2012 -- Turra: Gun Angel
Coming in 2012 from Maw Productions!




























